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Nonsense - A Bad Sense of Direction

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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helucard
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by helucard »

huh, the hammer brother resprite looks to have been altered to throw hammers twice before switching sides. Interesting change.

In other developments...
THE BUTTON
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Daizo
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by Daizo »

Please keep in mind that where I'm from, we do NOT press the yellow switch.
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by KobaBeach »

if there were two guys on the moon and one of them pressed the yellow switch would that be fucked up or what
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davin282
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by davin282 »

Let’s see how long raocow will be stuck for
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Noelle
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Re: Nonsense - Pressing the Button Makes Sense

Post by Noelle »

"I've always been terrible at riding boomerangs" is a beautiful, hilarious sentence out of context, but it makes total sense in this game.
I loved Fuzzies in the Fog and Understand Fortress Trickery. The Bounciest Castle was an amazing level too. The Yellow Switch Palace was great, as the switch palaces tend to be (in hacks that is, they're not really actual levels in the original game).
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Daizo
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Re: Nonsense - A Bad Sense of Direction

Post by Daizo »

From the creators of "you know what stage," we get the most master class level of what not to do. Yet, in the most ironic twist of faith, it's still more interesting than most bad levels. It's designed in a way only a good designer who knows what rules to break to make an engagingly "bad vibe" level. I believe that it's all deliberate; fast platform included.
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handfist
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Re: Nonsense - A Bad Sense of Direction

Post by handfist »

lazy more like craaaaaaaaaazy
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Daarkbuu
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Re: Nonsense - A Bad Sense of Direction

Post by Daarkbuu »

Although fun is most certainly subjective, I feel like this level goes out of it's way to be as physically unfun as possible lmao. Pretty awful imo but, a hack of this size needs stinkers they add to it's overall charm.
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Re: Nonsense - A Bad Sense of Direction

Post by Nao »

i found this level quite fun tbh
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Re: Nonsense - A Bad Sense of Direction

Post by KobaBeach »

handfist wrote: 19 hours ago lazy more like craaaaaaaaaazy
they call me crazy loop
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Re: Nonsense - A Bad Sense of Direction

Post by Noelle »

Lazy has such an anarchic level design ethos, which is really interesting. They seem to usually disregard any of the commonly established rules that most SMW hacks follow, embracing instead a sort of contained chaos, one that is not "just do whatever", but one that is properly designed to both be subversive and provocative by purposefully using elements that are frowned upon by the SMW community at large, while also providing unique challenges and a pretty solid level design.

Yes, it sounds pretentious when I say it like that, but that's the way I analyze it at least, to put it in simpler words, it's like if YUMP was a person, not for everyone, you either love it or hate it, but rarely feel indifference. Personally, I thought it was a good level, I especially liked the little goal puzzle at the end. It's exceedingly rare to come across these outside of kaizo nowadays.
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You are too big to be a slug.



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KobaBeach
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Re: Nonsense - A Bad Sense of Direction

Post by KobaBeach »

Noelle wrote: 12 hours ago Lazy has such an anarchic level design ethos, which is really interesting. They seem to usually disregard any of the commonly established rules that most SMW hacks follow, embracing instead a sort of contained chaos, one that is not "just do whatever", but one that is properly designed to both be subversive and provocative by purposefully using elements that are frowned upon by the SMW community at large, while also providing unique challenges and a pretty solid level design.
1. this reads like a collab hack description on smwc
2. i think this is what romhacks should be [citation needed]
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Ditocoaf
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Re: Nonsense - A Bad Sense of Direction

Post by Ditocoaf »

It can definitely be described as "what if I employed my solid level design talent but purposefully made one (1) bad design decision and committed to it?"
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