ASMT: Hey there raocow, here be everybody.
Re: ASMT: Hey there raocow, here be everybody.
do kil's room last.
Pretty unreasonable difficulty today for sure.
Pretty unreasonable difficulty today for sure.
- ZaCloud
- The Space-Case Ace
- Posts: 6
- Joined: 13 years ago
- First name: ZaCloud
- Pronouns: she/her
- Location: State: Constant Suffering. Country: USA
Re: ASMT: Hey there raocow, here be everybody.
Yukari looked fun. Danmaku goodness, then OMG RANDOM TRAIN!!!
But then the enemy-controller... creative as heck, and very very pretty, but ouch... *puts a band-aid on raocow*
But then the enemy-controller... creative as heck, and very very pretty, but ouch... *puts a band-aid on raocow*
Which voice-in-my-head should I listen to today?
Re: ASMT: Hey there raocow, here be everybody.
Some people might not know, but one of Yukari's ultimate attacks in Touhou 10.5 involves summoning a train, so its appearance in ASMT isn't _THAT_ random.
- Terry von Feleday
- Posts: 0
- Joined: 13 years ago
Re: ASMT: Hey there raocow, here be everybody.
The train is the single best thing from the touhou fightan games and it still is the best thing here. It's actually also the only sprite aside from Demo that I made for ASMT. I just wish the Yukari fight was a bit longer as a whole and the fact that some bullets don't spawn when you're at the edge of the room was somehow bleh even if it didn't make things that much easier. Still, it did look pretty fun.
Of course, I'm kind of surprised that raocow didn't realise that you can avoid one of the patterns super-easily just by ducking in place and not moving. Well I think it's possible anyway, not sure what the collision detection for the diagonal bullets would say on the matter.
As for that other room... Well, it was really awesome and really poor at the same time. On one hand it could genuinely be called completely insane and I love that type of room, but on the other hand it looks way more frustrating than it reasonably should be. One thing chdata should have done in my opinion would be making a little graphic somewhere that has a symbol denoting what control gimmick is currently active (and maybe even which one will be active next next to it) since it would make the control hijacks feel a lot less wanton and random. You could put it in the status bar, or, better yet, if such a thing is possible, make the item hanging from fishin' goo guy (great little bugger) be said graphic.
Secondly, the stage felt too... Cramped, I guess. It gives you way too little space to get aquainted to the controls and the fact that stuff is constantly swarming you from the very onset means that the player simply doesn't have any time to make sense of what's happening. I would have put a largely empty area at the beginning and occasionally make spaces within chaos space to give the player a little breather. That alone would have made the stage a lot more bearable, I think.
Of course, I'm kind of surprised that raocow didn't realise that you can avoid one of the patterns super-easily just by ducking in place and not moving. Well I think it's possible anyway, not sure what the collision detection for the diagonal bullets would say on the matter.
As for that other room... Well, it was really awesome and really poor at the same time. On one hand it could genuinely be called completely insane and I love that type of room, but on the other hand it looks way more frustrating than it reasonably should be. One thing chdata should have done in my opinion would be making a little graphic somewhere that has a symbol denoting what control gimmick is currently active (and maybe even which one will be active next next to it) since it would make the control hijacks feel a lot less wanton and random. You could put it in the status bar, or, better yet, if such a thing is possible, make the item hanging from fishin' goo guy (great little bugger) be said graphic.
Secondly, the stage felt too... Cramped, I guess. It gives you way too little space to get aquainted to the controls and the fact that stuff is constantly swarming you from the very onset means that the player simply doesn't have any time to make sense of what's happening. I would have put a largely empty area at the beginning and occasionally make spaces within chaos space to give the player a little breather. That alone would have made the stage a lot more bearable, I think.

Re: ASMT: Hey there raocow, here be everybody.
There are no buses in Gensokyo, what do you expect to happen?ZaCloud wrote:Yukari looked fun. Danmaku goodness, then OMG RANDOM TRAIN!!!![]()
And yeah, the trial of chaos should probably be tuned a bit, at the very least let you know what is going on at any given moment through a cryptic or not-so-cryptic hint (besides, you know, science).
And now the coast is clear, I just need to deal... with my number one fan.
Riku~n, why do you keep wanting to murder me like this?
I wouldn't mind that smile so much if your skin wasn't made of poison for some reason.
Riku~n, why do you keep wanting to murder me like this?
I wouldn't mind that smile so much if your skin wasn't made of poison for some reason.
Re: ASMT: Hey there raocow, here be everybody.
The chaos room would've been much better if they just rip out the "Oh man, you can't move now for like 2 seconds" part of the pattern. Hell, with that gone it'd have been relatively reasonable.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
Re: ASMT: Hey there raocow, here be everybody.
I'm really looking forward to what the next ones are gonna be like.
I liked most of them uptill now.
Though, to be honest, Yukari was a bit short. Though it was funny.
Also, the chaos room was just hell. I'd probably have to restart a whole buncha times even with savestates.
Also, spoiler for raocow I guess?
I liked most of them uptill now.
Though, to be honest, Yukari was a bit short. Though it was funny.
Also, the chaos room was just hell. I'd probably have to restart a whole buncha times even with savestates.
Also, spoiler for raocow I guess?
GENERATION 25: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.
Re: ASMT: Hey there raocow, here be everybody.
Yeah, the second room was just a mess overall. It's stuff like that which makes me wonder whether or not it was just made to show off what sort of gimmicks could be stuffed in, rather than worrying about actual fun gameplay.
Yukari's room was cool, albeit short.
Yukari's room was cool, albeit short.
Re: ASMT: Hey there raocow, here be everybody.
Jesus chdata that room looked horrible. I mean, it was frustrating just to watch, I can't imagine how bad it was to play. The worst offender was the Invincible Bro who you could see killed raocow numerous times simply because the random controller said that he couldn't jump or move, leaving the guy to walk into him. That sort of craziness while technically amazing just seemed poorly executed. Probably my least favorite level/sub-level in the whole game.
- Time Traveler
- Posts: 0
- Joined: 13 years ago
Re: ASMT: Hey there raocow, here be everybody.
that controller section was the dumbest thing I have seen in this hack so far
Time Traveler's Textor
Don't Wait! Get it now and be the part of fun! You will Amaze at super high quality of fine application? We are working very hardly to making assure of quality in our program. For you and your family.
Click here to download TTT Version 3.0!
Click here to download TTT Version &.%2!
Click here to download the latest version of Java!
Don't Wait! Get it now and be the part of fun! You will Amaze at super high quality of fine application? We are working very hardly to making assure of quality in our program. For you and your family.
Click here to download TTT Version 3.0!
Click here to download TTT Version &.%2!
Click here to download the latest version of Java!
- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: ASMT: Hey there raocow, here be everybody.
speaking of chdata:
okay what am I missing here, your last teleporter is like litteraly impossible.
okay what am I missing here, your last teleporter is like litteraly impossible.
the chillaxest of dragons





