The music works for me, and there should be powerups in the area just before it. Not really wha I can do about the scenery without enclosing the area too much. I'll do that for the smaller keys.sturgyman wrote:SAJewers wrote:OK, I really haven't been fond of the Boss I did up for Final Fight, and had planned on changing it entirely. I finally sat down and did that, and I would like someone to test this to make sure there are no bugs, and that's it's not too easy or too hard. Could someone please look at this for me?
https://docs.google.com/file/d/0BxFN3CE ... sp=sharingI really like it though, especially the music!
Submit your FIXED level here
- SAJewers
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Re: Submit your FIXED level here
- SAJewers
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- Location: Nova Scotia
Re: Submit your FIXED level here
I made Beach Episode by Holy a tad easier. If we need to replace Shoe Zone, this level should be doable.
https://docs.google.com/file/d/0BxFN3CE ... sp=sharing
https://docs.google.com/file/d/0BxFN3CE ... sp=sharing
- SAJewers
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Re: Submit your FIXED level here
OK, I made those changes you suggested. Should be the same link. If no problems found, I'll put this in the next update.sturgyman wrote:SAJewers wrote:OK, I really haven't been fond of the Boss I did up for Final Fight, and had planned on changing it entirely. I finally sat down and did that, and I would like someone to test this to make sure there are no bugs, and that's it's not too easy or too hard. Could someone please look at this for me?
https://docs.google.com/file/d/0BxFN3CE ... sp=sharingI really like it though, especially the music!
https://docs.google.com/file/d/0BxFN3CE ... sp=sharing
- docopoper
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Re: Submit your FIXED level here
Fixed Timed Jumps on Moving Everything.
https://dl.dropboxusercontent.com/u/490 ... ything.zip
Apparently the blue switch blocks automatically change the direction of all the conveyor belts in a level by default. So I have fixed the graphics to show this.
There are three levels between this level and raocow's last video, so a quick update would be nice.
https://dl.dropboxusercontent.com/u/490 ... ything.zip
Apparently the blue switch blocks automatically change the direction of all the conveyor belts in a level by default. So I have fixed the graphics to show this.
There are three levels between this level and raocow's last video, so a quick update would be nice.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- SAJewers
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Re: Submit your FIXED level here
I'll do this tonight.
EDIT: OK, I lied, I'm gonna do it first thing tomorrow.
EDIT: OK, I lied, I'm gonna do it first thing tomorrow.
Re: Submit your FIXED level here
Slight Tweak of my Level
- SAJewers
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Re: Submit your FIXED level here
Haunted Sky Mansion (updated)
- fixed waterfall inconsistency
- removed some enemies to make it less 'spammy' and a bit easier
- general moving stuff around to make it a bit easer
- removed the carrying of the shell for the springboard thing
- got rid of the end of the stupid cloud that I thought I removed ages ago
- fixed the garden area so the P-switch regenerates, so you don't get trapped, as well as the secret exit which had the same issue
- moved the hint to the secret exit so you can actually see it now
I think that's it?
Pardon me, just fixing up a couple more things, will re-post the link when I'm done!
- fixed waterfall inconsistency
- removed some enemies to make it less 'spammy' and a bit easier
- general moving stuff around to make it a bit easer
- removed the carrying of the shell for the springboard thing
- got rid of the end of the stupid cloud that I thought I removed ages ago
- fixed the garden area so the P-switch regenerates, so you don't get trapped, as well as the secret exit which had the same issue
- moved the hint to the secret exit so you can actually see it now
I think that's it?
Pardon me, just fixing up a couple more things, will re-post the link when I'm done!
Last edited by GlitchedGhost 11 years ago, edited 1 time in total.
He captured!
raocow wrote:last night I had a dream where I finally understood what a 'birb' is, and turns out it's a collyflower
- aterraformer
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Re: Submit your FIXED level here
That part was actually pretty neat. There was a reset provided and the only way you could get stuck is if you jumped without it.GlitchedGhost wrote:removed the carrying of the shell for the springboard
The things that I though needed to be done were only really taking out that first waterfall, that place where I got stuck in the getting fire boot room, the secret exit indication, and getting stuck near the end.
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Re: Submit your FIXED level here
Hey there! Updated FPKF:
-Got rid of the puzzle room
-Moved mid-point
-Made secret exit even easier
-Added some password hints
-Other stuff
Download Here
-Got rid of the puzzle room
-Moved mid-point
-Made secret exit even easier
-Added some password hints
-Other stuff
Download Here
RIP FISH NIPPLE BANNER
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Re: Submit your FIXED level here
I fixed the waterfall, and moved it as well as made it swimmable. I fixed both the secret exit and the regular exit just by making a P-switch generator. Maybe I'll add back in the shell part then?aterraformer wrote:That part was actually pretty neat. There was a reset provided and the only way you could get stuck is if you jumped without it.GlitchedGhost wrote:removed the carrying of the shell for the springboard
The things that I though needed to be done were only really taking out that first waterfall, that place where I got stuck in the getting fire boot room, the secret exit indication, and getting stuck near the end.
