Klonoa: Door to Phantomile - THE BARE NECESSITIES
Klonoa: Door to Phantomile - THE BARE NECESSITIES
Klonoa: Door to Phantomile - 1.1 - getting barked at in breezegale
Klonoa - 1.2 - ringing a bell over gunston mine
Klonoa - 2.1 political talk in forlock
Klonoa - 2.2 - rustling waters of a backwards waterfall
Klonoa - 3.1 - grinding pulleys over forlock
Klonoa - 3.2 - hammer thwocks in the tree mansion
Klonoa - 4.1 - whistling dead branches of the wind kingdom
Klonoa - 4.2 - rushing rivers of the leviathan's cavern
Klonoa - 5.1 - burning embers in coronia
Klonoa - 5.2 - enchanting whispers above coronia
Klonoa - 6.1 - a crinkle of dust
Klonoa - 6.2 - spectral howls of the prism corridor
Klonoa - Final Vision - tears in the skies
Klonoa - Extra Vision - cries over balue's tower
Klonoa: Door to Phantomile is a cute Namco platformer released for the PS1, remade for the Wii with an artstyle resembling its successors, and then remade again/ported to the current gen of consoles with a look better resembling the original again.
You control a cat with rabbit-like ears named Klonoa, who inflates enemies with a magic ring. His buddy Huepow is what's giving it its power, he looks kinda like a water droplet.
Wahoo!
Klonoa - 1.2 - ringing a bell over gunston mine
Klonoa - 2.1 political talk in forlock
Klonoa - 2.2 - rustling waters of a backwards waterfall
Klonoa - 3.1 - grinding pulleys over forlock
Klonoa - 3.2 - hammer thwocks in the tree mansion
Klonoa - 4.1 - whistling dead branches of the wind kingdom
Klonoa - 4.2 - rushing rivers of the leviathan's cavern
Klonoa - 5.1 - burning embers in coronia
Klonoa - 5.2 - enchanting whispers above coronia
Klonoa - 6.1 - a crinkle of dust
Klonoa - 6.2 - spectral howls of the prism corridor
Klonoa - Final Vision - tears in the skies
Klonoa - Extra Vision - cries over balue's tower
Klonoa: Door to Phantomile is a cute Namco platformer released for the PS1, remade for the Wii with an artstyle resembling its successors, and then remade again/ported to the current gen of consoles with a look better resembling the original again.
You control a cat with rabbit-like ears named Klonoa, who inflates enemies with a magic ring. His buddy Huepow is what's giving it its power, he looks kinda like a water droplet.
Wahoo!
Last edited by Grounder 1 month ago, edited 16 times in total.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




- EllenHouraisan
- Evil Little Witch
- Posts: 507
- Joined: 1 year ago
- Pronouns: she/her
Re: Klonoa: Door to Phantomile - Beautiful Dreamer
I had an exhausting day (nothing too bad, just a long trip + social obligations) and this is the only thing keeping me awake right now.
Wa-HOO!!!
Wa-HOO!!!





Re: Klonoa: Door to Phantomile - Beautiful Dreamer
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




Re: Klonoa: Door to Phantomile - Beautiful Dreamer
Unforgiveable sin of the remake that alone makes it inferior to the original game: the "wahoo" in the title screen isn't properly synched with the opening jingle. And i'm curious to see how cow handles this difficulty-wise because i've actually been playing the game with half damage since the remake doesn't give you the option of taking original damage before unlocking it. And² i'm kind of floored by how much more charm the original game has than the remake straight out of the gate with the pre-rendered scenes (they totally could've thrown on a bloom/frame ghost effect and halved the frame rate just during the movies to emulate the pre-rendered look!) and sprites. Curious to see the later levels and notice the differences!
The "language" spoken by characters in this game is a wonderful example of how to do "babbling" dialogue right. One assumes it's just gonna be puru-puru noises at first, but there are semi-consistent words ("wahu, rupuridu, manya" generally mean "yeah, let's go, whoah" altho wahu in particular is used for more things) as well as spoken character names which act as anchors that make it sound like the characters are actually speaking a language and not nonsense. You can hear it right off the bat in 1-1 with Klonoa saying "Hyupo, rupuridu!" (Huepow, let's go!).
@ raocow saying one of the enemies looks like a furba: taking inspiration from all the different kinds of moo would be a good place to start for any needed permutations of furba/other enemies in a hypothetical ASMT: The Game.
The "language" spoken by characters in this game is a wonderful example of how to do "babbling" dialogue right. One assumes it's just gonna be puru-puru noises at first, but there are semi-consistent words ("wahu, rupuridu, manya" generally mean "yeah, let's go, whoah" altho wahu in particular is used for more things) as well as spoken character names which act as anchors that make it sound like the characters are actually speaking a language and not nonsense. You can hear it right off the bat in 1-1 with Klonoa saying "Hyupo, rupuridu!" (Huepow, let's go!).
@ raocow saying one of the enemies looks like a furba: taking inspiration from all the different kinds of moo would be a good place to start for any needed permutations of furba/other enemies in a hypothetical ASMT: The Game.
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus instead!
Consider posting on the talkhaus instead!

