Testing results/issues
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
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- Location: Nova Scotia
Re: Testing results/issues
To be Fair, I don't think anyone knew that Green Boot section was supposed to a "filter", and, yeah, I don't it actually works in practice.
I tried with the Angel flight, and it works, so it's best to keep it as that, unless you want to come up with something else.
I tried with the Angel flight, and it works, so it's best to keep it as that, unless you want to come up with something else.
Re: Testing results/issues
Just the level file so that I wouldn't have to zip the whole thing up again.
Removed the green boot section, the superfluous (yes, there were spiny generators in the first idea version, hence the pits, but they didn't work and I liked how it turned out anyway) spiny generator, and replaced all the blue boot generators with kittykittykitties.
Removed the green boot section, the superfluous (yes, there were spiny generators in the first idea version, hence the pits, but they didn't work and I liked how it turned out anyway) spiny generator, and replaced all the blue boot generators with kittykittykitties.
Re: Testing results/issues
Yeah I never fully beat moonlit castle because the test version was bugged and you started at the green boot room. Based on that video, I'd say the version I played was better. It's just way too long, lacking in focus, and full of dick moves. (I realize the irony in me stating that but i'd say my level is more manageable and not 100% full of dick moves)
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: Testing results/issues
whilst I cannot put my finger on it, something seems not right. it appears as though a particular thing is not apparent though I do not know what...
(I know I complained enough about this situation but please, just give me a title card!)
(I know I complained enough about this situation but please, just give me a title card!)
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
- Joined: 11 years ago
- Location: Nova Scotia
Re: Testing results/issues
I already fixed that?aterraformer wrote:whilst I cannot put my finger on it, something seems not right. it appears as though a particular thing is not apparent though I do not know what...
(I know I complained enough about this situation but please, just give me a title card!)
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: Testing results/issues
hmm? I thought I had the newest update...
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
- Joined: 11 years ago
- Location: Nova Scotia
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: Testing results/issues
Still nothing
Re: Testing results/issues
I had 1.08
Also, next video
I'd like to apologize for not keeping up with raocow. I am pretty bad. Also I just played the first postgame level and
Also, next video
I'd like to apologize for not keeping up with raocow. I am pretty bad. Also I just played the first postgame level and
Re: Testing results/issues
no
What's the first one these days, The Firelands? I liked that level...
What's the first one these days, The Firelands? I liked that level...
Re: Testing results/issues
No, it's the USS something by Septentrion.kil3 wrote:no
What's the first one these days, The Firelands? I liked that level...
- Sturg
- Gets his freak on with VGM
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Re: Testing results/issues
Yeah that level IMO is way harder than mpdz, at least I died way more times on USS than mpdz.
One thing I would do is somehow make those light blue blocks somehow passable for the player so that they don't crush you all the time/glitch the player up with walls.
One thing I would do is somehow make those light blue blocks somehow passable for the player so that they don't crush you all the time/glitch the player up with walls.
RIP FISH NIPPLE BANNER
Re: Testing results/issues
Yeah I agree with you there. To be completely honest, if that happened I think that level would actually be enjoyable maybe. But whatever.
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
- Joined: 11 years ago
- Location: Nova Scotia
Re: Testing results/issues
Yes. I specifically re-ordered them so they get better.Frozelar wrote:I had 1.08
Also, next video
I'd like to apologize for not keeping up with raocow. I am pretty bad. Also I just played the first postgame level and
Also, isn't USS Suboptimal an A2MT level?
Re: Testing results/issues
Mmm... are you sure that's a good idea? Even this late into the game, first impressions can be important. With as much work as it would take to unlock the postgame, I feel like having a better level or two near the onset would be helpful so the player isn't all dismayed and whatnot.SAJewers wrote:Yes. I specifically re-ordered them so they get better.Frozelar wrote:Also I just played the first postgame level and
...By which I mean, make the postgame feel like a challenge and a reward right from the start, rather than just a challenge. Setting your worst foot forward is no good!
Re: Testing results/issues
I actually like that you did this because now at least I know that I won't have to suffer TOO much hopefully!SAJewers wrote: Yes. I specifically re-ordered them so they get better.
Although yeah cheez does have a pretty good point there. I dunno, I honestly don't really think it matters a whole lot at this point but stuff, you know.
Re: Testing results/issues
You're gonna suffer a lot. It's just not going to be in such a blatant level also I find deltinus to be harder skill-wise than MDZ.
Re: Testing results/issues
I've just retooled my filtering system fairly significantly, I have tested it myself.. but out of paranoia I need to make sure it works.
https://www.dropbox.com/s/box69gpqlul5q ... enTewi.rar
It's in section 4 and it's all automatic, please use Luigi only when testing. It removes the boot and yoshi (just for the level) and forces you to be only mushroomed by the end.
https://www.dropbox.com/s/box69gpqlul5q ... enTewi.rar
It's in section 4 and it's all automatic, please use Luigi only when testing. It removes the boot and yoshi (just for the level) and forces you to be only mushroomed by the end.
- Sturg
- Gets his freak on with VGM
- Posts: 709
- Joined: 13 years ago
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Re: Testing results/issues
Hey, can we have someone with a controller test the 'Talkhaus Abode' level?
After seeing the issues of vines seen in Test Chamber M, I want to make sure that there's nothing wrong with the 'vine gimmick' seen in it.
After seeing the issues of vines seen in Test Chamber M, I want to make sure that there's nothing wrong with the 'vine gimmick' seen in it.
RIP FISH NIPPLE BANNER
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
- Joined: 11 years ago
- Location: Nova Scotia
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: Testing results/issues
Can someone also confirm that I'm the only one not seeing my title card for Overboiled and tell me what update was the exact one that did this? I thought I downloaded everyone...
I WANT TO RECORD MY LEVELS DARNIT
I WANT TO RECORD MY LEVELS DARNIT
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
- Joined: 11 years ago
- Location: Nova Scotia
- SAJewers
- ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
- Posts: 4200
- Joined: 11 years ago
- Location: Nova Scotia
Re: Testing results/issues
Just went back through the Avatars, level. How are you supposed to get through the Dance section>?
EDIT: NVM I think figured it out. What's the intended way though? Do I need to hit the Blue Switch?
EDIT: NVM I think figured it out. What's the intended way though? Do I need to hit the Blue Switch?
- aterraformer
- Posts: 330
- Joined: 12 years ago
- Location: The Astral
Re: Testing results/issues
Thank you (again)!