Also, may I ask how you got stuck in the fire boot room? I'm not really seeing anything besides possibly throwing the boot into the hole, if that's what you're talking about?
He captured!
raocow wrote:last night I had a dream where I finally understood what a 'birb' is, and turns out it's a collyflower
Re: Submit your FIXED level here
Enter the room, walk to the left of the pipe, and jump.
- aterraformer
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Re: Submit your FIXED level here
Right here:
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Re: Submit your FIXED level here
That's a terrible place to get stuck, jeez.
Haunted Sky Mansion (hopefully the last update)
- re-added the shell-carrying area by slightly popular request
- changed the box so now you don't get stuck in the lava shoe room
- changed the part where raocow got stuck in the video in the beginning before the door to the loop room (actually did it in the last update, forgot to mention it)
- added a generator to the boot in case you need another, just in case
Haunted Sky Mansion (hopefully the last update)
- re-added the shell-carrying area by slightly popular request
- changed the box so now you don't get stuck in the lava shoe room
- changed the part where raocow got stuck in the video in the beginning before the door to the loop room (actually did it in the last update, forgot to mention it)
- added a generator to the boot in case you need another, just in case
He captured!
raocow wrote:last night I had a dream where I finally understood what a 'birb' is, and turns out it's a collyflower
- MrWeirdGuy
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Re: Submit your FIXED level here
This is my signature because I am a boring individual. Yep.
Re: Submit your FIXED level here
Test Chamber M:
Fixed some water stuff
Changed the chains
Fixed a graphic
The .lvl file is the only thing that changed:
https://www.dropbox.com/s/ogzfv82q898mg ... amberM.lvl
And here is the .zip file just incase that is wanted instead:
https://www.dropbox.com/s/3bi8xlshovgr1 ... amberM.zip
Fixed some water stuff
Changed the chains
Fixed a graphic
The .lvl file is the only thing that changed:
https://www.dropbox.com/s/ogzfv82q898mg ... amberM.lvl
And here is the .zip file just incase that is wanted instead:
https://www.dropbox.com/s/3bi8xlshovgr1 ... amberM.zip
Re: Submit your FIXED level here
Tewi Eien Tewi update :
When inserting the level could you please put an Iris block barrier around the door? Requires to be Iris on entering the level.
Also at your own discretion, the Filter system tells the player not to touch the controller while it does its thing, but you could always put a message box next to the level saying to run to the right if things go wrong (Though I have just spent a fairly long time testing the automatic filter with every version of Luigi and with every mount... )
https://www.dropbox.com/s/box69gpqlul5q ... enTewi.rar
If you could add this in before raocow gets to it that would be great, unsure where my level is.. it was 7th according to the wiki, but I know that's changed now.
Also at your own discretion, the Filter system tells the player not to touch the controller while it does its thing, but you could always put a message box next to the level saying to run to the right if things go wrong (Though I have just spent a fairly long time testing the automatic filter with every version of Luigi and with every mount... )
https://www.dropbox.com/s/box69gpqlul5q ... enTewi.rar
If you could add this in before raocow gets to it that would be great, unsure where my level is.. it was 7th according to the wiki, but I know that's changed now.
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Re: Submit your FIXED level here
New sub optimal. Does not patch ASMB's inherent layer problems.
http://www.mediafire.com/?fon36r3tgy0f30a
http://www.mediafire.com/?fon36r3tgy0f30a
Re: Submit your FIXED level here
Updated Switch Palace
Changes:
And maybe some other things I forgot. Here's hoping I submitted this in time to save Froze from that unreasonable frog!
Changes:
- aterraformer
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Re: Submit your FIXED level here
I know this is a little late but that blind jump at the end of Overboiled has been really bugging me. I didn't even notice while playing it over again for my video so here. I redid two sections. One of them I didn't realize a regular run jump would get past it so I made it so the intended method is required and the other takes out the blind spin jump and replaces it with a slightly easier version of what I changed in the other section. Thanks and sorry raocow for not fixing this before!
- BobisOnlyBob
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Re: Submit your FIXED level here
Is that the sideways red piranha spinjump? You mentioned it was "your favourite part of the level" in your playthrough, so I was surprised to see raocow clear it without that in his playthrough.aterraformer wrote:One of them I didn't realize a regular run jump would get past it so I made it so the intended method is required
- aterraformer
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Re: Submit your FIXED level here
haha yes! I don't know the jump height apparently. He did the same thing with the second springboard in Glazed Donut whereas I spent like a solid 2 minutes wrangling a boo. It's too bad I couldn't pull off the original setup in a run with the entire stage behind me.BobisOnlyBob wrote: Is that the sideways red piranha spinjump? You mentioned it was "your favourite part of the level" in your playthrough, so I was surprised to see raocow clear it without that in his playthrough.
- docopoper
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Re: Submit your FIXED level here
here's an update to Revolution. To fix those few missing tiles of 'smoke'.
https://dl.dropboxusercontent.com/u/490 ... lution.lvl
https://dl.dropboxusercontent.com/u/490 ... lution.lvl
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.