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Level Contest Japan

this is the place where lps are being talked about. it's important to talk about games being played on the internet.
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LunarRainbowShyGuy
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Re: Level Contest Japan - cave story

Postby LunarRainbowShyGuy » 4 months ago

I thought the time-stuttering gimmick was interesting but I'm not really sure why it's there. It seems like this is just an ordinary level with the gimmick tacked on rather than a level designed with the gimmick in mind. Aside from the gimmick, I feel like there were too many boss enemies in this level (SMB3 Bowser, 3 Ludwig resprites, SMB1 Bowser, and then SMB3 bowser again). Then there's the boss at the end, which looks rather chaotic, though I haven't played it myself so I can't really say whether or not it's too much. But then there's a few parts that seem completely non-threatening compared to the rest of the fight, like the part with the spikes, which I thought was odd.

On another note, I appreciate that the deaths from (minimal) (Maximal) have been removed from the main death counter, but the counter only says +2817; I thought raocow had 2971 deaths in that level.

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Dragon Fogel
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Re: Level Contest Japan - cave story

Postby Dragon Fogel » 4 months ago

All of the deaths on the boss were counted twice, as was the death by lava in the second sublevel. (Not sure if that happened more than once.) The new count corrects that.
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LunarRainbowShyGuy
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Re: Level Contest Japan - cave story

Postby LunarRainbowShyGuy » 4 months ago

Dragon Fogel wrote: All of the deaths on the boss were counted twice, as was the death by lava in the second sublevel. (Not sure if that happened more than once.) The new count corrects that.
I accounted for the double deaths on the boss (raocow died 171 times there, which was counted as 342 by the game). I rewatched the death by lava in the second part and the death counter only goes up by one there. However at the start of the third segment the death counter goes up twice. I think what happened there is that raocow hadn't used any checkpoints yet thus the level didn't know where to respawn Mario so it placed him in the void where he immediately died. If I'm right then that could only have happened once since raocow used the checkpoint right after that. Though in this case Mario did actually die twice (once from the spike and once from the void) rather than the death counter being incorrectly incremented so I'm not sure whether to remove that from the death counter. If you do choose to count that as one death (and assuming I'm not missing anything else) then I guess the final death count from that level would be 2970.

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Sebby19
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Re: Level Contest Japan - cave story

Postby Sebby19 » 4 months ago

Enjl wrote:
Sebby19 wrote: Neat, how'd you make the screen not scroll in the cave map?

I guess it's possible now to make the map not scroll after certain points? Effectively making map edges? Cool.

Though I wonder how that can break with the 'walk anywhere' cheat?
I set the camera's x and y coordinates to a fixed value if the player's x-coordinate is greater than another specific value. The cave submap is positioned further right than anything else on this world map, so setting it up was rather straightforward.
Silly thing is that a camera's x and y coordinates are the top left of the SMBX window, INCLUDING the border. I originally assumed it was the top left of the actually visible area of the map, but alas, heh.
The "break" is basically that the camera snaps back once you walk far enough left.
So using the cheat, walking left will snap the camera back to normal function, but moving up, down, or right, and Mario will move off the screen?

Raocow, can you demonstrate this after beating the game?
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The0x539
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Re: Level Contest Japan - cave story

Postby The0x539 » 4 months ago

Sebby19 wrote:
Enjl wrote:
Sebby19 wrote: Neat, how'd you make the screen not scroll in the cave map?

I guess it's possible now to make the map not scroll after certain points? Effectively making map edges? Cool.

Though I wonder how that can break with the 'walk anywhere' cheat?
I set the camera's x and y coordinates to a fixed value if the player's x-coordinate is greater than another specific value. The cave submap is positioned further right than anything else on this world map, so setting it up was rather straightforward.
Silly thing is that a camera's x and y coordinates are the top left of the SMBX window, INCLUDING the border. I originally assumed it was the top left of the actually visible area of the map, but alas, heh.
The "break" is basically that the camera snaps back once you walk far enough left.
So using the cheat, walking left will snap the camera back to normal function, but moving up, down, or right, and Mario will move off the screen?

Raocow, can you demonstrate this after beating the game?
Just tried. travL.lua, the thing for traversing paths like in SMW, breaks the cheat.

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Sebby19
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Re: Level Contest Japan - cave story

Postby Sebby19 » 4 months ago

Ha, that's funny. The cheat meant to break the map is instead broken itself.

Also, for anyone who cares, -A- apologized in the Welcome/Introduction thread.
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BobisOnlyBob
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Re: Level Contest Japan - freedom

Postby BobisOnlyBob » 4 months ago

raocow wrote: sorry about the late episode this morning, I made a mistake when setting up the release hour!
did you do this again

how am I meant to eat sandwiches without my lunchtime raocow episode? Someone please advise
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SAJewers
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Re: Level Contest Japan - cave story

Postby SAJewers » 4 months ago

rip todays video
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Truhan
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Re: Level Contest Japan - freedom

Postby Truhan » 4 months ago

BobisOnlyBob wrote:
raocow wrote: sorry about the late episode this morning, I made a mistake when setting up the release hour!
did you do this again

how am I meant to eat sandwiches without my lunchtime raocow episode? Someone please advise
Don't blame Pyro, blame google. Youtube's been having error 500 all morning, that probably fucked with it.
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Grounder
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Re: Level Contest Japan - freedom

Postby Grounder » 4 months ago

Truhan wrote:
BobisOnlyBob wrote:
raocow wrote: sorry about the late episode this morning, I made a mistake when setting up the release hour!
did you do this again

how am I meant to eat sandwiches without my lunchtime raocow episode? Someone please advise
Don't blame Pyro, blame google. Youtube's been having error 500 all morning, that probably fucked with it.
raocow confirmed for being pyro as well as me
Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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raocow
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Re: Level Contest Japan - cave story

Postby raocow » 4 months ago

it's fixed.

don't batch upload a bunch of stuff in a hurried state of mind, kids!!
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Parama
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Re: Level Contest Japan - cave story

Postby Parama » 4 months ago

first level today is another recipient of the coveted "worse than veggie pile" award
it may have also had even less effort put into it

second level was pretty alright though
If I was suffering, I’d cut the ties that were never meant to bind.

