The Lost Vikings - Lost
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Re: The Lost Vikings - Lost Warrior
That hidden ladder is really mean. I mean yeah there clearly has to be a way up for your friends but having to try to puzzle that out under the pressure of the clown hand that can combo you to death is not fun.
Re: The Lost Vikings - Lost Warrior
on the one hand yeah but on the other you also had to climb a hidden ladder to get to there in the first placestrongbadman wrote: ↑2 years ago That hidden ladder is really mean. I mean yeah there clearly has to be a way up for your friends but having to try to puzzle that out under the pressure of the clown hand that can combo you to death is not fun.
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Dragon Fogel
- Master of Pointlessness
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Re: The Lost Vikings - Lost Warrior
There's also a smart bomb which can get rid of the clown hand, but guess what, that's hidden too.
I think you can see the bottom of that ladder from the start of the section, but obviously that requires you to realize that you should be paying attention to that part of the screen and not where your characters actually are.
(Destroy the wall next to the red key in the third section.)
I think you can see the bottom of that ladder from the start of the section, but obviously that requires you to realize that you should be paying attention to that part of the screen and not where your characters actually are.
- KobaBeach
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Re: The Lost Vikings - Lost Warrior
i completely forgot tomator wore a fucking gladiator outfit
#1 mega cd enjoyer AND "making fun of"-er
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oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- pholtos
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Re: The Lost Vikings - Lost Warrior
This level is obviously called Hamster.
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
- KobaBeach
- screw it lion time. we are so f***ing back
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- First name: David (evil)
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Re: The Lost Vikings - Lost Warrior
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
- Dragon Fogel
- Master of Pointlessness
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Re: The Lost Vikings - Lost at Home
You may have guessed this, but the flame arrows also take down the shield and stun Tomator during Baleog's part of the fight, making it easier to hit the switches. Although, I guess your "just go in" method is faster, and this level is definitely a pain to redo.
Thankfully most of it is consistent once you understand it - for instance, I noticed on the chipmunk run that you had Olaf hide in the upper-right during his phase, and I found that to be effective too. Similarly, Tomator follows a consistent pattern of two bombs and then two laser shots during Erik's phase, and if you stand close the bombs will just go over your head. Never found a fully consistent way to do Baleog's phase, though; Tomator still follows a pattern (four shots, then bombs) but I never quite got the hang of sneaking in to shoot an arrow.
And I agree with your overall assessment of the game. Some of the levels were just way too long. The actual stage design mostly isn't bad, with most obstacles either being consistent in behavior or having a way to approach them which makes the inconsistencies irrelevant, but it can take a few attempts to learn those consistent methods. And that's a problem when an obstacle is right at the end of the stage and you have to do the whole thing over if someone dies.
Thankfully most of it is consistent once you understand it - for instance, I noticed on the chipmunk run that you had Olaf hide in the upper-right during his phase, and I found that to be effective too. Similarly, Tomator follows a consistent pattern of two bombs and then two laser shots during Erik's phase, and if you stand close the bombs will just go over your head. Never found a fully consistent way to do Baleog's phase, though; Tomator still follows a pattern (four shots, then bombs) but I never quite got the hang of sneaking in to shoot an arrow.
And I agree with your overall assessment of the game. Some of the levels were just way too long. The actual stage design mostly isn't bad, with most obstacles either being consistent in behavior or having a way to approach them which makes the inconsistencies irrelevant, but it can take a few attempts to learn those consistent methods. And that's a problem when an obstacle is right at the end of the stage and you have to do the whole thing over if someone dies.
- pholtos
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Re: The Lost Vikings - Lost at Home
I will say quite a number of problems get fixed in Lost Vikings 2, when ya play that.
Plus there's a neato easter egg set of extra powers if you do a thing at the beginning. :P
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Re: The Lost Vikings - Lost at Home
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Dragon Fogel
- Master of Pointlessness
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- Joined: 10 years ago
Re: The Lost Vikings - The Lost Levels
I think your main problem was that the tomb guards are just harder to deal with than most enemies in the game. Nothing else jumps around like that - the hands only bounce slightly, and the bomber machines fly in a weird arc but there's usually a safe spot to attack them from. The electric enemies from the final area bounce around in their enclosed space, but that's more predictable than the way the tomb guards move.
I'm honestly not sure what the best way to fight them in general is.
I'm honestly not sure what the best way to fight them in general is.
- KobaBeach
- screw it lion time. we are so f***ing back
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Re: The Lost Vikings - The Lost Levels
everyone in the comments talking about how worse the soundchip is and i blame that entirely on the deluge of shitty western shovelware on the megadrive with fart music
#1 mega cd enjoyer AND "making fun of"-er
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
MaGL Patch Collection / vg backlog spreadsheet / animu list / mcmangos / steam
oogggghhhh games aren't art Fuck You Roger Ebert *kills him with a hamemr*
Re: The Lost Vikings - The Lost Levels
i once was lost
but now i'm found
was blind
but now i see
~fin~
but now i'm found
was blind
but now i see
~fin~
Why don't you eat me?
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
I am perfectly tasty...
AND I'LL STEAL YOUR SOUL!
- Dragon Fogel
- Master of Pointlessness
- Posts: 1418
- Joined: 10 years ago
Re: The Lost Vikings - Lost
That last level feels so out of place with the difficulty curve. It would make more sense to swap it with NFL8. Then again, I guess it doesn't hurt to have a breather level at that point.