[ARCHIVED] ASMBXT: Post Levels Here
[ARCHIVED] ASMBXT: Post Levels Here
You've finished your level?
Good job! Please post it here to avoid getting it lost in the other thread.
Only post levels here! Discussion goes in the level review thread!
Good job! Please post it here to avoid getting it lost in the other thread.
Only post levels here! Discussion goes in the level review thread!
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Re: ASMBXT Post Levels Here
Ok, here's a quick level I did to get used to the engine called "Oh, No! It's Lakitu!". I do kind of like it though and it could work as a finished level.
http://www42.zippyshare.com/v/3285903/file.html
To play it, extract the rar to ...\ASMBXT\main game\worlds\AXMT Dev Episode
Then open it up in the Level Editor and test it.
It's got a working checkpoint, one SMB3 Power Star as the level exit, 5 Yoshi Coins and one hidden 1-up. I've beaten it with Mario & Luigi. I've noticed from playing through that you can cheese parts of it with Toad & Peach as their ability to throw fireballs straight up can take out Lakitu more easily, although there's only some parts of the level where they'll be able to reach him. And it's balanced for Peach because she can't spin jump on spinies. Also played through it a bit with Link and it should be beatable with him too. Obviously I'll go back and change any part of it if it's incompatible with any level design rule we may come up with.
Any suggestions for improvements would be greatly appreciated.
http://www42.zippyshare.com/v/3285903/file.html
To play it, extract the rar to ...\ASMBXT\main game\worlds\AXMT Dev Episode
Then open it up in the Level Editor and test it.
It's got a working checkpoint, one SMB3 Power Star as the level exit, 5 Yoshi Coins and one hidden 1-up. I've beaten it with Mario & Luigi. I've noticed from playing through that you can cheese parts of it with Toad & Peach as their ability to throw fireballs straight up can take out Lakitu more easily, although there's only some parts of the level where they'll be able to reach him. And it's balanced for Peach because she can't spin jump on spinies. Also played through it a bit with Link and it should be beatable with him too. Obviously I'll go back and change any part of it if it's incompatible with any level design rule we may come up with.
Any suggestions for improvements would be greatly appreciated.
Re: ASMBXT Post Levels Here
Uh, Where's The Floor?
Two exits, Dragon Coins, and a hidden 1-up. Beaten with the bros, and overall seems mid-gamish but I'm not sure.
It's a forest-type level that's pretty infested with pirahna plants, but if you aren't blinding rushing forward you'll probably not have to worry about most of 'em. Heck, some of them don't come out fast enough if you rush, so there's that, too.
Two exits, Dragon Coins, and a hidden 1-up. Beaten with the bros, and overall seems mid-gamish but I'm not sure.
It's a forest-type level that's pretty infested with pirahna plants, but if you aren't blinding rushing forward you'll probably not have to worry about most of 'em. Heck, some of them don't come out fast enough if you rush, so there's that, too.
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Re: ASMBXT Post Levels Here
Hi.
So here's a very early draft of a thing.
It's a bit all over the place at this point. There are some bits that I'm not happy with, and others that I'm thinking of just scrapping, but I figured I should get some feedback before taking it any further.
Also, I chucked in a placeholder overworld so you don't have to play it from the editor I guess?
So here's a very early draft of a thing.
It's a bit all over the place at this point. There are some bits that I'm not happy with, and others that I'm thinking of just scrapping, but I figured I should get some feedback before taking it any further.
Also, I chucked in a placeholder overworld so you don't have to play it from the editor I guess?
- Jolpengammler
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Re: ASMBXT Post Levels Here
Oh Shoot! They shoot!
I made a level! It is about shooting and stuff.
It's pretty difficult, so endgame or sth.
Just try it out and tell me what I have to improve!
I made a level! It is about shooting and stuff.
It's pretty difficult, so endgame or sth.
Just try it out and tell me what I have to improve!
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
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Re: ASMBXT Post Levels Here
http://www.mediafire.com/?72a9iplqpk3nzby
Here is my level. It has 2 stars. I guess I'd consider it mid-gamish. Of course, comments/criticisms very much appreciated. Enjoy!
Here is my level. It has 2 stars. I guess I'd consider it mid-gamish. Of course, comments/criticisms very much appreciated. Enjoy!