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Lockirby2
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Re: Level Contest Japan - cave story

Postby Lockirby2 » 4 months ago

Oh hey, somebody put Qubictom's YUMP LP into raocow's LCJ LP. That joke level was amusing. :P

The second level might have been a bit too busy aesthetically, but I liked it. I wish the rising water part was a little longer and after a midpoint. Then the water could have been made a bit more threatening. I had fun either way though.

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Mata Hari
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Re: Level Contest Japan - cave story

Postby Mata Hari » 4 months ago

Enjl said on the Discord they were surprised raocow took longer on the first level than the second, but I for one am not surprised that raocow took longer on a janky nonsense level than a level that... isn't janky nonsense.

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Enjl
i consume the glitches
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Re: Level Contest Japan - cave story

Postby Enjl » 4 months ago

I remembered the 2nd one being longer okay? :p

That said, I kinda like the 2nd one... as soon as it actually starts having ideas. Sadly, the level ends not long after it actually introduces these ideas (conveyor switching). I feel like the super meat boy music did a great deal in the level's impression.
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Alice
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Re: Level Contest Japan - cave story

Postby Alice » 4 months ago

Parama wrote: first level today is another recipient of the coveted "worse than veggie pile" award
it may have also had even less effort put into it

second level was pretty alright though
It could have been interesting if it weren't for despawning keys and if a bit more care had been put into crafting it. The basic idea of an invisible block labyrinth where you have to locate keys to get through doors is interesting. Though more of a puzzle focus than finding invisible blocks would be better.

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GlitchMr
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Re: Level Contest Japan - cave story

Postby GlitchMr » 4 months ago

mario world appreciation station

complete with 1F0 tile

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Enjl
i consume the glitches
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Re: Level Contest Japan - cave story

Postby Enjl » 4 months ago

one of my favourite levels coming up! either tomorrow or thursday.
also if anyone was wondering about other kinds of chucks, here's a list of things.
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Kilgamayan
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Re: Level Contest Japan - cave story

Postby Kilgamayan » 4 months ago

I liked the Gene Wilder cameo.
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i am very angry grr

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Grounder
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Re: Level Contest Japan - cave story

Postby Grounder » 4 months ago


Why don't you eat me?

I am perfectly tasty...

AND I'LL STEAL YOUR SOUL! :twisted:

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Stink Terios
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Re: Level Contest Japan - cave story

Postby Stink Terios » 4 months ago

The level would've been better if Pyro hadn't commited a SMBX crime.

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Mata Hari
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Re: Level Contest Japan - cave story

Postby Mata Hari » 4 months ago

Having the M blocks be passable and the Goomba blocks impassable is the exact opposite of what I would've intuited.

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FrozenQuills
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Re: Level Contest Japan - cave story

Postby FrozenQuills » 4 months ago

Mata Hari wrote: Having the M blocks be passable and the Goomba blocks impassable is the exact opposite of what I would've intuited.
It's probably (unfortunately) like this because the original smbx character blocks (M, L, etc.) are all pass-throughable when you're that character and solid when you're not.
Also Chuck Mines was severely underrated in the contest and it's a good level for the most part.
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5th place counter: 4
(SMBX Forums CC11, SMBX Forums CC12, Endgame Madness Contest, SMWC Kaizo Contest 2016)

AlchemistHohenheim
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Re: Level Contest Japan - spike zone hell

Postby AlchemistHohenheim » 4 months ago

AlchemistHohenheim wrote: And yeah, screw this level author. They're both being insultingly condescending and bragging about how they, the level creator who knows exactly what is expected every single step of the way, are "quite consistent" at their own level as if that has any merit whatsoever.
AlchemistHohenheim wrote: Honestly at this point I'm reasonably sure that (minimal) (maximal) was probably just a troll level. How someone could have such malice in their heart that they would expend so much effort to produce something like this just to anger people, I don't know, but it makes more sense to me than the alternative.
So in light of (A) actually joining the Talkhaus and indicating that the level was indeed made in good faith, I'd like to rescind and apologize for my accusation of (minimal) (Maximal) being a troll level, and also apologize for the rudeness present in the first post. That being said, if you're reading this, please do try to keep in mind that a level creator is inherently going to have an easier time with their own level than pretty much anyone else. ...And maybe try not to take too much inspiration from raocow's older contest submissions.

(It felt more appropriate to say this here than in the Welcome/Introduction thread.)
So this thread is a thing. Maybe check it out.

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Ivy
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Re: Level Contest Japan - cave story

Postby Ivy » 4 months ago

Thank you for creating the latest renowned copypasta
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Many thanks to GlitchedGhost and Rockythechao for the amazing paper Demo animation!


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