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Mega Man 5 - Light vs. Dark

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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Kilgamayan
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Kilgamayan » 5 days ago

Huh, tonight's map is less absolutely god-awful than I remember it being.

OTOH I am amused to learn that the power line towers at the beginning of Volt Man's stage are just floating in the middle of the air.
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i am very angry grr

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Voltgloss
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Voltgloss » 5 days ago

Best part of this series IMHO is raocow's robust singing.

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Dragon Fogel
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Dragon Fogel » 5 days ago

Ashan wrote: What is with the tube leading to an underwater base? That ship wouldn't be able to move or it would leave Wave Man behind.

Or is Wave Man inside of an anchor?
Some base, it's one room and there's nothing in it.

I guess Wily spent most of his budget on the ship and then just slapped together a small underwater bunker with the leftovers.
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Paragraph » 5 days ago

"Fuck, I made the bridge too tiny to contain the robot master fight, also it'd be only halfway through the level" - Kevin, two weeks from release date

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Re: Mega Man 3 (PC) - The Revolting Return

Postby Sebby19 » 5 days ago

Huh, so that tube at the bottom means its technically the Mega Man series longest Boss Corridor. Congrats?
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Ashan
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Ashan » 5 days ago

Remember the episode of Arthur where he gets the new game Deep Dark Sea and breaks his mom's computer?
I think he was actually playing Mega Man 3 DOS

"You search the ocean floor and there's sharks and sunken stuff."
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AlchemistHohenheim
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Re: Mega Man 3 (PC) - The Revolting Return

Postby AlchemistHohenheim » 5 days ago

Raocow's commentary for this game increasingly feels like he's torn between being sympathetic towards the circumstances of its development and being angry that it exists at all.
So this thread is a thing. Maybe check it out.

T-A-C
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Re: Mega Man 3 (PC) - The Revolting Return

Postby T-A-C » 5 days ago

So while watching the LP I found this PCGamer article that answers quite a few questions about how Mega Man and Mega Man 3 DOS came to be. It also confirms the suspicions from today's video about MM3DOS originally starting life as an environmentally-themed game before being reworked, although I am not sure how much was changed beyond just the main character.

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Re: Mega Man 3 (PC) - The Revolting Return

Postby YelseyKing » 5 days ago

Interesting that you brought up the game having an "eco" theme to it, prior to being converted to Megaman, because I had basically the same thought a few nights ago on Discordhaus:
YelseyKing - Last Thursday at 9:36 PM
Looking at the maps, I get the impression that whatever the game was that this one was before they turned it into a Megaman game, had some kind of "save our oceans" theme to it.
The stages all have some kind of ocean/sewer/hazardous material theme to them.
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Slimeman01 » 5 days ago

And now, some fun Mugshot facts! (Courtesy of the Wiki)
-Bit Man is a (very obvious) Hard Man Edit
-Weirdly enough, Blade Man is a Metal Man Edit (Huh)
-Even weirder, Shark Man is a Snake Man Edit (even less obvious)
-Oil Man is a (somewhat obvious) Flash Man Edit
-Wave Man is a (very obvious) Air Man Edit
-And Finally, maybe the weirdest, Torch man is a Magnet Man Edit!

The more you know!
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raocow wrote:To answer your question Slimeman yes that is super fine
raocow wrote:alright guys what are the weirdest levels of world 4 ?! Make sure to pay attention to tomorrow's video as this may alter your answer!!
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SAJewers
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Re: Mega Man 3 (PC) - The Revolting Return

Postby SAJewers » 5 days ago

Shark Man almost looks like something out of Power Rangers
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Le Neveu de Rameau
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Le Neveu de Rameau » 4 days ago

Shark Man = Best Man

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Ashan
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Ashan » 4 days ago

He's so good he got his own live-action prequel movie
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Slimeman01 » 4 days ago

Ah yes, the youth of shark man
Hey I got a new Twitter!
My Shoddy Youtube
raocow wrote:To answer your question Slimeman yes that is super fine
raocow wrote:alright guys what are the weirdest levels of world 4 ?! Make sure to pay attention to tomorrow's video as this may alter your answer!!
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Kilgamayan
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Kilgamayan » 4 days ago

Today's video was literally half the length I was expecting it to be. I really did forget how not-long this stage was.
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Sebby19
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Sebby19 » 4 days ago

I think it helped that swimming is slow, and raocow didn't go into any dead ends but one.
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Kilgamayan
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Kilgamayan » 4 days ago

Something new from a boss! My heart, it flutters!
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Paragraph » 4 days ago

I don't know if anyone on YT had the same idea already or if my thought the other day is new, but I realized something: the reason why there are hazmat dudes all over the place, and they have a unique shot animation as opposed to most other enemies that just...generate projectiles, and they can even jump? This is what the protagonist of the original eco-whatever game looked like, and Kevin didn't want to scrap the design, so they're a normal enemy now.

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Bean
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Bean » 4 days ago

Lives lost in levels with water: 1
Lives lost in the level without water: 4

Seems you had a bit of trouble without being in the game's natural element today. Oh-ho-ho. Thank goodness this is over next time barring any unforeseen circumstances.

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Alice
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Alice » 4 days ago

Bean wrote: Lives lost in levels with water: 1
Lives lost in the level without water: 4

Seems you had a bit of trouble without being in the game's natural element today. Oh-ho-ho. Thank goodness this is over next time barring any unforeseen circumstances.
Has the game actually even featured any instant death stuff up until this level? Even the pistons, something you'd normally expect to be instant death, only did like a quarter to a third of his health instead.

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Bean
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Bean » 4 days ago

No, there were no pits up until now. I'm just joking anyway. This game's been brutal for a variety of reasons, but I had no idea it was this bad. I'm glad I only played Oil Man's stage now. I think I got lucky.

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AuraLancer
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Re: Mega Man 3 (PC) - The Revolting Return

Postby AuraLancer » 3 days ago

In hindsight, you probably should have just played the Day in the Limelight games again instead of the DOS games.

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SAJewers
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Re: Mega Man 3 (PC) - The Revolting Return

Postby SAJewers » 3 days ago

AuraLancer wrote: In hindsight, you probably should have just played the Day in the Limelight games again instead of the DOS games.
or this
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Voltgloss
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Re: Mega Man 3 (PC) - The Revolting Return

Postby Voltgloss » 3 days ago

Small wonder this game's bizarrely floaty jump mechanics don't mesh well with precision platforming.

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AuraLancer
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Re: Mega Man 3 (PC) - The Revolting Return

Postby AuraLancer » 3 days ago

SAJewers wrote:
AuraLancer wrote: In hindsight, you probably should have just played the Day in the Limelight games again instead of the DOS games.
or this
Oooooooooooooooooh! Maybe he can give that a try sometime if it's any good.


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