Super Stipulation World! Talkhaus participation LP
Re: Super Stipulation World! Talkhaus participation LP
Sorry for the delay, stuff got in my way
Vanilla Dome 1
Gonna do the secret exit in the next video and Vanilla Dome 2 would have just killed me. That stipulation is really exhausting.
Is there a way to get through the starman-layer 2 part with the buzzy beetle? I can't see how that is possible to pull off
Enjoy, gonna film the next batch of videos now ;)
Vanilla Dome 1
Gonna do the secret exit in the next video and Vanilla Dome 2 would have just killed me. That stipulation is really exhausting.
Is there a way to get through the starman-layer 2 part with the buzzy beetle? I can't see how that is possible to pull off
Enjoy, gonna film the next batch of videos now ;)
Too lazy to be creative here
Re: Super Stipulation World! Talkhaus participation LP
Wow you did everything wrong.
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Re: Super Stipulation World! Talkhaus participation LP
You've got to be sprinting when you hit the yellow stuff.
I tried all mine before stipulating so no excuses.
I tried all mine before stipulating so no excuses.
dont wanna jihad no more
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Re: Super Stipulation World! Talkhaus participation LP
Ugh I just recorded my run of the 2nd sublevel to show you it was possible but anomaly is right, just watch raocow's ascetic run. Also yeah that would've made the last part easier since the guy wouldn't have woken up if you had done it properly.
e : might as well post it anyway
http://www.youtube.com/watch?v=MWiPKdQPlGA
e : might as well post it anyway
http://www.youtube.com/watch?v=MWiPKdQPlGA
Re: Super Stipulation World! Talkhaus participation LP
I just recorded Vanilla Dome 2 and, just for you guys, I redid Vanilla Dome 1 :D
Only Problem is, Vanilla Dome 2 is insane. That stipulation is just horrible DX
I used rewinds. I'm sorry people, I'm going to redo Vanilla Dome 2 in a bonus video, but I really want to move on to the next stipulation ;)
Edit: @Jesuiscontent Well I didn't expect that XD
Man, I feel really stupid now.
I'll stop complaining from now on, but thanks for advices and hints. They are highly appreciated :D
Only Problem is, Vanilla Dome 2 is insane. That stipulation is just horrible DX
I used rewinds. I'm sorry people, I'm going to redo Vanilla Dome 2 in a bonus video, but I really want to move on to the next stipulation ;)
Edit: @Jesuiscontent Well I didn't expect that XD
Man, I feel really stupid now.
I'll stop complaining from now on, but thanks for advices and hints. They are highly appreciated :D
Too lazy to be creative here
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Re: Super Stipulation World! Talkhaus participation LP
Okay, I finally got off my fatass and got a complete save state out to test some stuff. Throwing these out mostly 'cause nobody else has thought of something.
Versus Ludwig: You must bring a cape to this fight and no fire flowers. Instead of jumping on Ludwig, you must land on Ludwig while flying. (You'll bounce off Ludwig while still being in the flying animation.)
Forest Ghost House: You cannot press the left button until you enter a silver door. You must get the 1-Up in the room with the P-Switch.
Choco-Ghost House Come here with a cape. As soon as the level starts, hold Y and Right. Your goal is to start flying before the first moving pit, and you need to fly in between Fishin' Boo and his fireball, and you can't land anytime before then. Once you hit the item box after Fishin' Boo, the next time you jump must be for flying, this time you must fly between both sets of eeries afterwards.
Chocolate Island 2 Get a koopa shell in the second sublevel and carry it to the sublevel that has a bunch of Rexes. Use a combination of throwing the koopa shell up and regular jumps to destroy all the Rexes without scrolling them offscreen or having to respawn them.
Secret exit: Have the first Football Charlie destroy all the blue pickup blocks, you're not allowed to hurt the other Football Charlies.
(There's like, two or three other sublevels here, so someone figure out more stuff.)
Versus Ludwig: You must bring a cape to this fight and no fire flowers. Instead of jumping on Ludwig, you must land on Ludwig while flying. (You'll bounce off Ludwig while still being in the flying animation.)
Forest Ghost House: You cannot press the left button until you enter a silver door. You must get the 1-Up in the room with the P-Switch.
