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Rayman Origins (please see manual for origin story)

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Piesonscreations
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Re: Rayman Origins (please see manual for origin story)

Postby Piesonscreations » 5 months ago

Whilst I really enjoy the art direction in the newer games, as they're undeniably beautiful, part of me misses the designs in the original. Still, I don't think i'd want even an HD remake, as I fear it wouldn't look nearly as good, and in the worst case-scenario they might end up like the Final Fantasy ports on iOS somehow.
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Sebby19
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Re: Rayman Origins (please see manual for origin story)

Postby Sebby19 » 5 months ago

I just miss the telescopic fist. It's Rayman's signature move!
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Bean
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Re: Rayman Origins (please see manual for origin story)

Postby Bean » 5 months ago

That was a pretty smooth run yesterday once you got into the groove there.

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Re: Rayman Origins (please see manual for origin story)

Postby FourteenthOrder » 5 months ago

Unrelated to raocow's LP, but am I missing something with the water levels, or? Earlier in the thread many people were citing them as one of the highlights of the game but I just played through Sea of Serendipity and I had by far the least amount of fun I've had so far, wow did those controls feel like garbage to me. At least the full Lum count medals there were pretty easy.

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Cyril
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Re: Rayman Origins (please see manual for origin story)

Postby Cyril » 5 months ago

the atmosphere is a big part of it

i've honestly never played a video game in my life

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Sebby19
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Re: Rayman Origins (please see manual for origin story)

Postby Sebby19 » 5 months ago

Don't be so hard on yourself, you were actually playing pretty well today! Just remember that attacking in midair once is sometimes a better option than fluttering.

You also wondered early on if you can attack the Chest early. The answer is yes. I've hit one in world 5 (with a down slam, no less), but it does absolutely nothing. Other than playing the 'hit' sfx.

When Ubisoft presented a version of Rayman Origins at E3, they played a long demo, stitching together a bunch of levels, while chasing a Chest through all of them. When they came to this level, there used to be a Tetris inspired section, where food would fall in Tetris formations, and you had to platform up. They even had a rendition of the Type A music! This section was cut from the final game, for unknown reasons. Maybe they needed to get permission?
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Re: Rayman Origins (please see manual for origin story)

Postby Paragraph » 5 months ago

FourteenthOrder wrote:

Unrelated to raocow's LP, but am I missing something with the water levels, or? Earlier in the thread many people were citing them as one of the highlights of the game but I just played through Sea of Serendipity and I had by far the least amount of fun I've had so far, wow did those controls feel like garbage to me. At least the full Lum count medals there were pretty easy.

You can "sprint" AND attack to go faster under water, which I find really impressive. It is a bit touchy, but I found it easy enough to adapt to. And yes, they look and sound amazing too.



I think the ice parts of this game show again how great it really is: in many even quite good platformers, you tend to dread ice world, because for the next five to ten levels, your controls will feel like garbage, you'll slide into pits through "no fault of your own", the designers just decided to make the game be less fun to commit to a theme.

In Rayman Origins, being on ice makes you start your run a little slower, that's the only downside. It's negated by attacking. Everything else ice does is make you go faster, better, slide forward like a maniac, and the levels are perfectly built to allow you to keep that speed up. It's fantastic.

And then they still decide to not bore people with the ice, and switch the world to hot halfway through. And the food level are ALSO amazing, with so many flavorful mini-puzzles! Earthworm Jim, eat (hah) your heart out.

And raocow...you put the yellow thing into something hot and it "pops" (your word, not mine). What do you think it is?

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Zummorr
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Re: Rayman Origins (please see manual for origin story)

Postby Zummorr » 5 months ago

Did we learn that raocow can't eat cheese in today's video? How tragic that the cow cannot tolerate lactose.

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Re: Rayman Origins (please see manual for origin story)

Postby Leet » 5 months ago

IIRC, he's not lactose intolerant, he just thinks cheese is gross
ImageWell it is a decent hack but sometime its just too repetitif there no level that actually pop in your face and your like oh yeah that level they all ressemble themselves and just monster along the way.
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Re: Rayman Origins (please see manual for origin story)

Postby FourteenthOrder » 5 months ago

Paragraph wrote:

You can "sprint" AND attack to go faster under water, which I find really impressive. It is a bit touchy, but I found it easy enough to adapt to. And yes, they look and sound amazing too.

Ahhh, makes sense. I just found without sprinting to be too slow to dodge anything and with sprinting to be too fast to stop and turning took longer than I wanted it to and I never got used to that. Overall I was just left thinking "these controls are like Tropical Freeze's but worse" the whole time which was unfortunate. :c

But yeah, the atmosphere and music are fantastic.

