ASMT: Hey there raocow, here be everybody.

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Daarkbuu
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Re: ASMT: Hey there raocow, here be everybody.

Post by Daarkbuu »

do kil's room last.

Pretty unreasonable difficulty today for sure.
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Re: ASMT: Hey there raocow, here be everybody.

Post by ZaCloud »

Yukari looked fun. Danmaku goodness, then OMG RANDOM TRAIN!!! :lol:

But then the enemy-controller... creative as heck, and very very pretty, but ouch... *puts a band-aid on raocow*
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RobinLSL
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Re: ASMT: Hey there raocow, here be everybody.

Post by RobinLSL »

Some people might not know, but one of Yukari's ultimate attacks in Touhou 10.5 involves summoning a train, so its appearance in ASMT isn't _THAT_ random.
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Terry von Feleday
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Re: ASMT: Hey there raocow, here be everybody.

Post by Terry von Feleday »

The train is the single best thing from the touhou fightan games and it still is the best thing here. It's actually also the only sprite aside from Demo that I made for ASMT. I just wish the Yukari fight was a bit longer as a whole and the fact that some bullets don't spawn when you're at the edge of the room was somehow bleh even if it didn't make things that much easier. Still, it did look pretty fun.

Of course, I'm kind of surprised that raocow didn't realise that you can avoid one of the patterns super-easily just by ducking in place and not moving. Well I think it's possible anyway, not sure what the collision detection for the diagonal bullets would say on the matter.

As for that other room... Well, it was really awesome and really poor at the same time. On one hand it could genuinely be called completely insane and I love that type of room, but on the other hand it looks way more frustrating than it reasonably should be. One thing chdata should have done in my opinion would be making a little graphic somewhere that has a symbol denoting what control gimmick is currently active (and maybe even which one will be active next next to it) since it would make the control hijacks feel a lot less wanton and random. You could put it in the status bar, or, better yet, if such a thing is possible, make the item hanging from fishin' goo guy (great little bugger) be said graphic.
Secondly, the stage felt too... Cramped, I guess. It gives you way too little space to get aquainted to the controls and the fact that stuff is constantly swarming you from the very onset means that the player simply doesn't have any time to make sense of what's happening. I would have put a largely empty area at the beginning and occasionally make spaces within chaos space to give the player a little breather. That alone would have made the stage a lot more bearable, I think.
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Sillyman
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Re: ASMT: Hey there raocow, here be everybody.

Post by Sillyman »

ZaCloud wrote:Yukari looked fun. Danmaku goodness, then OMG RANDOM TRAIN!!! :lol:
There are no buses in Gensokyo, what do you expect to happen?

And yeah, the trial of chaos should probably be tuned a bit, at the very least let you know what is going on at any given moment through a cryptic or not-so-cryptic hint (besides, you know, science).
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Caracc
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Re: ASMT: Hey there raocow, here be everybody.

Post by Caracc »

The chaos room would've been much better if they just rip out the "Oh man, you can't move now for like 2 seconds" part of the pattern. Hell, with that gone it'd have been relatively reasonable.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Yonowaaru »

I'm really looking forward to what the next ones are gonna be like.
I liked most of them uptill now.
Though, to be honest, Yukari was a bit short. Though it was funny.
Also, the chaos room was just hell. I'd probably have to restart a whole buncha times even with savestates.

Also, spoiler for raocow I guess?
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Re: ASMT: Hey there raocow, here be everybody.

Post by S.N.N. »

Yeah, the second room was just a mess overall. It's stuff like that which makes me wonder whether or not it was just made to show off what sort of gimmicks could be stuffed in, rather than worrying about actual fun gameplay.

Yukari's room was cool, albeit short.
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Re: ASMT: Hey there raocow, here be everybody.

Post by FPzero »

Jesus chdata that room looked horrible. I mean, it was frustrating just to watch, I can't imagine how bad it was to play. The worst offender was the Invincible Bro who you could see killed raocow numerous times simply because the random controller said that he couldn't jump or move, leaving the guy to walk into him. That sort of craziness while technically amazing just seemed poorly executed. Probably my least favorite level/sub-level in the whole game.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Time Traveler »

that controller section was the dumbest thing I have seen in this hack so far
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Re: ASMT: Hey there raocow, here be everybody.

Post by raocow »

speaking of chdata:

okay what am I missing here, your last teleporter is like litteraly impossible.
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Re: ASMT: Hey there raocow, here be everybody.

Post by noone...... »

The chaos room was extremely awesome. it seemed frustrating. Also the train made me laugh.

