an SMBX collaboration hack!
Willhart
Stalker, Doxxer, and Sexual Harasser
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by Willhart » 11 years ago
Done
The big goomba won't work on the graphics folder since it has more frames than the original.
Add it to the episode folder instead.
Edit: I forgot to add a text file for npc-71. Fixed.
Willhart
Stalker, Doxxer, and Sexual Harasser
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by Willhart » 11 years ago
shaman
Posts: 6 Joined: 14 years ago
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by shaman » 11 years ago
dr_kraid wrote: Just remindin' people that you have to copy regraphics to the 'AXMT Dev Episode' folder as well as the 'graphics' folder!
that's only for editing
the final version of the game will only have graphics in the graphics folder
is this videogames?
Mata Hari
Posts: 2523 Joined: 14 years ago
https://matahari.talkhaus.com/
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by Mata Hari » 11 years ago
Currently the 'ADE' graphics trump the 'graphics' graphics when you're playing the actual game. For some reason.
I know because when I was trying to fix the animated Ice 'Flower' it took me about a thousand years to realize that was going on.
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218 Joined: 12 years ago
Location: Nova Scotia
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by SAJewers » 11 years ago
dr_kraid wrote: Currently the 'ADE' graphics trump the 'graphics' graphics when you're playing the actual game. For some reason.
I know because when I was trying to fix the animated Ice 'Flower' it took me about a thousand years to realize that was going on.
Yes, but If you don't have them there in the first place, then that won't happen. The only side effect is that the graphics won't show up correctly in the editor.
SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
Posts: 4218 Joined: 12 years ago
Location: Nova Scotia
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by SAJewers » 11 years ago
dr_kraid wrote: I made some replacement Dry Bones graphics before realizing that I had no reason to ever actually use them. They're not the best, but I figure someone might get some use out of 'em.
I went back throught the thread and noticed this. Since we don't have a Dry Bones replacement yet, would anyone object to using this?
raocow
the death of the incredible huge
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Location: maybe the Wizards are the most complex, and the sales guys are up their daily
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by raocow » 11 years ago
It's actually pretty nice! Makes a lot of more sense than the weird glue monster from asmt, too.
Mata Hari
Posts: 2523 Joined: 14 years ago
https://matahari.talkhaus.com/
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by Mata Hari » 11 years ago
I would because I actually edited it to give it some shading on its fleshlord effigy.
They might need some more shading in general, I'm a complete noob at sprite art.
Attachments
effect-97.gif (1.98 KiB) Viewed 6599 times
npc-189.gif (2.98 KiB) Viewed 6599 times
Mata Hari
Posts: 2523 Joined: 14 years ago
https://matahari.talkhaus.com/
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by Mata Hari » 11 years ago
Anyway you gotta put me in the credits for making Graphics/Artwork because I just did! Also I guess technically it counts as Character/Enemy Design but who cares, it's one enemy out of like bajillions. Also I did the Ice Flower.
darkychao
Posts: 0 Joined: 13 years ago
Location: When you sleep there's a lesson you must learn: not for the lesson today, mate.
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by darkychao » 11 years ago
I've done some fixes for all the small characters, so no more jittering/stray pixels.
Attachments
all-1 fixes.zip
(70.36 KiB) Downloaded 79 times
MrWeirdGuy
Posts: 0 Joined: 15 years ago
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by MrWeirdGuy » 11 years ago
This is my signature because I am a boring individual. Yep.
Willhart
Stalker, Doxxer, and Sexual Harasser
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by Willhart » 11 years ago
kil3
Posts: 0 Joined: 13 years ago
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by kil3 » 11 years ago
First or second one both equally awesome
raocow
the death of the incredible huge
Posts: 4090 Joined: 15 years ago
Location: maybe the Wizards are the most complex, and the sales guys are up their daily
https://raocow.talkhaus.com/
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by raocow » 11 years ago
If there are several ones, maybe we could use them in different levels?
swirlybomb
a bomb that is swirly
Posts: 65 Joined: 12 years ago
First name: Swirlus Bomberton
Location: The Canadas
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by swirlybomb » 11 years ago
They're beautiful.
anonymousbl00dlust wrote: All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.
MrWeirdGuy
Posts: 0 Joined: 15 years ago
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by MrWeirdGuy » 11 years ago
raocow wrote: If there are several ones, maybe we could use them in different levels?
Well yeah, that's perfectly reasonable. But we should also decide on a proper default one, just so we don't have any vanilla Big Boos.
EDIT: Just made three new faces. I'll admit, I'm having way too much fun with this.
This is my signature because I am a boring individual. Yep.
Cadwyn
Posts: 0 Joined: 11 years ago
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by Cadwyn » 11 years ago
Willhart's gives me uncontrollable giggles every time I see it, so I vote that one!
kil3
Posts: 0 Joined: 13 years ago
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by kil3 » 11 years ago
Seriously put them all in at random. I'm just regretting there's no big boo in my level.
Frozelar
Retired Screamer
Posts: 5 Joined: 12 years ago
Location: The Place You Wish You Were
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by Frozelar » 11 years ago
kil3 wrote: Seriously put them all in at random.
I agree. I love all the big boo faces I've seen so far!
kil3 wrote: I'm just regretting there's no big boo in my level.
... I am starting to do this as well now.