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ASMBXT - Graphics

an SMBX collaboration hack!
darkychao
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Re: ASMBXT - Graphics

Post by darkychao »

okay, i need some help here, some of the player sprites still have some problems, if anyone can go in and either make notes or fixes to any of the player sprites it would be a huge help. Don't worry about Sheath or any of the small sprites, I've already gone in and fixed up all of those.
GFX test level.zip
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here is a level you can use to test the graphics, use the blocks as markers.
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Kashkabald
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Re: ASMBXT - Graphics

Post by Kashkabald »

Does anyone have the ASMBXT logo? Preferably laid out horizontally, for the site.
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Re: ASMBXT - Graphics

Post by Mata Hari »

darkychao wrote:okay, i need some help here, some of the player sprites still have some problems, if anyone can go in and either make notes or fixes to any of the player sprites it would be a huge help. Don't worry about Sheath or any of the small sprites, I've already gone in and fixed up all of those.
GFX test level.zip
here is a level you can use to test the graphics, use the blocks as markers.
As 'Hammer' Kood, facing right and throwing/producing bombs (X or S on the keyboard) makes the Dreaded Black Dash appear underneath him.
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Re: ASMBXT - Graphics

Post by Sturg »

Are we replacing the Musical Note block with Tofu Man?
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Re: ASMBXT - Graphics

Post by Mata Hari »

Raccooncow does not wiggle his tail when slow-jumpin'!

e: Nor does his Tanooki form and neither do Kood's two tailed forms
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Re: ASMBXT - Graphics

Post by darkychao »

dr_kraid wrote:Raccooncow does not wiggle his tail when slow-jumpin'!

e: Nor does his Tanooki form and neither do Kood's two tailed forms
i don't think that toad or peach have those animations at all.
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SAJewers
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Re: ASMBXT - Graphics

Post by SAJewers »

darkychao wrote:
dr_kraid wrote:Raccooncow does not wiggle his tail when slow-jumpin'!

e: Nor does his Tanooki form and neither do Kood's two tailed forms
i don't think that toad or peach have those animations at all.
Nope, he doesn't.
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Re: ASMBXT - Graphics

Post by Mata Hari »

A strange oversight. But the Hammer Kood thing still applies I guess.
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Re: ASMBXT - Graphics

Post by darkychao »

dr_kraid wrote:A strange oversight. But the Hammer Kood thing still applies I guess.
especially when toad has unused yoshi animations...
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Re: ASMBXT - Graphics

Post by MrWeirdGuy »

Big Boo update - Completed graphics for all 6 that I previously posted. They still need to be put into actual spritesheets, but I'm lazy. If someone could help out with that, much appreciated.
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Re: ASMBXT - Graphics

Post by darkychao »

That ghost just looks too much like another character to not make this.
snakeboo.png
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MrWeirdGuy
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Re: ASMBXT - Graphics

Post by MrWeirdGuy »

Oh god XD
Totally not what I was thinking when I made that Boo (was actually kinda based off a character from a Japanese show called The Hero Yoshihiko), but I think Snake Boo is too damn good to not use.
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Re: ASMBXT - Graphics

Post by Mata Hari »

looks more like a neckbeard Snake cosplayer... which is apropos I guess
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SAJewers
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Re: ASMBXT - Graphics

Post by SAJewers »

What levels use the Big Boo and don't have graphics swaps yet? Give me a list, and I'll throw some of these in.
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Re: ASMBXT - Graphics

Post by raocow »

If it helps any all three of my levels use at least one instance of a generic big boo.
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Re: ASMBXT - Graphics

Post by swirlybomb »

All of those Big Boos are fantastic. I just kinda hope there are enough levels for them.
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Re: ASMBXT - Graphics

Post by SAJewers »

Went through all the levels, these use the Big Boo and didn't already have a replacement:

Mountian Scale\
Tank Assualt
Haunted Sky Mansion
Forest Ghost House
All raocow's Levels
Sunken Despair
Case of Uncertain House

I put in replacements based on submissions in the last page, and ended up using them all.
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Re: ASMBXT - Graphics

Post by docopoper »

Pebble's Peaks doesn't have a replacement either.
Can you give it the snake boo for me? Since you already have all the levels there. (unless you want me to do it for some reason)
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Re: ASMBXT - Graphics

Post by SAJewers »

Done. Any others I missed?
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MrWeirdGuy
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Re: ASMBXT - Graphics

Post by MrWeirdGuy »

There's a Big Boo in The Firelands that could use a replacement.
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darkychao
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Re: ASMBXT - Graphics

Post by darkychao »

i didn't really like how the box looked in the one i did so i redid it
snakeboo.png
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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Re: ASMBXT - Graphics

Post by Sturg »

I can put a random Big Boo in the Avatar level if you want to place any other big boo replacements.

Also does anyone have the graphics for Tofu Man?
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darkychao
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Re: ASMBXT - Graphics

Post by darkychao »

Okay, here's the finished graphics for Iris and raocow.
iris and raocow.zip
(404.02 KiB) Downloaded 190 times
It got a lot easier after I found out that you could press F12 to screen shot.
I could do demo and kood if you guys want me to.
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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darkychao
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Re: ASMBXT - Graphics

Post by darkychao »

Okay, done with another one of the sprite sheets.
mario.zip
(237.24 KiB) Downloaded 93 times
I know I said I'd have both Kood and Demo done like 8 hours ago, but I fell asleep rather than working on them... so here's half of what I said I'd do!
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
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If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
darkychao
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Re: ASMBXT - Graphics

Post by darkychao »

okay, I'm done with kood, so everything is done.
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peach.zip
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BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Check out my TF2 community workshop stuff:
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If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
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