-
noone......
- Posts: 0
- Joined: 13 years ago
Re: ASMT: Hey there raocow, here be everybody.
The chaos room was extremely awesome. it seemed frustrating. Also the train made me laugh.
Great levels, great video
Great levels, great video
Re: ASMT: Hey there raocow, here be everybody.
raocow-viewable Spoiler:raocow wrote:speaking of chdata:
okay what am I missing here, your last teleporter is like litteraly impossible.
Last edited by Garlyle 12 years ago, edited 1 time in total.
Re: ASMT: Hey there raocow, here be everybody.
I'll let you in on a secret. Out of all testers, only 1 (maybe 2?) managed to beat it without cheating. It requires pixel perfect jumping.raocow wrote:speaking of chdata:
okay what am I missing here, your last teleporter is like litteraly impossible.



- raocow
- the death of the incredible huge
- Posts: 3899
- Joined: 13 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: ASMT: Hey there raocow, here be everybody.
I'm all for extreme difficulty but 'memorise a path because you can't really see in front of you' is NOT my idea of 'fun' hard. Bleh.
the chillaxest of dragons





Re: ASMT: Hey there raocow, here be everybody.
That'd be me @_@ Again @_@ What is it with me and playing all the hard stuff normally? XDkilon wrote:I'll let you in on a secret. Out of all testers, only 1 (maybe 2?) managed to beat it without cheating. It requires pixel perfect jumping.raocow wrote:speaking of chdata:
okay what am I missing here, your last teleporter is like litteraly impossible.
Re: ASMT: Hey there raocow, here be everybody.
Being a good playtester.Garlyle wrote:That'd be me @_@ Again @_@ What is it with me and playing all the hard stuff normally? XD
At least the other teleporter of tomorrow wouldn't be that hard, right raocow? (that is, if I understand your system, which I think I do)



- Terry von Feleday
- Posts: 0
- Joined: 13 years ago
Re: ASMT: Hey there raocow, here be everybody.
More importantly, what is it with chdata and ridiculous teleporter bosses

- Kilgamayan
- The Real Treasure is You
- Posts: 1794
- Joined: 13 years ago
- First name: Rabi~En~Roll
- Location: Location, Location.
Re: ASMT: Hey there raocow, here be everybody.
Kudos to YCZ for giving Yukari's fourth bullet wave a safe spot. That was a beautiful touch.
Please interact 




Re: ASMT: Hey there raocow, here be everybody.
Chdata, what kind of level design was that? Seriously, what?
I mean, look what you did to raocow. I would've done the same thing.
I guess I liked the Enemy Controller joke, but come on.
I mean, look what you did to raocow. I would've done the same thing.
I guess I liked the Enemy Controller joke, but come on.
Re: ASMT: Hey there raocow, here be everybody.
To be fair, the first two looked extremely good to me. I really want to play that trial of life boss. But man, I hope "memorise a path because you can't really see in front of you" isn't as painful to watch as the enemy controller room.Terry von Feleday wrote:More importantly, what is it with chdata and ridiculous teleporter bosses
Re: ASMT: Hey there raocow, here be everybody.
This. Randomly screwing with the controls and forced memorization (i.e. getting by without dying a least once is pretty much impossible) are usually pretty big red flags in bad platformer design. Or as TVTropes would call it, Fake Difficulty.RobinLSL wrote:To be fair, the first two looked extremely good to me. I really want to play that trial of life boss. But man, I hope "memorise a path because you can't really see in front of you" isn't as painful to watch as the enemy controller room.Terry von Feleday wrote:More importantly, what is it with chdata and ridiculous teleporter bosses
Re: ASMT: Hey there raocow, here be everybody.
Angry raocow isn't all that entertaining to watch. Curse you chdata, make funner levels.
Not really a spoiler spoiler
Not really a spoiler spoiler
Re: ASMT: Hey there raocow, here be everybody.
Chdata's level just reeked of him just putting things into a level just for the sake of it and not really giving any explanation on how it works out or what to do. It was just asking for trouble.
I say scrap the entire damn thing for something a lot more reasonable than that. Easily his worst level and one of the worst (if not THE worst) levels/sub-levels in the game.
I say scrap the entire damn thing for something a lot more reasonable than that. Easily his worst level and one of the worst (if not THE worst) levels/sub-levels in the game.
Re: ASMT: Hey there raocow, here be everybody.
That would've been one of the best levels in the hack if the controller stuff was removed entirely and it was just a yoshizilla stomps on buildings while the earth defense force shoots at him level.

