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ASMBXT - Sounds & Music

an SMBX collaboration hack!
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Octagon
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Re: ASMBXT - Sounds & Music

Post by Octagon »

Sounds a lot like Copy Kitty. It could clash with the 16-bit sound effects, but with all the relatively modern music and stuff it shouldn't matter. I like this - it's catchy, cheerful, and gives you a clear sense of accomplishment.
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SAJewers
ASMBXT Level Wrangler/A2XT Project Coordinator /AAT Level Designer
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Re: ASMBXT - Sounds & Music

Post by SAJewers »

That actually might work as a replacement for either the SMB3 card clear or the SMB3 Boomboom clear jingles.
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SAJewers
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Re: ASMBXT - Sounds & Music

Post by SAJewers »

OK, bumping this for A2MBXT.

Apparently, the sounds/default music for SMBX were done up by Redigit himself using ZSNES and audacity (insert some rant about how zsnes is terribad), and because of that, the music quality is crap. See this post by valtteri on his forum:
Redigit has confirmed that most of the music tracks and sounds in SMBX were recorded with Audacity from the SNES emulator called ZSNES. ZSNES screws up all the sounds with fast intonations. Because of this, the sounds that SMBX plays when Mario grows or shrinks, fires, jumps out of Kuribo's shoe, when an NPC fires, when Blargg yells etc. sound bad. Well, I re-recorded all the screwed up sounds and bad quality songs with another SNES emulator, SNES9x, which has a much better sound quality, and it ended up so good that I'm now permanently using these. It sounds much more like the original Super NES. So I decided to share these.

ZSNES is also the reason why people think SMB1 SNES, SMB2 SNES, SMB3 SNES and SMW have different sound effects. ZSNES leaves out random notes when playing the sound effects in these games (and in all the other SNES games, too) making them sound different. The truth is that all these four games use the exact same sound files. ZSNES is an okay emulator, but it has a shit sound quality. Not everyone cares about this, though.

1.0.0

I decided to start to use version numbers for the pack. For this update, I have lowered the volume of all the sounds and music tracks to the same level. They now play about as loud as the original SMBX sounds and music, so they no longer hurt your ears nor do the sounds cover the music. I also updated the sm-cry and sm-explosion sounds. I discovered that the original SMBX sound was actually made by a Metroid in Super Metroid, not Mother Brain. So I recorded the actual scream that Mother Brain makes when she dies. As for the explosion sound, I had mistakenly recorded the sound that the giant Metroid does when it falls. This is why it was a bit shorter than the sound that SMBX originally used. I have now fixed that by recording the sound that Mother Brain (phase 2) makes when she falls.
As well, we have the ability to change the default music/sounds. For the most part, the music was left untouched from what Talking Time did, while for sounds, we changed only a couple things. We should probably put in better, higher quality music. I've pulled up a few things, but I want to leave this open for discussion.

Here's what Talking Time Changed for music (not counting Overworld Music):
  • Mario64 Main theme
  • Mario RPG Bower
  • SMB3 Boss
  • SMB3 Sky
  • SMG2-FG
  • SMG Star Reactor
  • SMW Ghost House
  • SMW Sky
  • SSBB Metaknight
Sounds we changed:
  • SMW Goal
  • Statue Fireballs
  • Player Grow
  • Coin
  • Got Star
  • Player Died
  • The Loading chime (do.mp3)
I went and looked for a few replacements, and came up with this. Any other suggestions?
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raocow
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Re: ASMBXT - Sounds & Music

Post by raocow »

wait, we can change the 'default' musics? Huh!
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SAJewers
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Re: ASMBXT - Sounds & Music

Post by SAJewers »

Yes, it was one of the reasons Talking Time Forums used a modified engine.
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