Re: Klonoa: Door to Phantomile - Beautiful Dreamer
Don't know why I thought you've played this game before (never saw the SMBX level with him either), but have fun with it! It's all right.
Re: Klonoa: Door to Phantomile - Beautiful Dreamer
probably assumed he played it for that one "not sonic" block he did
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




Re: Klonoa: Door to Phantomile - Beautiful Dreamer
After a lifetime of playing games where up/down on the control pad is the Y (up/down) axis, it takes a bit to get used to up/down being Z (away/towards) instead.
Interesting, it turns out one heart is two hits in the original game too! One heart=one HP seemed so obvious to me (i think that's how it is in the GBA game? idr) that i assumed the one heart=two HP was a remake change.
Interesting, it turns out one heart is two hits in the original game too! One heart=one HP seemed so obvious to me (i think that's how it is in the GBA game? idr) that i assumed the one heart=two HP was a remake change.
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus instead!
Consider posting on the talkhaus instead!

Re: Klonoa: Door to Phantomile - Dream of a Miner's Child
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
- Posts: 5244
- Joined: 10 years ago
- First name: David
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: Klonoa: Door to Phantomile - Dream of a Miner's Child
balue is way too cute. i want to give him a hug and then be unable to wrap my arms completely around him because he's just that huge
anyway this game fucks and i support a soft all the klonoas
anyway this game fucks and i support a soft all the klonoas


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
Re: Klonoa: Door to Phantomile - Forest Dreams
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
- Posts: 5244
- Joined: 10 years ago
- First name: David
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: Klonoa: Door to Phantomile - Forest Dreams
"balue's a bear" and how


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
Re: Klonoa: Door to Phantomile - Forest Dreams
Well, I'm really glad I checked in when I did. I'm so happy to see raocow playing this. Klonoa is an extremely important, formative series for me that doesn't get anywhere near even half the appreciation it deserves. Klonoa is a fairly unique beast in that the series is from an era where while nearly all the other mascot platformers were trying to be cool with lots of attitude, Klonoa cut against the grain by being calmer, grounded, and at times somber and melancholy. It's an odd mixture that I just love and fuels my taste in games and media to this day.
Also glad to see you're playing the original and neither the remake nor the port of the remake, as they have some issues. This is the pure experience right here.
I'll stop myself before I go on a five-paragraph gush and simply wish that you enjoy this very fun and underrated gem, raocow!
Also glad to see you're playing the original and neither the remake nor the port of the remake, as they have some issues. This is the pure experience right here.
I'll stop myself before I go on a five-paragraph gush and simply wish that you enjoy this very fun and underrated gem, raocow!
raocow wrote:I don't know what it means, but you're screaming at me and I'm used to that.
Re: Klonoa: Door to Phantomile - Wet Dream
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
- Posts: 5244
- Joined: 10 years ago
- First name: David
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: Klonoa: Door to Phantomile - Wet Dream
sorry tails if this looks gay to the viewers but man i hate it when people turn on anti-aliasing on psx/saturn/n64 games
give me the jaggies... (no offense to ronco)
give me the jaggies... (no offense to ronco)
this post is iyashikei


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
Re: Klonoa: Door to Phantomile - Wet Dream
"it's a very guttural 'wahoo'"
As a kid playing the GBA game, i thought he was saying "rahoo". Yes, diff voice acting clips from PS1 game, but Klonoa certainly has a twang to his affirmative.
Not sure when would be appropriate to say it: another thing that differs from platformers as the player is probably used to them is that Klonoa has no variable jump. It feels weird at first, but once you get used to it it's got a puzzle-game-like precision that can be appreciated (you know the exact height a jump will be each time). It's nice just to be able to tap the jump button when you don't want to flutter, too!
As a kid playing the GBA game, i thought he was saying "rahoo". Yes, diff voice acting clips from PS1 game, but Klonoa certainly has a twang to his affirmative.
Not sure when would be appropriate to say it: another thing that differs from platformers as the player is probably used to them is that Klonoa has no variable jump. It feels weird at first, but once you get used to it it's got a puzzle-game-like precision that can be appreciated (you know the exact height a jump will be each time). It's nice just to be able to tap the jump button when you don't want to flutter, too!
Agree, but i understand when the game is being played at a resolution much higher than the original. My ideal AA setting for the remake would be 2×, but there's no option between off and 4× feelsnotsowahooman
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus instead!
Consider posting on the talkhaus instead!

Re: Klonoa: Door to Phantomile - The Dream Tree
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




Re: Klonoa: Door to Phantomile - Beautiful Dreamer
Also give me the Super Mario World or Mega Man 6/7 springs where you hold the button down instead of time it. Otherwise, you get a specific level I'm not fond of in DKC Tropical Freeze. This is looking a lot more charming than the Wii remake that is my only experience with the series.
Re: Klonoa: Door to Phantomile - The Dream Tree
The timing of the springs is more generous than it appears; you more or less just press the button while Klonoa is on it at any point and it gives you the full jump height (at least that's how it is in the remake that's on Steam).
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus instead!
Consider posting on the talkhaus instead!

