ASMT: Hey there raocow, here be everybody.
Re: ASMT: Hey there raocow, here be everybody.
Oh man, it was nice to see my work be played.
Commentary and whatnot:
Commentary and whatnot:
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
Re: ASMT: Hey there raocow, here be everybody.
Yeah Caracc, I thought that your level had the perfect difficulty. The entire level was really well made, actually. Everything from the palette to the music choice.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
Re: ASMT: Hey there raocow, here be everybody.
Personally, I thought the castle needed something a bit more. The design was fine but some sort of gimmick could have really spiced things up. Thank god ice world is done though.
Re: ASMT: Hey there raocow, here be everybody.
That was the most anticlimactic boss battle after Rumia ever. I half-expected some sort of awesome Cirno fight here.
Ah well. Can't say I was a fan of world 6 to begin with anyway. Let's hope world 7 is as good as you guys are making it out to be.
Ah well. Can't say I was a fan of world 6 to begin with anyway. Let's hope world 7 is as good as you guys are making it out to be.
- raocow
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Re: ASMT: Hey there raocow, here be everybody.
World 7 scouting report - took me two videos to go through one exit of the first level. Heck yeah!
the chillaxest of dragons





Re: ASMT: Hey there raocow, here be everybody.
did you get the secret exit though?raocow wrote:World 7 scouting report - took me two videos to go through one exit of the first level. Heck yeah!
Re: ASMT: Hey there raocow, here be everybody.
It's always nice to end "puzzle world" and start with new exciting stuff, like for example even more puzzles! Haha yeah...
Luckily the secret exit is a lot easier than the normal exit for some reason.
Luckily the secret exit is a lot easier than the normal exit for some reason.
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Re: ASMT: Hey there raocow, here be everybody.
I'm leaving that for tomorrow's recording session.Daarkbuu wrote:did you get the secret exit though?raocow wrote:World 7 scouting report - took me two videos to go through one exit of the first level. Heck yeah!
the chillaxest of dragons





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Re: ASMT: Hey there raocow, here be everybody.
Thankfully the puzzles are legit puzzles, not like, Super Puzzle World 3 puzzles. So far, anyway.Alex-R wrote:It's always nice to end "puzzle world" and start with new exciting stuff, like for example even more puzzles!

