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[RKS Freudenstachel] „Gelb schmerzt.“

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Stink Terios
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Stink Terios » 4 months ago

I like that Luste was a nightmare in the first game and she's a joke in this.

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Christopher Lloyd
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Christopher Lloyd » 4 months ago

:ehh: : We have less reason to fight than in Rabi-R-

:gravytea: : FIGHT. NOW.
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Reverning
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Reverning » 4 months ago

Chirei wrote: Charged: Freudia will shoot a fan of 5 Eislanzes around her that lunge outward.
Oh, that's cool, so her attacks from the boss fight were actually adapted, and decently faithfully.

Even down to the horrific noise.

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Chirei
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Chirei » 4 months ago

Reverning wrote:
Oh, that's cool, so her attacks from the boss fight were actually adapted, and decently faithfully.

Even down to the horrific noise.
This is more like a literal fan: it's two on each side of her, one above her, and two on the 45 degree angles outward. It's not the Eislanze wall from RKS1, but it's arguably even harder to dodge. Thankfully you're not playing as the idiots that have to dodge it.

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Kilgamayan
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Kilgamayan » 4 months ago

There were some good guesses for the Intro Stage Game Over screen, but unfortunately, no one got it. It is a reference to Doraemon: The Revenge of Giga Zombie. One can find the screen style in question here. That link also shows the inspiration for an alternate Intro Stage Game Over screen, shown below!

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Anyway, here's Bluste's Game Over screen. Not quite as immediately obvious as Embodiment of Scarlet Devil, I'd say, but perhaps you know it if you're familiar with a certain wide-spread animated GIF commonly found in avatars on forums internet-wide. Only one since nothing was edited aside from the stuff on the side that's in every Game Over screen.

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raocow
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby raocow » 4 months ago

that's a sweet karateka rendition of freu
the chillaxest of dragonsImage
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Chirei
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Chirei » 4 months ago

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the ideal metal hero

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ano0maly
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby ano0maly » 4 months ago

I think Freudenstachel is easier, although there are a couple stages where the difficulty spikes. I feel that the bosses in RKSF generally have fancier attacks, but they're easier to handle. The boss attacks in RKS original (should be really called Rosenkreuzstilette Seelegewehr, TBH) look simple but take more work to dodge.

I don't think you get crushed if you ride an ascending block up to the top boundary (those blocks in the Luste fight weren't solid). But you do have to be careful earlier in the level where the terrain of the moving layer can crush you into the terrain of the stationary layer - that got me before.

Eislanze I didn't find nearly as handy as Lustatem. Sure, it bounces off walls several times, but there weren't a lot of spots where that really helped. It's nice that the attack persists if it destroys an enemy, though.
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Arctangent
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Arctangent » 4 months ago

stone block da! does not have the same energy to it as ROAD ROLLA DA!!!! but i'll give her partial credit for trying

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Chirei
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Re: [RKS Freudenstachel] „LUFTLUFTLUFTLUFTLUFTLUFTLUFTLUFT“

Postby Chirei » 4 months ago

let people borrow your strudel, but don't let their strudel borrow you

~Techniques Learned~

Weiβteufel (White Devil)

Uncharged: Freudia will use a large chunk of the weapon's energy to create a screen-wide effect that temporarily slows time. She will fire Sichte's emerald shards as a weapon while this field is in effect.

Charged: This weapon cannot be charged to any notable effect.

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Christopher Lloyd
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Christopher Lloyd » 4 months ago

a crappier version of her own main weapon

gj freu
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Reverning
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Reverning » 4 months ago

Grounder wrote: a crappier version of her own main weapon

gj freu
That's because it's Speed Gear, not Power Gear!

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Ashan
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Ashan » 4 months ago

Ah man, that fight was really cool. The winning fight didn't really showcase that as much cause it was a tad Fire Man-ey; I kinda wish the death where she got down to 1-bar of health was the winning fight cause that was neat when you got into the flow of things.
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Joseph Staleknight
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Joseph Staleknight » 4 months ago

As an aside, I wonder if the font WOMI was using for the weapon get screen even had a capital Eszett.

From a design standpoint, I just cannot help but feel that right now Weißteufel was begging to be translated as "WHIte DEVIL".

Ah well, maybe in Schwesternschaft.
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ano0maly
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby ano0maly » 4 months ago

At first I thought β was supposed to be like the Greek letter beta so I was surprised when I learned that it had an S sound.

