THE DEADLINE!
THE DEADLINE!
Hey there peeps
Considering we're past 50% of levels concluded, I've decided to define a deadline for submitting FINISHED levels.
that deadline is the 31st of January
Please note that, under no circumstance, we will accept finished levels after this date, even if it was deep into development and/or almost done.
If your level only needs a review or a small touch before that date, submit it anyway, and we will accept it, as long it fits the guidelines correctly, so pay close attention to that.
After that date, we will gather the finished dev kit, with all replaced graphics, and add all levels to the HUB, accordingly with the world distribution decided by then.
If everything goes accordingly, the game should be released in february.
Any questions, feel free to PM me, or post on this thread.
Considering we're past 50% of levels concluded, I've decided to define a deadline for submitting FINISHED levels.
that deadline is the 31st of January
Please note that, under no circumstance, we will accept finished levels after this date, even if it was deep into development and/or almost done.
If your level only needs a review or a small touch before that date, submit it anyway, and we will accept it, as long it fits the guidelines correctly, so pay close attention to that.
After that date, we will gather the finished dev kit, with all replaced graphics, and add all levels to the HUB, accordingly with the world distribution decided by then.
If everything goes accordingly, the game should be released in february.
Any questions, feel free to PM me, or post on this thread.
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Re: THE DEADLINE!
Releasing in the first week of February seems too soon. We should have at least a month to playtest the game itself and make small changes here and there.
Re: THE DEADLINE!
that's why I said it "should" be released, not that it is going to be released.Kashkabald wrote:Releasing in the first week of February seems too soon. We should have at least a month to playtest the game itself and make small changes here and there.
one week is way more than we need to playtest every single level, and if any fixes are required, they should be minor and not take too much time
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- docopoper
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Re: THE DEADLINE!
One week to playtest over 100 levels, and build a hub based on their difficulty? Good luck.
can't honestly see somebody playing through 100 levels in a week.
can't honestly see somebody playing through 100 levels in a week.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
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I made a game called Utter Confusion! Play it! :D
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I made a game called Utter Confusion! Play it! :D
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Re: THE DEADLINE!
Well you've never met me. I could be a hundred in a day if given enough time.
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Re: THE DEADLINE!
Yeah, uh, just making it a final final deadline isn't perhaps the best idea, nor is the amount of time given afterwards really enough.
Perhaps a check during some time to see if we have a good estimated difficulty balance? We don't want to end up with a bunch of late game levels and barely any early game, I'd imagine. Granted, I'm not entirely sure if raocow himself would mind that, but aren't we releasing it to the public as well, ala ASMT?
Perhaps a check during some time to see if we have a good estimated difficulty balance? We don't want to end up with a bunch of late game levels and barely any early game, I'd imagine. Granted, I'm not entirely sure if raocow himself would mind that, but aren't we releasing it to the public as well, ala ASMT?
- docopoper
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Re: THE DEADLINE!
Should the testers have to beat the levels? Or should they just go on first impressions. Because if it's just first impressions - then I could see them getting through them all. (if they have a lot of time)
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
Re: THE DEADLINE!
Considering we currently have all of two people (myself included) doing graphics and spritework, I certainly hope we aren't expecting to finish absolutely everything by early February. Levels are understandable, but Demo's spritesheet isn't even finished.
Re: THE DEADLINE!
the 2nd and 3rd parts will be done previously. we are already making the world distribution on the wiki, and the HUB is already being builddocopoper wrote:One week to playtest over 100 levels, and build a hub based on their difficulty? Good luck.
can't honestly see somebody playing through 100 levels in a week.
the only thing that can delay the game more is the sprite work, as cadwyn says, but considering the rate they're coming out, I honestly expect everything to be done by then.
anyway, I'll change the wording on the original post anyway, saying first week of february may be a stretch, indeed.
about playtesting, it will simply be a "public beta" here on the talkhaus. the whole game will be available to download and people will report broken stuff on a thread, simple as that.
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- docopoper
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Re: THE DEADLINE!
Ok, if we take it that each level would take 14 minutes to complete. (Which is probably a pretty generous average).
And 14.3 levels have to be completed a day.
That works out to 3 hours and 20 minutes of solid level playing per day. And that's given my - what I think is generous - estimate (especially given some of the levels in this pack).
Committing that much time every day for a week is a great way to burn yourself out.
EDIT:
I thought we were going to get one person to play through all the levels and re-rate their difficulty.
And 14.3 levels have to be completed a day.
