In other developments...
THE BUTTON

1. this reads like a collab hack description on smwcNoelle wrote: ↑9 months ago Lazy has such an anarchic level design ethos, which is really interesting. They seem to usually disregard any of the commonly established rules that most SMW hacks follow, embracing instead a sort of contained chaos, one that is not "just do whatever", but one that is properly designed to both be subversive and provocative by purposefully using elements that are frowned upon by the SMW community at large, while also providing unique challenges and a pretty solid level design.
There's a lot more subtle weird decisions going on in that stage besides the falling platforms like requiring damage boosting for the midpoint, or how the one jump in the first half is weirdly tight with the munchers, or even the palette is a bit off. Even the way the level ends is weird, essentially requiring item babysitting which is a very old and hated thing, but ALSO it...not being at the end. The entire stage is uncomfortable, which only a really good designer knows how to break the rules to achieve this effect.
the smash hit sequel to boo trick (which is the smash hit sequel to sakura trick)
based on what i've seen