Sometimes when Sichte uses timestop, you can get out of the freeze effect (this was also the case in the first game). I think it's if you time your command at the right moment?
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Arctangent
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Arctangent » 4 months ago

ano0maly wrote: Sometimes when Sichte uses timestop, you can get out of the freeze effect (this was also the case in the first game). I think it's if you time your command at the right moment?
think it's just unable to affect you while invincible after taking damage

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Awoo
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Re: [RKS Freudenstachel] „Ich kann nicht glauben, dass es keine Butter ist!“

Postby Awoo » 4 months ago

ano0maly wrote: At first I thought β was supposed to be like the Greek letter beta so I was surprised when I learned that it had an S sound.
From what little German I remember from primary school, β can also be written as "ss", as an easy way to substitute it. For example, weiβ can also be written as weiss.
It's similar to vowels with an "umlaut" on them, like ü, can also be written as "ue" since it's pronounced in a similar way. Just substitute the dots over the vowel with an "e" at the end, and that's your short-cut to basic German understanding!

But don't take my word for it!

ワンワン :pal:
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Chirei
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Chirei » 4 months ago

Very important note for raocow that I forgot:

Since you cannot revisit stages, the only missable is up next in Libby's stage. No sweat if you miss it, but it does have dialogue attached to it.

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Voltgloss
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Voltgloss » 4 months ago

The Chill Penguin sled can be moved up or down while riding it. Similar to MM4 Rush Jet.
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Kilgamayan
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Kilgamayan » 4 months ago

Luste's Game Over screen is indeed a Karateka referene! Good call there. Here's Sichte's screen again; it is actually the prequel of a game we've already seen.

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BobisOnlyBob
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Re: [RKS Freudenstachel] „Ich kann nicht glauben, dass es keine Butter ist!“

Postby BobisOnlyBob » 4 months ago

Awoo wrote:
ano0maly wrote: At first I thought β was supposed to be like the Greek letter beta so I was surprised when I learned that it had an S sound.
From what little German I remember from primary school, β can also be written as "ss", as an easy way to substitute it. For example, weiβ can also be written as weiss.
Only since 1996 in common words, not proper nouns! And given this is ostensibly set in 15XX and the weapon is presumably "Named" as such, they're free to abuse archaic letters (as if any spelling regulation would stop them).
BOB is an acronym for BOB is Only BOB etc.

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Paragraph
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Paragraph » 4 months ago

ß is not archaic and in fact only got a capital form, like, last year so finally you can put it into allcaps yelling. It is, however, rather complicated and the 1996 reform tried to clear that up.

Basically, that's a linguistic thing I'm not a super expert about though, there's two fundamental ways to pronounce s: soft and hard, without or with a sharp hiss attached. I'll get to an example later. Anyway, soft pronounciation tends to be just a single s in German, hard hiss a double-s...OR a ß. ß however was also used for other things, like an s-sound after a diphthong, with "weiß" being a good example. The ei is a long vowel like all diphthongs, and that influences how you pronounce the s, so ß makes sense to distinguish that, just...language-historically.

And this is still true! So no, you can't write weiß as weiss in German, the latter is simply wrong. You can however write is as weiss if you don't have a keyboard with an ß on it, we're not Nazis like that ;). Same for the Umlaute: no German would every write ü as ue, but we graciously allow foreigners to do it, and we do it (and ss instead of ß) in crosswords simply because it makes them easier to design, I presume.

What was changed in the reform is that a word like Fluss (river) now NEEDS to have the double s because the u is a short vowel; it used to be written as Fluß, but that is inconsistent, because it's not pronounced Fluuß.

So Weißteufel is correctly written like that and has to be that way in proper German, it's a long I (think of it more like an ayyy caramba) followed by a soft s that peters out. And thus ends the German lesson of the day!

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Piesonscreations
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Piesonscreations » 4 months ago

Petition to change "ß" to "🅱️". Edit: WHY IS THE RED B SO BIG
Also, today's fight seemed fun.
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Ashan
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Ashan » 4 months ago

Chirei wrote: but it does have dialogue attached to it.
Don't get the item raocow
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Picochilla
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Re: [RKS Freudenstachel] „Ich weiß was ich denken soll. Ich weiß wie man vorausdenkt!“

Postby Picochilla » 4 months ago

Question: why did they change some German Subtitles in the Steam Version? thats something i'm bugging off.

As to the Sichte Fight: It is true. Her Attacks are quite overwhelming at first, but is pretty good static and repeatable. The homing singular bullets and the Knives from the top can really bug some people because of either correct manipulation usage or accidentally misplacing.

And btw: In earlier Demo Versions (v0.05 or lower),

Sichte had an extra Trick in her repertoire by slowing down or speeding up Freudia. You could seen which effect was on by looking at the Clock.

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