That one block added a lot more to the level than the flopping fish, seeing as touching those fish killed them instantly.Argumentable wrote:Yes, the gimmick was that one block and not any of the rest of the level like the flopping fish
8 Powers - Let's Mario it up in gimmickless gimmick town
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
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Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Flopping fish is a better theme, but hey, to each his own
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Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Wow, a 15 minute video in which raocow was actually challenged a little bit.
I guess that's an improvement?
I guess that's an improvement?
So this thread is a thing. Maybe check it out.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Wow, that alternate solution to the shell level was actually extremely well thought out. Weird for this game.
Rock Smash was obnoxious, though. I'm vision impaired, so the entire level and the background blended into each other.
Rock Smash was obnoxious, though. I'm vision impaired, so the entire level and the background blended into each other.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Today's levels were kind of meh in my opinion. Honestly, the Thwomp boss? Really? He made three new bosses for his sprite pack in the last few months, yet he uses an old, outdated crappy sprite from smw central instead?
In a game with custom bosses like this, it's freakin lame. Just like Brutal Mario using a premade sprite.
I sort of liked the Muncher gimmick, but the others were done better in other hacks.
However, there is some good news coming. Not only did the maker update it again with some new (and pretty interesting) levels, but he's released some new bosses he plans to potentially use in future. And the later levels are actually quite interesting gimmick wise.
They're also a bit harder, I suspect the fadeout effects in two upcoming levels will really annoy raocow.
In a game with custom bosses like this, it's freakin lame. Just like Brutal Mario using a premade sprite.
I sort of liked the Muncher gimmick, but the others were done better in other hacks.
However, there is some good news coming. Not only did the maker update it again with some new (and pretty interesting) levels, but he's released some new bosses he plans to potentially use in future. And the later levels are actually quite interesting gimmick wise.
Gaming Reinvented, coming soon!
Wario Forums, The one and only forum for Wario Land and WarioWare fans!
Official Japanese SMW hack expert and die hard Mario fan.

Wario Forums, The one and only forum for Wario Land and WarioWare fans!
Official Japanese SMW hack expert and die hard Mario fan.

Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
ROCK CRASH was pretty bad. The central gimmick seemed pretty annoying, and not very well thought out. The level might as well have been a cement block maze because that's how the level was constructed.
Great boss and great ending. The hack might not be good, but it is entertaining at times like these.
Great boss and great ending. The hack might not be good, but it is entertaining at times like these.
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Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Well, that was a random spike in difficulty.
And this took longer to record than today's Distorted Travesty video?
Jeez.
And this took longer to record than today's Distorted Travesty video?
Jeez.

I have no social media presence, my only purpose here is to dismay and terrify you all, and I hope to continue to do so - Me, on one of Duvi0's Drawful streams
Y'know, Cesspool, that is, like, honestly... That was what I expected from you, and y'know what? That's my favorite thing that anyone does, specifically. Cesspool I adore you. - Duvi0 that same stream
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Wait around a whole lot: the boss.

