Testing results/issues
- pholtos
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Re: Testing results/issues
Ah that works. Two questions:
Does having that break the flow of the level?
Two... why an axe? XD
Does having that break the flow of the level?
Two... why an axe? XD
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
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The 500 char limit is evil. :P
- SAJewers
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Re: Testing results/issues
It was a lot easier, especially with filtering Yoshi. I'll make it invisible.Pholtos wrote:Ah that works. Two questions:
Does having that break the flow of the level?
Two... why an axe? XD
Re: Testing results/issues
This video is taking a long time to process...
Tunnel and Frozen Phony Key Factory
I'm aware sturgyman updated the level, but I didn't have the update at the time I made the video. So anything I mention that's already been fixed just ignore I guess.
Seriously though, how do you get the password?!
Tunnel and Frozen Phony Key Factory
I'm aware sturgyman updated the level, but I didn't have the update at the time I made the video. So anything I mention that's already been fixed just ignore I guess.
Seriously though, how do you get the password?!
Re: Testing results/issues
Key factory is one of the hardest levels due to length and... hardth. You might just be able to pull off the entire game.
Re: Testing results/issues
I did move the starting point though.... Hooray for being bad at videogameskil3 wrote:Key factory is one of the hardest levels due to length and... hardth. You might just be able to pull off the entire game.
That's good news to hear nonetheless though
Maybe after I finish the testing I will replay all the levels that I moved the starting point on legit or something, that would make me feel less bad
- Sturg
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Re: Testing results/issues
The password is much harder to get, as you really have no idea where it is.
Answer:
I haven't watched the video yet, so yeah.
Answer:
RIP FISH NIPPLE BANNER
Re: Testing results/issues
There's like a million layers and events in that level. I guess that's somehow causing you lag.
- docopoper
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Re: Testing results/issues
Yeah, I've known about those bugs for ages. I have no idea how to fix them though.cheez8 wrote:Timed Jumps On Moving Everything
I don't know why the conveyor belts change direction, it doesn't make any sense to me since I didn't (as far as I know) make any event change their direction. The graphics don't change for them due to the fact that I didn't know how to add more frames to an animation when I was creating this level (it was my first) - so I made the conveyors invisible and overlayed a background with a slower animation on them.
As for the yellow blocks - yeah, not much I can do about that to be honest. It's more just to do with glitchy game mechanics.
Are you 100% sure it was the switch that changed the conveyors' direction? That would certainly help me in finding the problem.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
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I made a game called Utter Confusion! Play it! :D
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<- Go team Yeah Doctor Shemp.!
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I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- pholtos
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Re: Testing results/issues
All right. Still don't know if it'll break the flow or not, it doesn't take to long from what I had seen.SAJewers wrote:It was a lot easier, especially with filtering Yoshi. I'll make it invisible.
Will this be in before the next update I hope?
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
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The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Re: Testing results/issues
I'm... 90% sure. One way or another, it doesn't seem to happen until I've either hit the switch at the top of the shaft and took the midpoint or respawned and hit the blue block to exit the midpoint pod. I can't imagine it's just because I took the midpoint though, so it's probably the switch.docopoper wrote:Are you 100% sure it was the switch that changed the conveyors' direction? That would certainly help me in finding the problem.
Sorry for not checking to see if these have been brought up before!
- SAJewers
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Re: Testing results/issues
I'll give it a few days for docopopper to fix Timed Jumps if needed.Pholtos wrote:All right. Still don't know if it'll break the flow or not, it doesn't take to long from what I had seen.SAJewers wrote:It was a lot easier, especially with filtering Yoshi. I'll make it invisible.
Will this be in before the next update I hope?
- docopoper
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Re: Testing results/issues
I'll try to fix the level as soon as I can, but all my assignment for this semester are due this week. I'll do it if I find time.
I really wish I could fix those gears. :/ I find it interesting that so far I haven't been given a single bug report that I didn't know about in advance (unless you count people pressing up on the sign in Life Lift too much). I did way too much playtesting for my own levels, and they still ended up buggy since I made all of them technically advanced.
I really wish I could fix those gears. :/ I find it interesting that so far I haven't been given a single bug report that I didn't know about in advance (unless you count people pressing up on the sign in Life Lift too much). I did way too much playtesting for my own levels, and they still ended up buggy since I made all of them technically advanced.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- yogui
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Re: Testing results/issues
So this is the thread where we report glitches and so?
Cause I'm at the final level and the final boss need some fix.
Cause I'm at the final level and the final boss need some fix.
[enable_hats][/enable_hats]
- SAJewers
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Re: Testing results/issues
The screen animation was to fix other bugs with getting stuck. The firing thing I I'll see what I can do.
EDIT: OK, I've changed the screen animation slightly which should fix that issue, and he should stop firing sooner.
EDIT: OK, I've changed the screen animation slightly which should fix that issue, and he should stop firing sooner.
Re: Testing results/issues
Ahh, I knew I was forgetting something! In raocow's library level, there's a gap in the floor in the midpoint room where you can fall and die. It's next to the right wall. This doesn't feel like it was meant to be there at all, especially with the coin block above it, so that should probably be sealed up.
Re: Testing results/issues
I remember that. thought it was just raocow being raocow
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Re: Testing results/issues
I guess if this is the right place to put it and it's not already known, World 1's pipe to the hub is broken.
- raocow
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Re: Testing results/issues
I am aware of the one fake floor block in the librairy, I thought it was funny so I kept it in.
the chillaxest of dragons
- pholtos
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Re: Testing results/issues
Hey SA I thought you were going to make the axe invisible. XD
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
- SAJewers
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Re: Testing results/issues
Looks like I forgot doing other things.Pholtos wrote:Hey SA I thought you were going to make the axe invisible. XD
Re: Testing results/issues
I've just looked at the tweaked Tewi Eien Tewi..