Choco-Ghost House Come here with a cape. As soon as the level starts, hold Y and Right. Your goal is to start flying before the first moving pit, and you need to fly in between Fishin' Boo and his fireball, and you can't land anytime before then. Once you hit the item box after Fishin' Boo, the next time you jump must be for flying, this time you must fly between both sets of eeries afterwards.
Chocolate Island 2 Get a koopa shell in the second sublevel and carry it to the sublevel that has a bunch of Rexes. Use a combination of throwing the koopa shell up and regular jumps to destroy all the Rexes without scrolling them offscreen or having to respawn them.
Secret exit: Have the first Football Charlie destroy all the blue pickup blocks, you're not allowed to hurt the other Football Charlies.
(There's like, two or three other sublevels here, so someone figure out more stuff.)
raocow wrote:Next LP project - the entire hunter/scorpion series in chronological order
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Re: Super Stipulation World! Talkhaus participation LP
hey :( you still didn't add my stipulations to the first page :D
Star World 4 - Get the secret exit without the help of the switch blocks, BUT you have to hit the box, in which the key is, with a red shell. No cape usage allowed.
Forest of Illusion 2 - Hold "Up" all the time
Star World 4 - Get the secret exit without the help of the switch blocks, BUT you have to hit the box, in which the key is, with a red shell. No cape usage allowed.
Forest of Illusion 2 - Hold "Up" all the time
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"i always run up and down the stairs because i want to die" ~Isocitration, 2016
Re: Super Stipulation World! Talkhaus participation LP
@ Jolpengammler: Forest of Illusion 2 has already been added to the list
And you know, why I didn't add the stipulation for SW 4? Because I thought, it was Star World 5 XD
Whoops, sorry man, gonna add your stipulation for Star World 4 immediately ;)
And you know, why I didn't add the stipulation for SW 4? Because I thought, it was Star World 5 XD
Whoops, sorry man, gonna add your stipulation for Star World 4 immediately ;)
Too lazy to be creative here
Re: Super Stipulation World! Talkhaus participation LP
Valley Fortress: Beat level and boss while ASM that kills Mario if he stands still is in use
I can send you either an IPS file of the original SMW with that one sprite positioned at the level start, midway point and boss room, or just the sprite since it's extremely easy to use.
I chose the Valley Fortress for this 'stipulation/gimmick' because it's the one level not taken where standing still is almost required at some point due to the giant smashers.
I can send you either an IPS file of the original SMW with that one sprite positioned at the level start, midway point and boss room, or just the sprite since it's extremely easy to use.
I chose the Valley Fortress for this 'stipulation/gimmick' because it's the one level not taken where standing still is almost required at some point due to the giant smashers.
Gaming Reinvented, coming soon!
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Official Japanese SMW hack expert and die hard Mario fan.
Re: Super Stipulation World! Talkhaus participation LP
What does this ASM do exactly? Is it when Mario's speed is 0? Or something else? Either way, how does it handle the beginning of the level?CM30 wrote:Valley Fortress: Beat level and boss while ASM that kills Mario if he stands still is in use
I can send you either an IPS file of the original SMW with that one sprite positioned at the level start, midway point and boss room, or just the sprite since it's extremely easy to use.
I chose the Valley Fortress for this 'stipulation/gimmick' because it's the one level not taken where standing still is almost required at some point due to the giant smashers.
And yes, I realize I could probably look this up, but MEH.
Re: Super Stipulation World! Talkhaus participation LP
No idea exactly how it works, just that if Mario stands still/stops moving at any time he dies. Presumably it kills him when his speed is 0.
Gaming Reinvented, coming soon!
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Official Japanese SMW hack expert and die hard Mario fan.
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Official Japanese SMW hack expert and die hard Mario fan.
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Re: Super Stipulation World! Talkhaus participation LP
Ludwig's Castle - First Room
Beat the first room with fast autoscroll
Beat the first room with fast autoscroll
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
Re: Super Stipulation World! Talkhaus participation LP
So basically... You can't turn around ever?
Re: Super Stipulation World! Talkhaus participation LP
Okay, so you can turn around, but you just can't go the opposite direction.Alex wrote:It's tricky. You don't decelerate to zero before you start moving in the other direction in most cases, so you can turn around if you have enough speed. If you're moving pretty slowly, though, it'll kill you.
