I'm glad things went well and everyone enjoyed the fight! I do have a fair amount of insight into the boss' creation to share but I'll save the more in-depth dev commentary for later tonight after I've had a chance to eat dinner and read through the discussion here and in the spotzone.
EDIT: Since this is kicking off a new page, here's Chaoxys' post for convenience:
Chaoxys wrote: ↑1 month ago Howdy, glad everyone enjoyed the boss, it was really fun to make, and I super appreciate Rixi for putting up with my nonsense and letting me team up with him to make it. I can't program worth beans, so I mainly did graphical stuff and we both dissected the screenshots to get every single bit of use out of them that we could.
I'd go into more details, but I have the memory of a goldfish I can't remember that far back, but I'm glad everyone likes the boss, it was a real blast to make.
Divide and conquer. Rixi tackled the programming, and I focused down the graphics, and we both work together to get ideas for how the fight would go.King of GETs wrote: ↑1 month ago The 1st place boss battle is honestly so far ahead of everything else that it's pretty ridiculous. One thing I'd like to know that doesn't seem to be mentioned by the developers anywhere is the amount of time it actually took to put all of this together. I know skilled programmers can make 2,900+ lines of coding (excluding paragraph breaks) go by very fast, but all of that combined with unique art must have taken a large amount of time to make.