Great levels, great video
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Garlyle
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Re: ASMT: Hey there raocow, here be everybody.

Post by Garlyle »

raocow wrote:speaking of chdata:

okay what am I missing here, your last teleporter is like litteraly impossible.
raocow-viewable Spoiler:
GET THAT BLUE BOY, AND BLUE.... GIRL? ; right? If so:

It's doable, but really goddamn hard. You have to time your jumps pretty exactly; you move faster on the ground than the air, so you don't want to be jumping any more than necessary once it speeds up in order to keep ahead.

It's fairly precise; but once you actually clear it, it only takes like 15-20 seconds


Also: I forget which is which, but, don't leave the lower-left-most teleporter for the last one, and feel free to go ahead and do the final section during tomorrow's video, because it's pretty short.
Also, This is where the train comes from
Last edited by Garlyle 12 years ago, edited 1 time in total.
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kilon
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Re: ASMT: Hey there raocow, here be everybody.

Post by kilon »

raocow wrote:speaking of chdata:

okay what am I missing here, your last teleporter is like litteraly impossible.
I'll let you in on a secret. Out of all testers, only 1 (maybe 2?) managed to beat it without cheating. It requires pixel perfect jumping.
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raocow
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Re: ASMT: Hey there raocow, here be everybody.

Post by raocow »

I'm all for extreme difficulty but 'memorise a path because you can't really see in front of you' is NOT my idea of 'fun' hard. Bleh.
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Garlyle
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Re: ASMT: Hey there raocow, here be everybody.

Post by Garlyle »

kilon wrote:
raocow wrote:speaking of chdata:

okay what am I missing here, your last teleporter is like litteraly impossible.
I'll let you in on a secret. Out of all testers, only 1 (maybe 2?) managed to beat it without cheating. It requires pixel perfect jumping.
That'd be me @_@ Again @_@ What is it with me and playing all the hard stuff normally? XD
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kilon
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Re: ASMT: Hey there raocow, here be everybody.

Post by kilon »

Garlyle wrote:That'd be me @_@ Again @_@ What is it with me and playing all the hard stuff normally? XD
Being a good playtester.

At least the other teleporter of tomorrow wouldn't be that hard, right raocow? (that is, if I understand your system, which I think I do)
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Terry von Feleday
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Re: ASMT: Hey there raocow, here be everybody.

Post by Terry von Feleday »

More importantly, what is it with chdata and ridiculous teleporter bosses
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Kilgamayan
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kilgamayan »

Kudos to YCZ for giving Yukari's fourth bullet wave a safe spot. That was a beautiful touch.
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AirPump
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Re: ASMT: Hey there raocow, here be everybody.

Post by AirPump »

Chdata, what kind of level design was that? Seriously, what?

I mean, look what you did to raocow. I would've done the same thing.

I guess I liked the Enemy Controller joke, but come on.
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Re: ASMT: Hey there raocow, here be everybody.

Post by RobinLSL »

Terry von Feleday wrote:More importantly, what is it with chdata and ridiculous teleporter bosses
To be fair, the first two looked extremely good to me. I really want to play that trial of life boss. But man, I hope "memorise a path because you can't really see in front of you" isn't as painful to watch as the enemy controller room.
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Re: ASMT: Hey there raocow, here be everybody.

Post by AirPump »

RobinLSL wrote:
Terry von Feleday wrote:More importantly, what is it with chdata and ridiculous teleporter bosses
To be fair, the first two looked extremely good to me. I really want to play that trial of life boss. But man, I hope "memorise a path because you can't really see in front of you" isn't as painful to watch as the enemy controller room.
This. Randomly screwing with the controls and forced memorization (i.e. getting by without dying a least once is pretty much impossible) are usually pretty big red flags in bad platformer design. Or as TVTropes would call it, Fake Difficulty.
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LightSlei
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Re: ASMT: Hey there raocow, here be everybody.

Post by LightSlei »

Angry raocow isn't all that entertaining to watch. Curse you chdata, make funner levels.

Not really a spoiler spoiler
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Re: ASMT: Hey there raocow, here be everybody.

Post by MrDeePay »

Chdata's level just reeked of him just putting things into a level just for the sake of it and not really giving any explanation on how it works out or what to do. It was just asking for trouble.

I say scrap the entire damn thing for something a lot more reasonable than that. Easily his worst level and one of the worst (if not THE worst) levels/sub-levels in the game.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil2 »

That would've been one of the best levels in the hack if the controller stuff was removed entirely and it was just a yoshizilla stomps on buildings while the earth defense force shoots at him level.
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