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Sebby19
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Re: Rayman Origins (please see manual for origin story)

Postby Sebby19 » 5 months ago

Yeah, World 3 is not 'Ice and Hot' world, its Food world.
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Cyril
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Re: Rayman Origins (please see manual for origin story)

Postby Cyril » 5 months ago

no worries raocow they're not done using any of the assets you've see thus far

i've honestly never played a video game in my life

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Re: Rayman Origins (please see manual for origin story)

Postby Grounder » 5 months ago

Parama wrote:

no worries raocow they're not done using any of the assets you've see thus far

Lazy back half is lazy. May as well have just had the first four worlds be bigger...
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Cyril
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Re: Rayman Origins (please see manual for origin story)

Postby Cyril » 5 months ago

yeah the structure has always been a bit weird to me in that way because it makes each world after the first two feel really small except then they're not

if it meant one less moskito level per theme i'd have been all for it really

and it also puts all the boss fights in the back half of the game lol

i've honestly never played a video game in my life

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Phantasy Star Online

Postby Awoo » 5 months ago

Today, on "raocow Plays Phantasy Star Online" he finally defeats De Rol Le in a fierce mosquito battle and unlocks the Mines. WHERE WILL HE GO NEXT?

Sebby19 wrote: Yeah, World 3 is not 'Ice and Hot' world, its Food world.
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Re: Rayman Origins (please see manual for origin story)

Postby Paragraph » 5 months ago

This level is pretty hard to get the Lums on (so good job on getting them second try), but you were making things harder on yourself by ignoring the vacuum ability. It's tailor-made to get those double rows on enemies obliterated all at once, for example, and the projectile you shoot after sucking also has a big enough hitbox to kill the next row. Even for single rows, having a shot that just pierces through all of them at once is wonderful, because you can just fire and forget an entire formation away.

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Sebby19
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Re: Rayman Origins (please see manual for origin story)

Postby Sebby19 » 5 months ago

Thankfully it looks like rao learned how effective the suction is today.

Next: The best music in the game, in my opinion.
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Re: Rayman Origins (please see manual for origin story)

Postby Paragraph » 5 months ago

I almost forgot to post it, but this was the weekly image of the Picross app I play:

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:pal:

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Cyril
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Re: Rayman Origins (please see manual for origin story)

Postby Cyril » 5 months ago

this level is a weird one because i believe it's the only one where you can't get some of the lums the first time through. i think getting the 350 is possible the first time through anyways, though

tomorrow's level is gonna be exciting, heh

i've honestly never played a video game in my life

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Re: Rayman Origins (please see manual for origin story)

Postby Paragraph » 5 months ago

The level name is a play on Port-au-Prince, I think. Not that raocow's theory is, uh, shitty or anything

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Sebby19
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Re: Rayman Origins (please see manual for origin story)

Postby Sebby19 » 5 months ago

You canly safely attack the pink puffer fish. You had to during the 2nd bonus room.

The music that played during the fairy chase had a bit of Rayman 2's leitmotif.
As for the music afterward, I like how the music devolves to just the Lums strumming their fingers in front of their lips. "Bbbbbbbbbbbbbbb" Best song in the game.
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Re: Rayman Origins (please see manual for origin story)

Postby Cyril » 5 months ago

Sebby19 wrote: You canly safely attack the pink puffer fish. You had to during the 2nd bonus room.
wrong, those were a different kind of fish altogether. the pink ones are invincible
i've honestly never played a video game in my life

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Sebby19
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Re: Rayman Origins (please see manual for origin story)

Postby Sebby19 » 5 months ago

I forgot to mention that while Globox's race is still unofficially named, the other ones you see in this game are part of a clan called the Red Wizards. Globox used to be a part of them, until the incident that turned him blue.

Until this game, the most we've seen of Globox's people was his wife Uglette, in Rayman 2, and some of his 600+ children.
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Re: Revolution to the Origin (Part 1)

Postby Awoo » 5 months ago

Sebby19 wrote: I forgot to mention that while Globox's race is still unofficially named, the other ones you see in this game are part of a clan called the Red Wizards. Globox used to be a part of them, until the incident that turned him blue.
But raocow turned him red again o3o
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Re: Rayman Origins (please see manual for origin story)

Postby Tomapella » 5 months ago

My bi-annual post on this board will be used to share this wonderful live performance with the composer on ukulele.



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