I say to do Forest of Illusion 2 secret exit with this. >_>
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Re: Super Stipulation World! Talkhaus participation LP
Even the normal exit is probably impossible with this/
Re: Super Stipulation World! Talkhaus participation LP
Well, if you want to see the code I was using for the 'die if not moving thing', it's actually:
Also, a vanilla stipulation. Do an anti ascetic run of Gnarly. In other words, collect all the money, kill all the monsters, get all the power ups, hit all the blocks, don't lose any power ups to enemies and get the highest point on the goal tape at the end. No need for max time though, that'd be impossible.
Code: Select all
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;’n–Ê‚Å“®‚¢‚Ä‚È‚¢‚ÆŽ€‚Ê
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
dcb "INIT"
RTL
dcb "MAIN"
LDA $0077
AND #%00000100
CMP #%00000100
BEQ DET1
RTL
DET1 LDA $007B
CMP #$00
BEQ DET2
RTL
DET2 LDA $007D
CMP #$06
BEQ DET3
CMP #$03
BEQ DET3
RTL
DET3 JSL $00F606
RTL
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Official Japanese SMW hack expert and die hard Mario fan.
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Official Japanese SMW hack expert and die hard Mario fan.
Re: Super Stipulation World! Talkhaus participation LP
How would you turn around completely without making your speed 0?
I can't not take it literally unless I have some inkling as to what's going on. That's how the world works.
I can't not take it literally unless I have some inkling as to what's going on. That's how the world works.
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Re: Super Stipulation World! Talkhaus participation LP
3 levels
Forest Ghost House - Normal exit Duck jump the entire level. Secret exit Duck jump the entire level without pushing the run button except when you grab the P-switch.
Chocolate Secret - Carry the springboard from the beginning to end and spin-jump on every Buzy Beetle in the level from the springboard. You can't jump on enemies at all from the ground.
note - one save state is acceptable for actually grabbing the spring broad
Larry's Castle - Only push one directional button at a time in a counter-clockwise manner. Each button must have visible effect [Walks right, looks up(or enter door), turns left, duck(or slide), walks right,, Ect.] . Stop a button press even slightly and you must move on to the next one.
Forest Ghost House - Normal exit Duck jump the entire level. Secret exit Duck jump the entire level without pushing the run button except when you grab the P-switch.
Chocolate Secret - Carry the springboard from the beginning to end and spin-jump on every Buzy Beetle in the level from the springboard. You can't jump on enemies at all from the ground.
note - one save state is acceptable for actually grabbing the spring broad
Larry's Castle - Only push one directional button at a time in a counter-clockwise manner. Each button must have visible effect [Walks right, looks up(or enter door), turns left, duck(or slide), walks right,, Ect.] . Stop a button press even slightly and you must move on to the next one.
Last edited by Septentrion Pleiades 11 years ago, edited 1 time in total.
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Re: Super Stipulation World! Talkhaus participation LP
Way Cool - Hit 10 out of the 11 switches at least once.
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Re: Super Stipulation World! Talkhaus participation LP
Star world 5 - Turn all the enemies into hopping flames using firepower.
- Attachments
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- firething.ips
- This hack affects the entire game so only use it for the one level
- (14 Bytes) Downloaded 107 times
Re: Super Stipulation World! Talkhaus participation LP
Hi
Is it ok, if I revive this thread or shall I open a new one?
I even brought a video and Bwarch is fine with me copying his list from his thread
Check this out! Pholtos, did I do this correctly?
Is it ok, if I revive this thread or shall I open a new one?
I even brought a video and Bwarch is fine with me copying his list from his thread
Check this out! Pholtos, did I do this correctly?
Too lazy to be creative here
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Re: Super Stipulation World! Talkhaus participation LP
Oh hey, nice to see you pick this back up, and yeah, I'd say you did that stip just fine.
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Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
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Re: Super Stipulation World! Talkhaus participation LP
It's almost weird of you to ask since it was your project to begin with lol. Best of luck on your run!!GVirusG wrote:Bwarch is fine with me copying his list from his thread
Oh man it's a Youtube: https://www.youtube.com/user/BwarchtheGamer
Re: Super Stipulation World! Talkhaus participation LP
Please see the stipulation updates in Bwarch's thread (I adjusted mine):
viewtopic.php?f=3&t=5228&start=1125#p269448
viewtopic.php?f=3&t=5228&start=1125#p269448