Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Final - Deathsmiles II: Makai no Merry Christmas
- pholtos
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
When I played through this game in my own time, I tried Hell a bit. Then I realized it wasn't worth my time and stopped. Very flawed postgame setup in my eyes, not fun in the slightest.
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.












I do LPs, check them out if you'd like.
Currently playing:

The 500 char limit is evil. :P
Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
My hot take is that I would consider the true villain of the lore to be not Ballos, the Doctor, Misery or whoever, but to be the king. Repaying kindness to his kingdom's subjects with cruelty turned the formerly benevolent Ballos into an out-of-control madman, and brought forth this entire disaster. The king paid for his selfishness with his own life.
There really should have been a Cave Story mod where you can confront some manifestation of the king and fight him... some may speculate that the Mimiga King is in fact his soul atoning for his actions.
I was going to suggest that now that we've listened to the original music tracks for the postgame level, perhaps we can switch back to remastered for the second session, but looks like it's already beaten.
There really should have been a Cave Story mod where you can confront some manifestation of the king and fight him... some may speculate that the Mimiga King is in fact his soul atoning for his actions.
I was going to suggest that now that we've listened to the original music tracks for the postgame level, perhaps we can switch back to remastered for the second session, but looks like it's already beaten.
Not that I know of? Although one solution that one game implemented is to have an upgrade you can toggle where the weapon would auto-shoot while you hold down to charge.
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
I didn't realize how much of the ASMT King Charles fight was a Cave Story reference.
Also didn't know the Emerald Stronghold music was from Cave Story either.
Also didn't know the Emerald Stronghold music was from Cave Story either.
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
Congratulations on beating the Blood-Stained Sanctuary/Sacred Grounds.
Have some music to celebrate.
editor's note: the link is dead, long live the link
Have some music to celebrate.
editor's note: the link is dead, long live the link
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
This was a blast to watch from start to finish, I can't wait to see how the challenges would unfold.
Trivia (Final, maybe)
Trivia (Final, maybe)
Last edited by Big Brawler 2 weeks ago, edited 1 time in total.

- QuiEstFaba
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
What was it?
wisecracks aside, you got further into Hell in the first session than I did my entire time with the game. I think I got to Heavy Press once before my brain crapped out in the altogether.
One sunny morning you get up, and you make your will, and you pass the salt to the people who care about you, but you never know who's talking to you....
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label

One sunny morning you get up, and you make your will, and you pass the salt to the people who care about you, but you never know who's talking to you....
- raekuul
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
There doesn't seem to be a link to it individually any more, just links to the whole pack, but it will haven been "Welcome Home" from the Cave Story Remix Project. Some but not all of the songs have been individually reuploaded to YouTube, and Welcome Home has not been reuploaded.QuiEstFaba wrote: ↑2 weeks agoWhat was it?
wisecracks aside, you got further into Hell in the first session than I did my entire time with the game. I think I got to Heavy Press once before my brain crapped out in the altogether.
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
I said this in the youtube comments somewhere (I think it was on the first Hell video) but Cave Story is not low rollover-friendly. My keyboard will not accept a Z or X input if I'm already holding both up and right (for some strange reason it's only those two together that block other keys) so I have to relearn Cave Story from the ground up with a gamepad and most joysticks are meant for 3d play so now instead of getting a lack of upward shooting while moving right I'm getting too many vertical inputs while walking left-to-right.
I just can't win.
I just can't win.
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
Special speedrunner music
Toroko's Theme
andKing's Theme (White)
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
ballos' gore phase is so fucking cool but holy shit THIS is a superboss


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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
Are you using a gamepad that doesn't have a D-pad?
I always play my platformers with a gamepad but very rarely with the analogue stick unless there's some kind of benefit to it, like 360-degree aiming or something.
- raekuul
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
it's an X360 controller so the d-pad will also send spurious vertical movement (it's actually worse with the D-pad than with the stick because with the stick there's some tolerance. with the d-pad if I'm not perfectly centered on the X-axis button I'll aim upwards). I suppose I should test my joycons since those have discrete d-pad buttons rather than these stupid mushy hat switches that don't work right half the time but I really don't want to mess with pairing the joycons to windows.
Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - Deathsmiles Mega Black Label
King using reduced-potency red flowers isn't something you would likely ever think of from playing the game, but it is hinted at enough once you know the idea that i would believe Pixel planned it as part of the game's lore. In particular, i don't see any better explanation for the reddish-tint in King's eyes, and we've seen signs of the flowers being cultivated in Mimiga Village in Arthur's basement (which is also never explained). My take was that Arthur was using the same method and probably taught King how to do it. Pixel may just not have felt there was a natural way to bring it up explicitly with in-game dialog, and having planned lore that is hinted at but never explained would be in character for the game.
Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu
Question for people familiar with the challenges:
- Big Brawler
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
With Nemesis Challenge showing up, I can post the 3D version of it, this one doesn't differ much from the 2D challenge, aside from the moody colors and
Video of the 3DS Nemesis Challenge
being able to save at some point
this however only gives you thePrinny Cap
which seems to be a reference to thePrinny characters from the Disgaea series
, something I'm not familiar with so I can't tell moreVideo of the 3DS Nemesis Challenge

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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
Big Brawler wrote: ↑2 weeks agoPrinny Cap
which seems to be a reference to thePrinny characters from the Disgaea series
, something I'm not familiar with so I can't tell more

yeah
the grave is literally a prinny statue. if i was nicalis i'd also have made quote violently explode upon contact damage though, like an actual prinny


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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
That's pretty cool how they integrated it into the map, and it vaguely fits into the overworld I think? You kinda approach that area of the game climbing up the bottom right side of the island and then moving to the left so I don't know. It's close enough to the bottom of the island to be passable.
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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
raocow: "where am i supposed to go"
samuel, bröther please use the "Map"
samuel, bröther please use the "Map"


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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
To his credit, the map does not show blocks that haven't appeared yet.
I, too, would be irritated by the pop-in blocks appearing at an inopportune moment after a leap of faith.


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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
can i blame this on nicalis


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Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
I mean, iirc, rao said that Pixel made the Wind Fortress challenge we havent seen yet, which I take to mean that this stuff was from other people?
Re: Cave Story+ (NO UNSOLICITED SPOILERS PLEASE) - DoDonPachi DaiFukkatsu Ver 1.5
I beat Bloodstained Sanctuary several times as a kid, and can still beat it without much trouble, so I never thought that it was “that” difficult. Certainly a challenge, but I have played way harder platforming levels in my lifetime.
As we have seen with raocow’s successful run of it, the trick is to take things slow. This includes the second room. You can get through the falling blocks and enemies with little trouble by just walking forward, and stopping to kill enemies when they spawn.
Haven’t played the challenges, but those suddenly-appearing blocks seem kind of bullshit to me. Why can’t they just… idk… be there from the start? Their only function seems to be to add arbitrary trial and error.
As we have seen with raocow’s successful run of it, the trick is to take things slow. This includes the second room. You can get through the falling blocks and enemies with little trouble by just walking forward, and stopping to kill enemies when they spawn.
Haven’t played the challenges, but those suddenly-appearing blocks seem kind of bullshit to me. Why can’t they just… idk… be there from the start? Their only function seems to be to add arbitrary trial and error.