syobon action8flight wrote:What game is this level referencing. I played it before. I just don't know its name.darkychao wrote:I guess I might repost this here
I've been working on a level for the potential A2MBXT, it's mostly done, but when I turn it to "no turnback" mode the events mess up, in that when the SMB1 axes either despawn or have their layers hidden they act as if they died, does any one have a solution to this.
Here is the level if anyone was wondering.
Darkychao - The Action of Syo & Bon.zip
This level spawned from a my mapping project of that game.