That works out to 3 hours and 20 minutes of solid level playing per day. And that's given my - what I think is generous - estimate (especially given some of the levels in this pack).
Committing that much time every day for a week is a great way to burn yourself out.
EDIT:
I thought we were going to get one person to play through all the levels and re-rate their difficulty.
Last edited by docopoper 11 years ago, edited 1 time in total.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
- pholtos
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Re: THE DEADLINE!
Do you by chance mean the 31st? Sorry I'm a bit picky like that.shaman666 wrote:that deadline is the 31th of January
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Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Re: THE DEADLINE!
friggin english language and it's little thingiesPholtos wrote:Do you by chance mean the 31st? Sorry I'm a bit picky like that.shaman666 wrote:that deadline is the 31th of January
fixed
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- Chari Tsuki
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Re: THE DEADLINE!
I can test every level in a few days. I mean really it's not that hard.
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Re: THE DEADLINE!
That'll give me plenty of time to finish my A2MT level and create a couple levels for this project. I really want to partake in this but A2MT has to be my top priority, we are so close to getting all the levels done! :D
Re: THE DEADLINE!
I'll take that as a vote of confidence. :) But yeah, it's just this is my first time working on a project like this, so I have no concept of what the time frames can be like. Guess I'll be learning as we go.shaman666 wrote:the only thing that can delay the game more is the sprite work, as cadwyn says, but considering the rate they're coming out, I honestly expect everything to be done by then.
But man, I still have 1 (huge) level to finalize, plus 3 more to submit and 1 of those hasn't even been started yet. Looks like I got my work cut out, but given what's been accomplished in just 1 month I'd say the time frame given is reasonable.
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Re: THE DEADLINE!
I had a feeling. Of course with the internet I can never tell a person's primary language.shaman666 wrote: friggin english language and it's little thingies
fixed
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
- raocow
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Re: THE DEADLINE!
If you are working on a thing and the deadline flies past, there's probably going to be a sequel (that we will get illusions of grandeur about that will lead to development hell)
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Re: THE DEADLINE!
A2MBXT? YES!
ASMBXT Download (For those who would like to re-live the good old days!): http://www.mediafire.com/download/h1d39idk4gdf3wi
Re: THE DEADLINE!
YES, a multi-planar overworld, 150 levels, respriting EVERY tile and sprite, all characters selectable in all levels, a cutscene for the beginning, every world and end, all custom music and sound, and a plug at every fan game community from Talkhaus to Valve MUAHAHAHA!raocow wrote:If you are working on a thing and the deadline flies past, there's probably going to be a sequel (that we will get illusions of grandeur about that will lead to development hell)
... woah, getting ahead of ourselves there.
Re: THE DEADLINE!
The scary part is that half of those sound plausible.Cadwyn wrote:YES, a multi-planar overworld, 150 levels, respriting EVERY tile and sprite, all characters selectable in all levels, a cutscene for the beginning, every world and end, all custom music and sound, and a plug at every fan game community from Talkhaus to Valve MUAHAHAHA!raocow wrote:If you are working on a thing and the deadline flies past, there's probably going to be a sequel (that we will get illusions of grandeur about that will lead to development hell)
... woah, getting ahead of ourselves there.
Re: THE DEADLINE!
my excuse is that the deadline I imposed first as the 30th, so right after realizing January had a 31st, I only changed the 0 to 1.Pholtos wrote: I had a feeling. Of course with the internet I can never tell a person's primary language.
and yeah, my first language is portuguese
not while I'm taking care of stuff haha. I'm a preacher for agile development, and simplicity will always reign superior to fancy stuffraocow wrote:If you are working on a thing and the deadline flies past, there's probably going to be a sequel (that we will get illusions of grandeur about that will lead to development hell)
I assure a2mbxt will never suffer the same fate as a2mt
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Re: THE DEADLINE!
Imagine doing 'Waterfall' method for a project like this? Would break apart within weeks if not days.shaman666 wrote:not while I'm taking care of stuff haha. I'm a preacher for agile development, and simplicity will always reign superior to fancy stuffraocow wrote:If you are working on a thing and the deadline flies past, there's probably going to be a sequel (that we will get illusions of grandeur about that will lead to development hell)
I assure a2mbxt will never suffer the same fate as a2mt
fart.
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Re: THE DEADLINE!
Then when that is almost done, we'll decide to make a hack in a different engine for reasons. Maybe SMB3 next time..Or Yoshi's Island if we're crazy.raocow wrote:If you are working on a thing and the deadline flies past, there's probably going to be a sequel (that we will get illusions of grandeur about that will lead to development hell)
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