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[ARCHIVED] Submit your finished levels here

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kil3
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Re: Submit your finished levels here

Post by kil3 »

Fixing quite a large bug in my level.

http://www.gamearchaeology.com/KIL-LUNATOWER.ZIP
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yoshicookiezeus
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Re: Submit your finished levels here

Post by yoshicookiezeus »

Ascend

Made a couple of minor changes from the last version (made the very end of the level slightly easier and fixed the springboards), but nothing that should require a re-review.
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aterraformer
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Re: Submit your finished levels here

Post by aterraformer »

Would it be too much to ask at this stage it to request someone (could be myself) to change my key/keyhole exit just to an extra star so nobody has to schlep through Glazed Donut Dungeon twice? I made it not knowing how the hub/map would work and also not knowing that it was possible. Thanks.
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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shaman
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Re: Submit your finished levels here

Post by shaman »

aterraformer wrote:Would it be too much to ask at this stage it to request someone (could be myself) to change my key/keyhole exit just to an extra star so nobody has to schlep through Glazed Donut Dungeon twice? I made it not knowing how the hub/map would work and also not knowing that it was possible. Thanks.
you can change it and submit it again before the deadline (which is 31st)
is this videogames?
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aterraformer
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Re: Submit your finished levels here

Post by aterraformer »

Okay, thank you!

Glazed Donut Dungeon FINAL
raocow wrote:the plan is to wait for Jump to be released and then replacing the graphics without telling anyone involved with Jump.
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darkychao
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Re: Submit your finished levels here

Post by darkychao »

Shemp and I decided that we might as well claim Darkychao&DoctorShemp-FrickinMeta as finished even because it doesn't look like anyone will review it.
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Jolpengammler
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Re: Submit your finished levels here

Post by Jolpengammler »

Oh man I want to change a thing in my castle level (I have time until the 31st, right?)
I just got the idea to change the boom boom at the end of my postgame castle thing into a key boss graphic. So he kind of has to fight the keyboss! (If that guy doesnt appear somewhere else in this game..
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darkychao
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Re: Submit your finished levels here

Post by darkychao »

Jolpengammler wrote:Oh man I want to change a thing in my castle level (I have time until the 31st, right?)
I just got the idea to change the boom boom at the end of my postgame castle thing into a key boss graphic. So he kind of has to fight the keyboss! (If that guy doesnt appear somewhere else in this game..
keyboss is in the final fight level, the last nonpost-game level.
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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Jolpengammler
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Re: Submit your finished levels here

Post by Jolpengammler »

This is a kind of unnecessary spoiler thing, but Awwwwwwwww I had a good idea, but someone else was faster (and probably did it even better) Well ok :D Still awesome that this guy is in the game :D
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SAJewers
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Re: Submit your finished levels here

Post by SAJewers »

I bet if we look back far enough, we might be able to find something else you could use instead of the key boss.
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darkychao
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Re: Submit your finished levels here

Post by darkychao »

you could use something from nezumiman
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Check out my TF2 community workshop stuff:
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Blivsey
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Re: Submit your finished levels here

Post by Blivsey »

Parco di Potassio

I don't even remember if I already uploaded this, but I changed it around regardless and am uploading/updating it now!
convenient noise thread for stress-relief purposes
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SAJewers
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Re: Submit your finished levels here

Post by SAJewers »

Repackaging Charlie's Revenge as the Yoshi Muncher Graphic kinda ruined a joke I had in this level, so I had to place the original potato muncher graphic in here. http://sdrv.ms/10MwdKI


EDIT: Just an FYI Blivsey, but the music isn't the right place, you might want to fix that.
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Mata Hari
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Re: Submit your finished levels here

Post by Mata Hari »

Using the Yunchers isn't mandatory, is it??
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SAJewers
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Re: Submit your finished levels here

Post by SAJewers »

My understanding is that'll be part of the main graphics game.
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shaman
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Re: Submit your finished levels here

Post by shaman »

dr_kraid wrote:Using the Yunchers isn't mandatory, is it??
it will be the default muncher graphic, so if you want for some reason the vanilla munchers, you'll have to package them into your level
is this videogames?
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Mata Hari
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Re: Submit your finished levels here

Post by Mata Hari »

Oh, well, since that's the case I've updated It's a Wonderful Demo. But it's still the same URL on the wiki so don't go rushing to change it or anything.
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cheez8
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Re: Submit your finished levels here

Post by cheez8 »

Everything Switch Palace, "finished" version

Well, I was told that nobody would be reviewing levels anymore by this point, so I ought to just place it here even if it hasn't been reviewed yet!


On a side note, I have no idea where this would fall difficulty-wise, since it seems hard to me but I'm also pretty bad at other levels I've played from this project.
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I don't really get it but okay
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Willhart
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Re: Submit your finished levels here

Post by Willhart »

Then it was finished.
Four of a Kind

Edit: fixed spawning
Edit: and some cutoff
Last edited by Willhart 11 years ago, edited 2 times in total.
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Mata Hari
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Re: Submit your finished levels here

Post by Mata Hari »

I made a really, really minor update to IaWD, but that's gonna be it. It doesn't make a difference if you redownload it or not, I'm just OCD as all hell.
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Ignoritus
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Re: Submit your finished levels here

Post by Ignoritus »

May I once again request a review of the updated Edge of the Universe in the Post Levels Here thread? Only two slots left in the world where I think it fits, so I'd kind of like to hurry up and get it reviewed.
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SAJewers
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Re: Submit your finished levels here

Post by SAJewers »

Ignoritus wrote:May I once again request a review of the updated Edge of the Universe in the Post Levels Here thread? Only two slots left in the world where I think it fits, so I'd kind of like to hurry up and get it reviewed.
I took a look at it earlier, and it seems ok. midpoint felt lopsided, though that may just be the boss felt long. good enough to put in, so place it in now.

if you want a more thorough review, i don't think you're gona get one right now, as we're all waiting for the levels to be finalizd, so we can go into testing.
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adamwcz
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Re: Submit your finished levels here

Post by adamwcz »

Level Complete!

Level Name: Test Chamber M

Download Link: https://www.dropbox.com/s/3bi8xlshovgr1 ... amberM.zip

It is based off of Valve's Portal games setting, but many years after.

-Three exits
-One Midpoint

The normal exit is very midgame, but the two secret exits would be kind of early-endgame or mid-endgame, I think. I spent so many hours working on it that my view on the difficulty might be skewed anyways.
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SAJewers
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Re: Submit your finished levels here

Post by SAJewers »

adamwcz wrote:Level Complete!

Level Name: Test Chamber M

Download Link: https://www.dropbox.com/s/3bi8xlshovgr1 ... amberM.zip

It is based off of Valve's Portal games setting, but many years after.

-Three exits
-One Midpoint

The normal exit is very midgame, but the two secret exits would be kind of early-endgame or mid-endgame, I think. I spent so many hours working on it that my view on the difficulty might be skewed anyways.
Unless we move levels around, or someone plays through your level and makes a decision, it'll probably have to be world 6 or 8. what do you think works best?
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adamwcz
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Re: Submit your finished levels here

Post by adamwcz »

SAJewers wrote:
Unless we move levels around, or someone plays through your level and makes a decision, it'll probably have to be world 6 or 8. what do you think works best?
I would say 8 works best if it was up to me, because the level can be kind of long. But I can't say for sure that that's the correct choice. I would prefer somebody else play through it for another opinion, but I am ok with saying 8!
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