ASMT: Hey there raocow, here be everybody.

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Moniker
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Re: ASMT: Hey there raocow, here be everybody.

Post by Moniker »

Garlyle wrote: Wait, I seem to instinctively want to say that it was Kil responsible for that level because of, well, the nature of the odd challenge and I think I remember him talking about it during the creation..... but like half of these levels were chdata's so maybe...
No, I distinctly remember yelling at chdata about that one. It raised quite the castrophone in the testing thread. IIRC he said he edited it, so I'm curious to see how it ended up.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Daze »

The teleporters stay dead? Whoever made that happen, I'm very impressed! (Even though I wouldn't be surprised if it turned out being really easy to pull off.)

The Jelly and the Mafia Boss Bass (Don Bass?) were both pretty cool. I kind of felt like the end of the chase could have had something denoting it was the end. Some way to kill/stop the Bass, kind of like the bosses in RunMan. Still, I can only look forward to the other rooms. Especially
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Re: ASMT: Hey there raocow, here be everybody.

Post by yoshicookiezeus »

dazedouji wrote:The teleporters stay dead? Whoever made that happen, I'm very impressed! (Even though I wouldn't be surprised if it turned out being really easy to pull off.)
It was, in fact, really easy. Not all RAM addresses reset between levels; it was simply a matter of choosing one that doesn't and using that to store the status of the teleporters.

Also, the reason for chdata having so many of the teleporters to himself was that half of the people that originally signed up for one never finished it.
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Re: ASMT: Hey there raocow, here be everybody.

Post by echodragon »

I'm new here, so i have no clue what's going on, but my guess for the demo counter is around, um, 494. no reason, just a guess.
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Chdata
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Re: ASMT: Hey there raocow, here be everybody.

Post by Chdata »

The jellyfish boss is from Megaman Legends 2.

http://www.youtube.com/watch?v=jhmXdeS4T4I

I really love that game hence the use of Geetz's theme in my ghost house. The jellyfish song is a random Kenji Ito music or whoever it is.

The Big Blue Boss Bass (that's its name) was an idea I had which was going to be a mondo charlie but that was too hard and I wanted an underwater chase. The two levels seen today were meant to be one teleporter starting with the bass going to the jellyfish.

I coded the teleporters objectool except for one that I forgot about so YCZ did that.

Also this is the first custom sprite I've ever made (the jellyfish). It was from scratch and it's a boss.
Last edited by Chdata 12 years ago, edited 1 time in total.
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Re: ASMT: Hey there raocow, here be everybody.

Post by megamario »

dazedouji wrote:The teleporters stay dead? Whoever made that happen, I'm very impressed! (Even though I wouldn't be surprised if it turned out being really easy to pull off.)

The Jelly and the Mafia Boss Bass (Don Bass?) were both pretty cool. I kind of felt like the end of the chase could have had something denoting it was the end. Some way to kill/stop the Bass, kind of like the bosses in RunMan. Still, I can only look forward to the other rooms. Especially
Man, now I wish that all the last 8 bosses were references to raocow's LPs.

Just imagine, a MariAri boss, a AUS boss, and so on.
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Kil2
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil2 »

Terry von Feleday wrote: Also, what is the Jellyfish music from?
http://www.youtube.com/watch?v=lXBlIsjvoG4
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Garlyle
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Re: ASMT: Hey there raocow, here be everybody.

Post by Garlyle »

Moniker wrote:
Garlyle wrote: Wait, I seem to instinctively want to say that it was Kil responsible for that level because of, well, the nature of the odd challenge and I think I remember him talking about it during the creation..... but like half of these levels were chdata's so maybe...
No, I distinctly remember yelling at chdata about that one. It raised quite the castrophone in the testing thread. IIRC he said he edited it, so I'm curious to see how it ended up.
To my memory, he edited it so that the hijacks take place in a specific rotation, which makes them predicatable once you notice - unlike the original which was totally random. It's also not really possible to die anymore either during those sections, it's just... yeah, weird.

