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Testing results/issues

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SAJewers
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Re: Testing results/issues

Post by SAJewers »

To be Fair, I don't think anyone knew that Green Boot section was supposed to a "filter", and, yeah, I don't it actually works in practice.

I tried with the Angel flight, and it works, so it's best to keep it as that, unless you want to come up with something else.
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XutaWoo
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Re: Testing results/issues

Post by XutaWoo »

Just the level file so that I wouldn't have to zip the whole thing up again.

Removed the green boot section, the superfluous (yes, there were spiny generators in the first idea version, hence the pits, but they didn't work and I liked how it turned out anyway) spiny generator, and replaced all the blue boot generators with kittykittykitties.
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Re: Testing results/issues

Post by kil3 »

Yeah I never fully beat moonlit castle because the test version was bugged and you started at the green boot room. Based on that video, I'd say the version I played was better. It's just way too long, lacking in focus, and full of dick moves. (I realize the irony in me stating that but i'd say my level is more manageable and not 100% full of dick moves)
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Re: Testing results/issues

Post by Frozelar »

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aterraformer
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Re: Testing results/issues

Post by aterraformer »

whilst I cannot put my finger on it, something seems not right. it appears as though a particular thing is not apparent though I do not know what...
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(I know I complained enough about this situation but please, just give me a title card!)
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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SAJewers
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Re: Testing results/issues

Post by SAJewers »

aterraformer wrote:whilst I cannot put my finger on it, something seems not right. it appears as though a particular thing is not apparent though I do not know what...
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(I know I complained enough about this situation but please, just give me a title card!)
I already fixed that?
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aterraformer
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Re: Testing results/issues

Post by aterraformer »

hmm? I thought I had the newest update...
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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SAJewers
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Re: Testing results/issues

Post by SAJewers »

redownload the update ZIP, and see.
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aterraformer
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Re: Testing results/issues

Post by aterraformer »

Still nothing
I was a few leeks off and wanted to record my levels so I'm using Frozelar's save. I'm not sure how often he updates though. Would that make a difference?
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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Frozelar
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Re: Testing results/issues

Post by Frozelar »

I had 1.08

Also, next video
I'd like to apologize for not keeping up with raocow. I am pretty bad. Also I just played the first postgame level and
it was not fun at all!! Is the rest of the postgame any better? :cry:
kil3
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Re: Testing results/issues

Post by kil3 »

no

What's the first one these days, The Firelands? I liked that level...
Frozelar
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Re: Testing results/issues

Post by Frozelar »

kil3 wrote:no

What's the first one these days, The Firelands? I liked that level...
No, it's the USS something by Septentrion.
The one where you run around in a cage with the chasing koopa and you have to direct it around and it is pretty stupid in my opinion
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Sturg
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Re: Testing results/issues

Post by Sturg »

Yeah that level IMO is way harder than mpdz, at least I died way more times on USS than mpdz.

One thing I would do is somehow make those light blue blocks somehow passable for the player so that they don't crush you all the time/glitch the player up with walls.
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Frozelar
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Re: Testing results/issues

Post by Frozelar »

Yeah I agree with you there. To be completely honest, if that happened I think that level would actually be enjoyable maybe. But whatever.
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SAJewers
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Re: Testing results/issues

Post by SAJewers »

Frozelar wrote:I had 1.08

Also, next video
I'd like to apologize for not keeping up with raocow. I am pretty bad. Also I just played the first postgame level and
it was not fun at all!! Is the rest of the postgame any better? :cry:
Yes. I specifically re-ordered them so they get better.

Also, isn't USS Suboptimal an A2MT level?
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Re: Testing results/issues

Post by cheez8 »

SAJewers wrote:
Frozelar wrote:Also I just played the first postgame level and
it was not fun at all!! Is the rest of the postgame any better? :cry:
Yes. I specifically re-ordered them so they get better.
Mmm... are you sure that's a good idea? Even this late into the game, first impressions can be important. With as much work as it would take to unlock the postgame, I feel like having a better level or two near the onset would be helpful so the player isn't all dismayed and whatnot.

...By which I mean, make the postgame feel like a challenge and a reward right from the start, rather than just a challenge. Setting your worst foot forward is no good!
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I don't really get it but okay
Frozelar
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Re: Testing results/issues

Post by Frozelar »

SAJewers wrote: Yes. I specifically re-ordered them so they get better.
I actually like that you did this because now at least I know that I won't have to suffer TOO much hopefully!

Although yeah cheez does have a pretty good point there. I dunno, I honestly don't really think it matters a whole lot at this point but stuff, you know.
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Re: Testing results/issues

Post by kil3 »

You're gonna suffer a lot. It's just not going to be in such a blatant level also I find deltinus to be harder skill-wise than MDZ.
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Xirix
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Re: Testing results/issues

Post by Xirix »

I've just retooled my filtering system fairly significantly, I have tested it myself.. but out of paranoia I need to make sure it works.

https://www.dropbox.com/s/box69gpqlul5q ... enTewi.rar

It's in section 4 and it's all automatic, please use Luigi only when testing. It removes the boot and yoshi (just for the level) and forces you to be only mushroomed by the end.
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Re: Testing results/issues

Post by Sturg »

Hey, can we have someone with a controller test the 'Talkhaus Abode' level?

After seeing the issues of vines seen in Test Chamber M, I want to make sure that there's nothing wrong with the 'vine gimmick' seen in it.
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SAJewers
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Re: Testing results/issues

Post by SAJewers »

I did the level with a controller, I think it was ok.
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Re: Testing results/issues

Post by aterraformer »

Can someone also confirm that I'm the only one not seeing my title card for Overboiled and tell me what update was the exact one that did this? I thought I downloaded everyone...

I WANT TO RECORD MY LEVELS DARNIT
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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SAJewers
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Re: Testing results/issues

Post by SAJewers »

I guess it's not fixed. Done (again).
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SAJewers
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Re: Testing results/issues

Post by SAJewers »

Just went back through the Avatars, level. How are you supposed to get through the Dance section>?

EDIT: NVM I think figured it out. What's the intended way though? Do I need to hit the Blue Switch?
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aterraformer
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Re: Testing results/issues

Post by aterraformer »

Thank you (again)!
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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