"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
I go by ToNi now. Trying to homogenize my internet handle.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
It seemed like the top of fish boss didn't actually "exist" as far as the game as concerned. Also, do the plus and minus balls mean anything in Japan, or is that just "what sprite should I use? Fuck it, plus and minus balls"?
P.S. Seriously, that last thwomp boss was extremely lazy. If you have a thwomp sprite and an earthquake sprite, you should be able to put them together.
P.S. Seriously, that last thwomp boss was extremely lazy. If you have a thwomp sprite and an earthquake sprite, you should be able to put them together.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
This boss looked like a good example of a waiting-around boss gone wrong: You always have to wait around until the boss gives you the opportunity to attack, the boss takes at least a few hits too much and if you don't manage to grab the block (and the block is only there for a short amount of time and moves fast enough that either you are exactly where you need to be or you don't get it) then you have to wait out until you can attack again.
The problem is just that the longer the fight goes on the more likely you are to die, and with a boss that only gives you the chance to attack once in a while that means that if you die, you can't do anything next time to speed things up. You can't use your knowledge of the boss's pattern to attack more frequently, you can't play more aggressive to hit the boss quicker, there is nothing really you can do to speed things up. After a few tries it just gets anoying as you have to go through the same pattern over and over again, just to get a chance at trying to figure out how to survive the pattern you died on, and if you did not figure it out then you have to everything all over again for another chance.
Sorry for that little rant there, I probably seem to be way more angry there than I actually am.
The problem is just that the longer the fight goes on the more likely you are to die, and with a boss that only gives you the chance to attack once in a while that means that if you die, you can't do anything next time to speed things up. You can't use your knowledge of the boss's pattern to attack more frequently, you can't play more aggressive to hit the boss quicker, there is nothing really you can do to speed things up. After a few tries it just gets anoying as you have to go through the same pattern over and over again, just to get a chance at trying to figure out how to survive the pattern you died on, and if you did not figure it out then you have to everything all over again for another chance.
Sorry for that little rant there, I probably seem to be way more angry there than I actually am.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Also, the block you use to hit the guy despawns too far down on the screen, which is a really stupid thing.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
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Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
In response to today's question.
The word animal comes from the latin word "anima" meaning soul. Also, all cute animals except for kyuubey has a soul.
The word animal comes from the latin word "anima" meaning soul. Also, all cute animals except for kyuubey has a soul.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
As easy as this romhack is, I do like the simplicity. It's a nice contrast to Distorted Travesty!
Hi!
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
The hack is still a work-in-progress, right? Might be a placeholder sprite until he comes up with something.EagleEye wrote:It seemed like the top of fish boss didn't actually "exist" as far as the game as concerned. Also, do the plus and minus balls mean anything in Japan, or is that just "what sprite should I use? Fuck it, plus and minus balls"?
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
The fish clearly shoots batteries at you.

"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
Vip is pronounced "Beep"
I go by ToNi now. Trying to homogenize my internet handle.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
The second revenge of the coins was quite an upgrade after the first one, where he didn't even die. The flying coins and all were amusing.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
It is funny how the next Mario game is all about coins, coins, and more coins. I kinda hope Nintendo would throw you for a loop and make a challenge where you can't collect anything.


-Banned in Antarctica
Official raocow subscriber # 30,000Sebby19 wrote:If your life depends on throwing up, switch to the keyboard
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Your reward for collecting 1 million coins better be just outright dying and having to redo the entire game looking for an alternate way to win. Kaizo Coin Mario.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
I still don't grasp the name The Difference Between NO and OFF.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
The difference between NO and OFF should have been about, say, only being able to spin-jump when the switch was OFF, because then ON would be "NO", and OFF would be different from that. In this, I learned the difference between ON and OFF, which is nothing ground-breaking, to say the least.
Edit: Or have a set of YES/NO switches and ON/OFF switches.
Edit: Or have a set of YES/NO switches and ON/OFF switches.
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
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Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Well, I figured out what the last level will be. It will be a 1-1 remake, expect all we will see is a white screen.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
It'd still probably be too easy.
Edit: Is this a thing pretty much everyone watched back in '07, or did I just stumble across it so many times that I assumed it was popular?
Edit: Is this a thing pretty much everyone watched back in '07, or did I just stumble across it so many times that I assumed it was popular?
raocow on "raocow":
raocow wrote:I like it all in small letters but I have to admit it looks pretty awkward left that way at the start of a sentence.
- raocow
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Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
oh my god his constant lip-smacking is the grossest thing
the chillaxest of dragons











Re: _________ - Let's Mario it up in nameless gimmick town
I'm really not sure what to think of this hack. It seems repetitive and sloppily designed, the lack of vertical movement and anything puzzly would probably make it boring to play, but due to the low difficulty causing non-sequiturs, some of the commentary was the most relaxing, funny and raocow-y thing I've heard in a while. Except for some of the more eyesore-inducing gamma filters and overused tilesets, I like the graphical ambience as well. And the design seems to drastically improve recently...
Obviously it's "Pieces of eight!".alex2 wrote:The title of the hack, according to the hack page, appears to 8つのパワー, which translates to Eight Power. I don't get it.
Re: 8 Powers - Let's Mario it up in gimmickless gimmick town
Sorry for the bump, but this seemed like the best place to ask. Did this hack ever get completed?
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