Re: Klonoa: Door to Phantomile - 夢と葉桜 (Dreams and Faded Sakura)
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




Re: Klonoa: Door to Phantomile - 夢と葉桜 (Dreams and Faded Sakura)
So yo, here's a theme we don't see very often: forest and machinery coexisting in harmony rather than being enemies! All of the contraptions really make Forlock feel alive.
The music being fantastic merits a mention: the music is the exact same in the remake, which is a pleasant surprise in a place where you would expect a both pointless and soulless remix. The PS1 game choosing to use streamed instead of sequenced music paid off!
I'm generally a fan of the bosses in this game because they test your main verb of throwing things. First boss is throwing horizontally, second is throwing with timing, and now it's wahooing to throw downward. This boss in particular annoyed me with having to position it when it does its jump attack so it lands close enough to a spring so you can wahoo a moo into it.
The music being fantastic merits a mention: the music is the exact same in the remake, which is a pleasant surprise in a place where you would expect a both pointless and soulless remix. The PS1 game choosing to use streamed instead of sequenced music paid off!
I'm generally a fan of the bosses in this game because they test your main verb of throwing things. First boss is throwing horizontally, second is throwing with timing, and now it's wahooing to throw downward. This boss in particular annoyed me with having to position it when it does its jump attack so it lands close enough to a spring so you can wahoo a moo into it.
Hi YouTube peeps! Want a cozier, chiller community that actually feels like a discussion instead of shouting into an endless void?
Consider posting on the talkhaus instead!
Consider posting on the talkhaus instead!

- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
- Posts: 5244
- Joined: 10 years ago
- First name: David
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: Klonoa: Door to Phantomile - 夢と葉桜 (Dreams and Faded Sakura)
the jungle bgm in this boss battle mmmfff


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet
Re: Klonoa: Door to Phantomile - Someone's Rocking My Dream Boat
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




- EllenHouraisan
- Evil Little Witch
- Posts: 507
- Joined: 1 year ago
- Pronouns: she/her
Re: Klonoa: Door to Phantomile - Someone's Rocking My Dream Boat
From today's episode (spoiled in case future adventurers come across the thread without watching the LP):
Baladium (the giant snek) is one of the most memorable bosses in the game for me, and his theme may very well be my favorite song in the ost. It's so good, and is very fitting for what's pretty much the turning point of the game.
Also, reminds me of when Mike Matei reviewed this game and complained that this boss was too hard to hit. Somehow.
Also, reminds me of when Mike Matei reviewed this game and complained that this boss was too hard to hit. Somehow.





Re: Klonoa: Door to Phantomile - Dreams of a Better Day
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!



I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!




- KobaBeach
- i wanna be the gay bear (lion) *might is right but tight.wav*
- Posts: 5244
- Joined: 10 years ago
- First name: David
- Pronouns: he/they
- Location: Portugal
- https://koba.talkhaus.com/
Re: Klonoa: Door to Phantomile - Dreams of a Better Day
one of the stages in seawar's hack, should raocow ever decide to play one of the unfinished demos (i don't think seawar has updated it in A While) is actually based on 4-2, baladium and all.
stuff abt it:
EDIT: extremely glad raocow agrees with me that klonoa's story is amazeballs. please treat children with dignity when writing a story. and you'll wind up with like klonoa or digimon tamers which are some of the highest pieces of art to come out of japan's otaku media market, even if chiaki j. konaka is a weirdo.
now if only the tales of team could harness 0.1% of that energy despite also being a namco studio making games for a younger audience! i think up to xillia 2(?) they had actual furigana in the manuals, so. alas!!!!!11
okay they may have succeeded maybe in vesperia? im not sure, im just going off of second hand remarks
and yet mike complained about people savescumming nes games..........................................
disclaimer i fucking love nes/sg1k/sms games, maybe atari/coleco/intv/cassette vision too, need to try those out
stuff abt it:
now if only the tales of team could harness 0.1% of that energy despite also being a namco studio making games for a younger audience! i think up to xillia 2(?) they had actual furigana in the manuals, so. alas!!!!!11
okay they may have succeeded maybe in vesperia? im not sure, im just going off of second hand remarks
mike and james are pretty garbage at reviewing stuff lets be realEllenHouraisan wrote: ↑2 months ago Also, reminds me of when Mike Matei reviewed this game and complained that this boss was too hard to hit. Somehow.
and yet mike complained about people savescumming nes games..........................................
disclaimer i fucking love nes/sg1k/sms games, maybe atari/coleco/intv/cassette vision too, need to try those out


MaGL Patch Collection / rpg list / animu list / mcmangos / steam / backlog spreadsheet