ASMBXT - Graphics

an SMBX collaboration hack!
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Re: ASMBXT - Graphics

Post by docopoper »

I just noticed that the cat planet image is directly visible on the wiki. Given the spoiler nature of it, it should probably be removed or hidden somehow.
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Re: ASMBXT - Graphics

Post by Cadwyn »

docopoper wrote:
I just noticed that the cat planet image is directly visible on the wiki. Given the spoiler nature of it, it should probably be removed or hidden somehow.
Added another photo, which pushed it out of the preview window. Crisis averted. :)
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Re: ASMBXT - Graphics

Post by Mata Hari »

Kood has a graphics glitch in that his feet don't touch the ground in Tanooki form.

I also feel like Iris needs a more interesting raccoon form than just the tail + ears, but since I'm not making any of the graphics beggars can't be choosers?
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Re: ASMBXT - Graphics

Post by Mata Hari »

I actually had the idea of making her hair and dress grey, so that she looks more like a raccoon. This also had the advantage of being super-easy for me to do!

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Re: ASMBXT - Graphics

Post by SAJewers »

Are any other graphics being made, such as raocow Coins or shyguys replacements?
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Re: ASMBXT - Graphics

Post by Willhart »

dr_kraid wrote:
I actually had the idea of making her hair and dress grey, so that she looks more like a raccoon. This also had the advantage of being super-easy for me to do!

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That's super good looking.

Edit: Also a quick replacement for the dragon coin.
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Re: ASMBXT - Graphics

Post by Mata Hari »

Gaze also upon my
Ice Flower replacement

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Re: ASMBXT - Graphics

Post by shaman »

dr_kraid wrote:Gaze also upon my
Ice Flower replacement

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HAHAHA that's amazing
is this videogames?
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Re: ASMBXT - Graphics

Post by Cadwyn »

Excellent Ice Flower, instantly recognizable from the Fire version yet works conceptually!

I'm working on fixing Kood's sprites for a final release.
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Re: ASMBXT - Graphics

Post by Mata Hari »

It strikes me that Raccoon Iris loses her ears in certain poses- when going through pipes and up vines, for example. I don't know if I'm good enough at sprite work to actually fix that though...

Also 'Tanooki' Iris's 'Statue' form doesn't do enough to distinguish itself graphically.
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Re: ASMBXT - Graphics

Post by Mata Hari »

Check it, it is possible to make parts of sprites transparent!
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Re: ASMBXT - Graphics

Post by darkychao »

dr_kraid wrote:It strikes me that Raccoon Iris loses her ears in certain poses- when going through pipes and up vines, for example. I don't know if I'm good enough at sprite work to actually fix that though...

Also 'Tanooki' Iris's 'Statue' form doesn't do enough to distinguish itself graphically.
there, fix't
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Re: ASMBXT - Graphics

Post by SAJewers »

Cadwyn wrote:Excellent Ice Flower, instantly recognizable from the Fire version yet works conceptually!

I'm working on fixing Kood's sprites for a final release.
Will that be done today? I'm waiting on this before releasing an update to the devkit.
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Re: ASMBXT - Graphics

Post by Mata Hari »

darkychao wrote:there, fix't
Whoa, that effect you used for 'Tanooki' Iris is... pretty neat! I didn't know it was possible to use masks in that way.

Anyway, what I wonder is whether people prefer darkychao's original Raccoon Iris or my own edited version. I'm down with either.
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Re: ASMBXT - Graphics

Post by shaman »

tanooki iris's sheet is transparent when swimming. it's a neat effect, but it's a little weird when you "land" or swing the "tail" and suddenly she's opaque at those moments
is this videogames?
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Re: ASMBXT - Graphics

Post by kil3 »

Good job whoever made sheath.
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Re: ASMBXT - Graphics

Post by Cadwyn »

SAJewers wrote:Will that be done today? I'm waiting on this before releasing an update to the devkit.
I should be able to get it out by 8pm EST.
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Re: ASMBXT - Graphics

Post by SAJewers »

Perfect. One those are done, I'll put up a new version of the devkit.
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Re: ASMBXT - Graphics

Post by Mata Hari »

Because I have the patience of... something with very little patience, I made Greyscale Fully-Eared Raccoon Iris anyway, for those who prefer it.

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Re: ASMBXT - Graphics

Post by SAJewers »

Which one do you guys want me to use in the devkit?
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Re: ASMBXT - Graphics

Post by Mata Hari »

Weel, the reason I made my version in the first place was because I really like how Demo's leafed-up form is clearly based on the SMW cape, but with its own unique twist. I felt like Iris's Raccoon form ought to do something similar, and to be brutally honest greying it up was about the only thing I could do with my limited resources/competence. IRL raccoons are grey, right? I like it, but mostly because I did it. darkychao still did the legwork obv.
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Re: ASMBXT - Graphics

Post by Cadwyn »

Updated the dropbox for Kood! I fixed a few bugs in his other sheets, so it's best to just replace the full set to make sure all the changes take effect.
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Re: ASMBXT - Graphics

Post by Mata Hari »

The animated Ice Flower in SAJewer's dev kit was kind of funny-lookin', and the mask was broken. So enjoy my fixed versions I guess? http://i.imgur.com/stQgCy1.gif http://i.imgur.com/X7KB7M5.gif
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Re: ASMBXT - Graphics

Post by darkychao »

graphics fix for demo and raocow
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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Re: ASMBXT - Graphics

Post by SAJewers »

Were the SMB3 Large Koopa/Goomba done? If not, here's a start: viewtopic.php?p=101979#p101979
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