I think there was also some little change made that keeps you from being able to just walk across the CRASH AND STOMP sections because I know I'd originally found a way to do that, but yeah.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil2 »

I suggest you do YCZ's room last for climactic effect.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Oracle of Wuffing »

I'm guessing that the demos counter is going to hit 600.

Spoilers, raocow has trouble fighting custom bosses.
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Chdata
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Re: ASMT: Hey there raocow, here be everybody.

Post by Chdata »

Moniker wrote:
To my memory, he edited it so that the hijacks take place in a specific rotation, which makes them predicatable once you notice - unlike the original which was totally random. It's also not really possible to die anymore either during those sections, it's just... yeah, weird.

I think there was also some little change made that keeps you from being able to just walk across the CRASH AND STOMP sections because I know I'd originally found a way to do that, but yeah.
What the heck are you talking about it was never random, it was already a specific rotation. I did not edit the code at all. You can't die in those sections anymore either because YCZ never realized I meant to force cape while in the spinjump parts instead of the controlling parts. Now he has it in both. I'm not complaining about that my level was pretty hard.
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Chdata
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Re: ASMT: Hey there raocow, here be everybody.

Post by Chdata »

I forgot to mention. The reason you're fighting completely random bosses is that we decided to do the whole "make nothing correspond with eachother or even the game" and have random bosses you've never fought before from completely random games be here since it's in the void.
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Jeshi
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Re: ASMT: Hey there raocow, here be everybody.

Post by Jeshi »

Oh man, I wonder if everybody that made a boss is going to be all "I hope he plays mine next!". Or maybe not. I can't wait to see what else there is in the void.
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Re: ASMT: Hey there raocow, here be everybody.

Post by flameofdoubt »

Jeshi wrote:Oh man, I wonder if everybody that made a boss is going to be all "I hope he plays mine next!". Or maybe not. I can't wait to see what else there is in the void.
Out of 8 teleporters, "everybody that made a boss" is 4 people, most of whom I can say are more mature than that, and the rest of whom is me so it would be presumptuous to say that.

When Kil says to do YCZ's boss last for dramatic effect he has good reasons.
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil2 »

PLAY MY BOSS she's back in castle 5
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Chdata
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Re: ASMT: Hey there raocow, here be everybody.

Post by Chdata »

She was going to be in the teleporter sequence here but for certain reasons she's not.
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Kil2
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil2 »

Because having a neutron star of custom bosses in the final half hour of the game while world 5 & 6 have vanilla big boos would've been even more unbalancing
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Re: ASMT: Hey there raocow, here be everybody.

Post by paste »

Seems like there's been a big upswing in the amount of French in the videos. Wish I understood French!
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Kil2
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil2 »

Man you already did YCZ's room. Now I have no idea what the most climactic one would be... just don't play mine last.
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Re: ASMT: Hey there raocow, here be everybody.

Post by raocow »

Man, I was hoping y'all were talking about the OTHER ycz room when you where all writing this yesterday!
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Re: ASMT: Hey there raocow, here be everybody.

Post by RobinLSL »

Yukari was a good idea but needed about double the moves. 2 mushrooms is too much for that amount of waves.

The Godzilla/Enemy Controller part... was a PAIN to watch. Especially because of getting hit every five seconds, and raocow having no control on what he was doing. Bleh.
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Re: ASMT: Hey there raocow, here be everybody.

Post by McGack »

Hey Demo heres a Train! XD that was super random but awesome at the same time, and woah that other room was... a thing I guess
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Re: ASMT: Hey there raocow, here be everybody.

Post by Kil2 »

Crap I forgot there were two YCZ rooms. In this case I would do chdata's or FoD's room last (but whatever, just play and enjoy)
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Re: ASMT: Hey there raocow, here be everybody.

Post by paste »

RobinLSL wrote:The Godzilla/Enemy Controller part... was a PAIN to watch. Especially because of getting hit every five seconds, and raocow having no control on what he was doing. Bleh.
Yeah, was there any pattern or anything to what was going on, or was it just random chaos?
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Re: ASMT: Hey there raocow, here be everybody.

Post by HarmfulGravemind »

I loved chdatas level, mostly because it uses drygoo as fishing fish guy!
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