https://www.youtube.com/user/CrispyMWHC -- I play the games for the internet.
Currently playing: THE HOORAY: Fishing Season
Re: ASMT: Hey there raocow, here be everybody.
Didn't the same thing happen with the beginning of World 6, too?raocow wrote:World 7 scouting report - took me two videos to go through one exit of the first level. Heck yeah!
Anyway, as much as I love ice, I'm glad to see that World 6 is over. Puzzle levels just don't make for very entertaining videos. Also, as a side note, did raocow ever manage to have enough time at the end of a video to set aside for listening to the World 6 OW music? I know that he got about ten seconds of listening time in several times, but I can't remember any stretch of music at the end of a video that lasted at least fifteen seconds. It's just something that I started thinking about when raocow kept singing along to that music at the end of most of the World 6 videos.
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prsnth1111
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Re: ASMT: Hey there raocow, here be everybody.
Yeah, he did. End of video 21b.
Re: ASMT: Hey there raocow, here be everybody.
Hey! I loved that world!!! By which I mean I love puzzle levels. Seems to me that creativity in level editing is all there, and action-based level more oftenly come back to the same patterns. Unless there's additional stuff that's actually not in the original game, like gimmicks. Gimmicks are fun.
Anyways, the Raft Ride was an incredibly solid level, nothing more to say about it.
Also, seemed that the castle was a bit long-ish for it's difficulty building up. I mean, could have been a little more difficult towards the end, as it's world 6 difficulty-wise. Anyways, good work I guess!
CIMONAQUE que j'ai hâte au prochain update!
Anyways, the Raft Ride was an incredibly solid level, nothing more to say about it.
Also, seemed that the castle was a bit long-ish for it's difficulty building up. I mean, could have been a little more difficult towards the end, as it's world 6 difficulty-wise. Anyways, good work I guess!
CIMONAQUE que j'ai hâte au prochain update!
Re: ASMT: Hey there raocow, here be everybody.
Huh. Guess I was thinking of the wrong world when I remembered the listening time being cut off in the world's first video. Man, I need to stop making myself look like a moron here...
Re: ASMT: Hey there raocow, here be everybody.
Hopefully it's not as underwhelming as the Game Over hype and the momentum with World 6 as a whole felt really off. Only time will tell.S.N.N. wrote:Ah well. Can't say I was a fan of world 6 to begin with anyway. Let's hope world 7 is as good as you guys are making it out to be.
Not really, the level was fine for the most part (a midpoint would've been nice). At the very most, an ice-themed boss, but not necessarily Cirno or Letty.Personally, I thought the castle needed something a bit more. The design was fine but some sort of gimmick could have really spiced things up
Re: ASMT: Hey there raocow, here be everybody.
I didn't like the fact, that Big Boo was used as a boss. Why? Cause castle bosses shall be unique in the way that they don't return in the game. You know the Koopalings are unique since they only appear in one specific castle. But it was REALLY lame to just use a Big Boo boss fight of an enemy that will be fought several times and mostly in Ghost Houses. Plus he's also a regular enemy in some stages as he uses the same appearance than the Big Boos in the Ghost Houses! Very disappointing (whereas the other castles were quite good).
However I liked the draft level.
However I liked the draft level.
[ img ]http://www.loadthegame.com/wp-content/u ... 4jun14.jpg[/ img ]
Night comes and with it terrible horrors.
The hunt begins!
Night comes and with it terrible horrors.
The hunt begins!
Re: ASMT: Hey there raocow, here be everybody.
Did you miss the part where the koopa kids are rehashes of each other?Slit08 wrote:I didn't like the fact, that Big Boo was used as a boss. Why? Cause castle bosses shall be unique in the way that they don't return in the game. You know the Koopalings are unique since they only appear in one specific castle. But it was REALLY lame to just use a Big Boo boss fight of an enemy that will be fought several times and mostly in Ghost Houses. Plus he's also a regular enemy in some stages as he uses the same appearance than the Big Boos in the Ghost Houses! Very disappointing (whereas the other castles were quite good).
However I liked the draft level.
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Cosmo Fishhawk
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Re: ASMT: Hey there raocow, here be everybody.
YES! Blizzard Buffalo music! I always thought it was too repetitive for a hack, but this one fit perfectly :D
I liked the boss music too! Big Boo is not my favorite boss though. Ah well, gotta do what ya gotta do.
The raft was really well made too.
Btw, what was the inspiration behind "Old Man Thwomp"?
I liked the boss music too! Big Boo is not my favorite boss though. Ah well, gotta do what ya gotta do.
The raft was really well made too.
Btw, what was the inspiration behind "Old Man Thwomp"?
- HarmfulGravemind
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Re: ASMT: Hey there raocow, here be everybody.
You mean Iggy and Larry? Or Wendy and Lemmy? Or Morton and Roy?LightSlei wrote:Did you miss the part where the koopa kids are rehashes of each other?Slit08 wrote:I didn't like the fact, that Big Boo was used as a boss. Why? Cause castle bosses shall be unique in the way that they don't return in the game. You know the Koopalings are unique since they only appear in one specific castle. But it was REALLY lame to just use a Big Boo boss fight of an enemy that will be fought several times and mostly in Ghost Houses. Plus he's also a regular enemy in some stages as he uses the same appearance than the Big Boos in the Ghost Houses! Very disappointing (whereas the other castles were quite good).
However I liked the draft level.
Yep, Nintendo reused there own Bosses in the same game by just giving them an other look and changing small detail in the room it self.
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Argumentable
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Re: ASMT: Hey there raocow, here be everybody.
better than the NES Marios where all the bosses were the same (excpet I guess fake Mario 2)
I'm on Twitter and Discord so say hi to me on there cause I like to vanish from here forever repeatedly also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Argumentable#6424 if you wanna discord me
Argumentable#6424 if you wanna discord me
Re: ASMT: Hey there raocow, here be everybody.
Totally agreed here.Slit08 wrote:I didn't like the fact, that Big Boo was used as a boss. Why? Cause castle bosses shall be unique in the way that they don't return in the game. You know the Koopalings are unique since they only appear in one specific castle. But it was REALLY lame to just use a Big Boo boss fight of an enemy that will be fought several times and mostly in Ghost Houses. Plus he's also a regular enemy in some stages as he uses the same appearance than the Big Boos in the Ghost Houses! Very disappointing (whereas the other castles were quite good).
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Re: ASMT: Hey there raocow, here be everybody.
You guys wanna know something even more silly about that boo boss?
the chillaxest of dragons





Re: ASMT: Hey there raocow, here be everybody.
really late level designer notes for Awesome Sauce Raft Ride:
also cool fact: this was one of the earlier levels made for the hack, as I put up the video for it on August 20, 2009.
If you want to see footage of an earliest version of the level, skip to the 6th or 7th minute of this video. It also includes me getting through without getting hit.
http://www.youtube.com/watch?v=IEdZvBRoqDA
If you want to see footage of an earliest version of the level, skip to the 6th or 7th minute of this video. It also includes me getting through without getting hit.
http://www.youtube.com/watch?v=IEdZvBRoqDA
Re: ASMT: Hey there raocow, here be everybody.
Haha, that's quite silly. Seems that the difficulty curve is, like you'd say, all around the place!raocow wrote:You guys wanna know something even more silly about that boo boss?
Re: ASMT: Hey there raocow, here be everybody.
Chateau Chilly's one of my favorite Ice levels.
Also the thwimps are supposed to look like a Stone Kirby rock. Except I added spikes.
Also if there's any new gfx I'm done posting it because I lost track of everything. if someone pms me about one though I'll post it asap to this thread.
Also the thwimps are supposed to look like a Stone Kirby rock. Except I added spikes.
Also if there's any new gfx I'm done posting it because I lost track of everything. if someone pms me about one though I'll post it asap to this thread.