Re: ASMBXT: Post Levels Here
This is my first time designing a level and therefore, it might not be so great. I'm sorry if it seems like it's trying to be dark and edgy, that sorta happened by accident... I thought it turned out ok though, and I would like some criticism!
EDIT: I changed the dialogue to be not so dumb. Also, changed the endings to be power stars.
http://www.mediafire.com/?xdumjazyqg1x5u9
EDIT: I changed the dialogue to be not so dumb. Also, changed the endings to be power stars.
http://www.mediafire.com/?xdumjazyqg1x5u9
Last edited by ParuParu 11 years ago, edited 1 time in total.
Re: ASMBXT: Post Levels Here
Here's my level. It's pretty straightforward, probably about World 1 difficulty, contains five Dragon Coins and one star. I'm sure there's plenty to improve, so have at it.
- Jolpengammler
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Re: ASMBXT: Post Levels Here
Here is an updated version of my level:
Version 1.1 of Oh shoot! They shoot!
Version 1.1 of Oh shoot! They shoot!
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
- Jolpengammler
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Re: ASMBXT: Post Levels Here
Where is my sanity?
The second level I made for this.
The difficulty is pretty high. I don't know where it should belong, so it's up to you guys..
EDIT: This is a newer version, please forget the old one, where I misplaced the starting point, the old version was just a test thing.
The second level I made for this.
The difficulty is pretty high. I don't know where it should belong, so it's up to you guys..
EDIT: This is a newer version, please forget the old one, where I misplaced the starting point, the old version was just a test thing.
Last edited by Jolpengammler 11 years ago, edited 1 time in total.
"Ban all the facial hair from life." ~ Horikawa Otane, 2014
"i always run up and down the stairs because i want to die" ~Isocitration, 2016
Re: ASMBXT: Post Levels Here
Have a rough WIP level, hope I didn't screw up the zipping or anything, didn't see a "this is how to submit levels guys!!" post:
https://dl.dropbox.com/u/2536778/raocow ... vacave.rar
Would love feedback, especially curious about the level's length. Should I finish it? (Music is from here by Captain-Jamesman, edited to loop properly)
btw Dropbox is a very nice file hosting service, imo much better and less annoying than many of the file hosting sites I see being used
https://dl.dropbox.com/u/2536778/raocow ... vacave.rar
Would love feedback, especially curious about the level's length. Should I finish it? (Music is from here by Captain-Jamesman, edited to loop properly)
btw Dropbox is a very nice file hosting service, imo much better and less annoying than many of the file hosting sites I see being used
Re: ASMBXT: Post Levels Here
I made another level. It's called "Restless Night". It looks relatively difficult but the abundance of powerups makes it more user friendly.
EDIT: Added the 5 durgun coins.
http://www.mediafire.com/?lia1dxwxud99wv6
EDIT: Added the 5 durgun coins.
http://www.mediafire.com/?lia1dxwxud99wv6
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Re: ASMBXT: Post Levels Here
Slight revision of the level I posted the other day.
Changes:
Other Notes:
So yeah, let me know what you think.
Changes:
Re: ASMBXT: Post Levels Here
Here's a concept level I've worked on in the past that I can adapt for this project. castleattack-old.zip (has some custom music files for the moment.)
This is only part of a level right now, about making your way through an assortment of enemies before reaching the castle itself (which isn't implemented yet in this version, so far it's about the journey), which is submerged deep underground.
Depending on how long the level itself becomes I could stand to make the Castle level itself its own stage.
This is only part of a level right now, about making your way through an assortment of enemies before reaching the castle itself (which isn't implemented yet in this version, so far it's about the journey), which is submerged deep underground.
Depending on how long the level itself becomes I could stand to make the Castle level itself its own stage.
- pholtos
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Re: ASMBXT: Post Levels Here
I... am a terrible level designer... more of a player than a maker. Gave making a try... made this level.
Give it a try and tell me what you think.
http://www.mediafire.com/?o61yk6jvzy8zgdz
Edit: Outdated. Version 2 is below.
Give it a try and tell me what you think.
http://www.mediafire.com/?o61yk6jvzy8zgdz
Edit: Outdated. Version 2 is below.
Last edited by pholtos 11 years ago, edited 1 time in total.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
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Re: ASMBXT: Post Levels Here
Level update.
