I know this may be a little late but I'd like to thank everyone for making AAT a possibility, notably Koba for leading the entire project ensuring it would happen the way it did in the first place, as otherwise, I and everyone else might have never gotten to play it. That or AAT could have turned out much, much differently from the current end result, which was overwhelmingly positive from just about every party from what I've seen so far, myself included. I had a lot of fun playing during about 95% (if not more of) of my own livestreamed playthrough.
I set out to obtain all 122 exits starting all the way back in late August, and completed my goal just the night before, racking up a total of 837 demos along the way (with about 150 of them to R.A.O.C.O.W and about 134 to Phoenix Pit, you guys jumped the shark with those two parts of the game lmao
)
It was also an honor to be able to make some levels (contributing valley of wheat, bad day at the garden, sweet paradise, and can't go back to the pot) and was eager to see how raocow would play and experience them firsthand. It would also be fun to have more collabs like this in the future as perfect opportunities to see new people get into the hobby of level/graphic design and/or story writing. Not to mention, there's also something nostalgic about keeping old forum boards like this one alive, whereas many communities nowadays just wanna move everything to something like discord or guilded (where knowledge and history left behind would likely not be as easily accessible as it was on forum boards).
I want to close out my post with this quote,
KobaBeach wrote:everyone should create, even if they suck at it.
as even if they do suck at it, with practice and more importantly the motivation from a healthy community who wants what's best around them, anyone could improve and maybe even realize their true talents. Some of you may never stop to think that literally anyone could be a genius or have hidden talents, but no matter what, they would need to put in the effort necessary to realize their true potential, and positive reinforcement to help lead people in the right direction or start looking there, especially if they're struggling with issues of confidence or self doubt, very well may be the best thing you as a person could do for them. It could take months, maybe even years to really see improvements in either your own works or those of your friends, so if there's any takeaways, be patient and also don't try to rush things.
So once again, well done everyone with AAT. Can't wait to see how the next collab turns out, especially the next one that uses the SMW engine.
And with all that said I have a LOT of catching up to do with the raocow let's play