Nonsense - AN ODE TO NONSENSE

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helucard
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by helucard »

huh, the hammer brother resprite looks to have been altered to throw hammers twice before switching sides. Interesting change.

In other developments...
THE BUTTON
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by Daizo »

Please keep in mind that where I'm from, we do NOT press the yellow switch.
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by KobaBeach »

if there were two guys on the moon and one of them pressed the yellow switch would that be fucked up or what
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Re: Nonsense - Two Dollars And Sixty Three Sense

Post by davin282 »

Let’s see how long raocow will be stuck for
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Re: Nonsense - Pressing the Button Makes Sense

Post by Noelle »

"I've always been terrible at riding boomerangs" is a beautiful, hilarious sentence out of context, but it makes total sense in this game.
I loved Fuzzies in the Fog and Understand Fortress Trickery. The Bounciest Castle was an amazing level too. The Yellow Switch Palace was great, as the switch palaces tend to be (in hacks that is, they're not really actual levels in the original game).
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Re: Nonsense - A Bad Sense of Direction

Post by Daizo »

From the creators of "you know what stage," we get the most master class level of what not to do. Yet, in the most ironic twist of faith, it's still more interesting than most bad levels. It's designed in a way only a good designer who knows what rules to break to make an engagingly "bad vibe" level. I believe that it's all deliberate; fast platform included.
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Re: Nonsense - A Bad Sense of Direction

Post by handfist »

lazy more like craaaaaaaaaazy
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Re: Nonsense - A Bad Sense of Direction

Post by Daarkbuu »

Although fun is most certainly subjective, I feel like this level goes out of it's way to be as physically unfun as possible lmao. Pretty awful imo but, a hack of this size needs stinkers they add to it's overall charm.
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Re: Nonsense - A Bad Sense of Direction

Post by Nao »

i found this level quite fun tbh
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Re: Nonsense - A Bad Sense of Direction

Post by KobaBeach »

handfist wrote: 9 months ago lazy more like craaaaaaaaaazy
they call me crazy loop
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Re: Nonsense - A Bad Sense of Direction

Post by Noelle »

Lazy has such an anarchic level design ethos, which is really interesting. They seem to usually disregard any of the commonly established rules that most SMW hacks follow, embracing instead a sort of contained chaos, one that is not "just do whatever", but one that is properly designed to both be subversive and provocative by purposefully using elements that are frowned upon by the SMW community at large, while also providing unique challenges and a pretty solid level design.

Yes, it sounds pretentious when I say it like that, but that's the way I analyze it at least, to put it in simpler words, it's like if YUMP was a person, not for everyone, you either love it or hate it, but rarely feel indifference. Personally, I thought it was a good level, I especially liked the little goal puzzle at the end. It's exceedingly rare to come across these outside of kaizo nowadays.
"Who said we are satisfied?"
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Re: Nonsense - A Bad Sense of Direction

Post by KobaBeach »

Noelle wrote: 9 months ago Lazy has such an anarchic level design ethos, which is really interesting. They seem to usually disregard any of the commonly established rules that most SMW hacks follow, embracing instead a sort of contained chaos, one that is not "just do whatever", but one that is properly designed to both be subversive and provocative by purposefully using elements that are frowned upon by the SMW community at large, while also providing unique challenges and a pretty solid level design.
1. this reads like a collab hack description on smwc
2. i think this is what romhacks should be [citation needed]
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Re: Nonsense - A Bad Sense of Direction

Post by Ditocoaf »

It can definitely be described as "what if I employed my solid level design talent but purposefully made one (1) bad design decision and committed to it?"
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Re: Nonsense - A Sense of Getting Fired

Post by Daarkbuu »

As a general fan of levels where an enemy chases you around (barring fishing fish guy cuz that guys just a loser let's be reel) I very much appreciated this raging flame spirit and it's commitment to frying Mario into burnt ends. Topside section was also pretty well made!
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Re: Nonsense - A Sense of Getting Fired

Post by Daizo »

Ditocoaf wrote: 9 months ago It can definitely be described as "what if I employed my solid level design talent but purposefully made one (1) bad design decision and committed to it?"
There's a lot more subtle weird decisions going on in that stage besides the falling platforms like requiring damage boosting for the midpoint, or how the one jump in the first half is weirdly tight with the munchers, or even the palette is a bit off. Even the way the level ends is weird, essentially requiring item babysitting which is a very old and hated thing, but ALSO it...not being at the end. The entire stage is uncomfortable, which only a really good designer knows how to break the rules to achieve this effect.

Anyway yeah, today's level-in your pursuit of preventing forest fires-you end up burning it down to create a pathway on the overworld. Perchance.
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Re: Nonsense - A Sense of Getting Fired

Post by Jolpengammler »

angy forest
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Re: Nonsense - Senselessness of the climb

Post by Noelle »

Oh man, raocow dislikes baseball so much that the spirit of baseball was sent to bother him. Jokes, aside, forest fire level was pretty neat. It starts fairly normal, with a nice gimmick, then it suddenly hits you with that fire chase section, which is crazy. Snake Trick was an amazing level too.
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Re: Nonsense - Senselessness of the climb

Post by KobaBeach »

Noelle wrote: 9 months ago Snake Trick was an amazing level too.
the smash hit sequel to boo trick (which is the smash hit sequel to sakura trick)
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Re: Nonsense - Senselessness of the climb

Post by KobaBeach »

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Re: Nonsense - Proximity Sensitivity

Post by Noelle »

Bomb Bro: why did I jump right into him!? dang it!
Interesting level though, pretty unique, I'm surprised there are so many possible setups based on bombs.
"Who said we are satisfied?"
:ace_pride:
Mata Hari wrote: 5 months ago suck my diik, a postmodern rpg
raocow wrote:I do not know the year of cremation of Mahatma Gandhi. If that makes me a lesser person, I accept that.
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Re: Nonsense - Proximity Sensitivity

Post by Daizo »

bomb bro and raocow have at least one thing in common:
they jump towards death out of sheer instinct.


(not a knock)
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Re: Nonsense - Proximity Sensitivity

Post by KobaBeach »

Noelle wrote: 9 months ago Bomb Bro: why did I jump right into him!? dang it!
Interesting level though, pretty unique, I'm surprised there are so many possible setups based on bombs.
based on what i've seen

most basic mario concepts, custom or otherwise can be mixed into a lot of setups if you think outside the box enough. that's what makes designing mario stages so fun and why i honestly dont like emphasizing quality standards in mario level making
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Re: Nonsense - Proximity Sensitivity

Post by Grounder »

I fundamentally dislike this level.

At the very least, fixing the explosion hitbox or making it visually clearer for one level would have been a step in the right direction, IMO.
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Re: Nonsense - Proximity Sensitivity

Post by Daarkbuu »

Yesterday's castle was among my favorite stages in the game so far, loved everything about it and why the hell did the soundtrack bang so hard? Today's level I liked a bit less, not that any of it was bad just not particularly exciting for me. The underground portion definitely seemed to have more going for it for sure though, loved the little goal room at the end.
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Re: Nonsense - Well, I already used "Senselessness of the Climb" and that's-

Post by Noelle »

That was such an intense level, I really liked it. The mix of precision and the length reminds me of Sunset Vista, which isn't really similar in design, it just happens to be a long difficulty level with a lot of pits.
"Who said we are satisfied?"
:ace_pride:
Mata Hari wrote: 5 months ago suck my diik, a postmodern rpg
raocow wrote:I do not know the year of cremation of Mahatma Gandhi. If that makes me a lesser person, I accept that.
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