Re: ASMBXT: Post Levels Here
Here's the first of a few levels I'm crafting
Cloud Nine:
http://www.mediafire.com/?w2bwwndfikfd8oi
It's all in place so far, 2 exits, 5 dragon coins, 1P and 2P spawns... I hope there aren't any problems, but if there is, please let me know on the review thread!
Cloud Nine:
http://www.mediafire.com/?w2bwwndfikfd8oi
Last edited by shaman 11 years ago, edited 2 times in total.
is this videogames?
Re: ASMBXT: Post Levels Here
So! Here's this thing.
Underbelly:
http://www.mediafire.com/?qw5y4w4xo39eri1
EDIT: Fixed it up for the smb3 star reqs, fixed a crazy issue thing
Underbelly:
http://www.mediafire.com/?qw5y4w4xo39eri1
Last edited by Holy 11 years ago, edited 1 time in total.
Re: ASMBXT: Post Levels Here
I made a level, but I have no idea what to name it or anything. It's an ice themed level in which I abuse SMBX's crazy shell physics and etc. There are 5 dragon coins, and one exit.
http://www.mediafire.com/?994ii5zfn2zcim6
EDIT: I know the music doesn't loop, but it's mainly a filler because I can't find or make anything that does loop.
http://www.mediafire.com/?994ii5zfn2zcim6
EDIT: I know the music doesn't loop, but it's mainly a filler because I can't find or make anything that does loop.
- pholtos
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Re: ASMBXT: Post Levels Here
Here's version 2 of my level. 2nd half had a major overhaul.
http://www.mediafire.com/?7ldem4hbnk3m1hc
Edit: Someone tell me if there's anything I can improve on this. I may leave it as is but I might update it one more time. Need some feedback.
http://www.mediafire.com/?7ldem4hbnk3m1hc
Edit: Someone tell me if there's anything I can improve on this. I may leave it as is but I might update it one more time. Need some feedback.
Last edited by pholtos 11 years ago, edited 1 time in total.
Host and Organizer of the Rando Pokemon Tournaments. Completed: I, II, III, IV, V
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
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Re: ASMBXT: Post Levels Here
Here's my level: Timed Jumps on Moving Everything.
https://dl.dropbox.com/u/49070895/Timed ... ything.zip
It's a single segment compact Tick Tock Clock themed level that focuses on precision platforming on moving things. I don't know where to rank the level since I don't know the overall difficulty of the 'hack'.
The level has 3 stars. 2 of the stars are exits. The level has Fire Flowers and Leaves.
https://dl.dropbox.com/u/49070895/Timed ... ything.zip
It's a single segment compact Tick Tock Clock themed level that focuses on precision platforming on moving things. I don't know where to rank the level since I don't know the overall difficulty of the 'hack'.
The level has 3 stars. 2 of the stars are exits. The level has Fire Flowers and Leaves.
The first thing I would do with infinite power would be to make myself a cave where I could look at my shadow forever.
<- Go team Yeah Doctor Shemp.!
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I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
<- Go team Yeah Doctor Shemp.!
<- That's everyone being nice to me. ^^
I made a game called Utter Confusion! Play it! :D
It's a lot of fun and has been incredibly popular at every indie game dev party I've brought it to.
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Re: ASMBXT: Post Levels Here
http://www.mediafire.com/?0bvq4yuz5e5dh5w
Alright, here's my level, named Stormy Ascent, loosely based on the (unused) Crash Bandicoot level of the same name.
Keep in mind it's still a rough sketch and a beta: the rain effect is noticeably buggy at times and I think these are engine limitations, I might have to switch to having a rainy background, who knows.
I aimed this level to be more of an end-game level, but I think it might be a smidge too easy for it. Waiting on feedback to improve it.
Alright, here's my level, named Stormy Ascent, loosely based on the (unused) Crash Bandicoot level of the same name.
Keep in mind it's still a rough sketch and a beta: the rain effect is noticeably buggy at times and I think these are engine limitations, I might have to switch to having a rainy background, who knows.
I aimed this level to be more of an end-game level, but I think it might be a smidge too easy for it. Waiting on feedback to improve it.
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Re: ASMBXT: Post Levels Here
1-1 remakes are such a cliche!