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ASMBXT Dev Kit *UPDATE*

an SMBX collaboration hack!
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SAJewers
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

OK, here's Update 0.92. Includes the new Launcher, level updates, a short Intro in the HUB (requested by Docopopper), and you can now enter the credits after beating the main game.

Download Update

When the main package is uploaded, this will be a link.
Last edited by SAJewers 11 years ago, edited 1 time in total.
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Mata Hari
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Re: ASMBXT Dev Kit *UPDATE*

Post by Mata Hari »

The warps are messed up in that intro sequence brah
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

dr_kraid wrote:The warps are messed up in that intro sequence brah
If you mean the warp up in the intro sequence, that's intentional.
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Re: ASMBXT Dev Kit *UPDATE*

Post by Kashkabald »

Uh, where is the main package? Now that I have the rare chance to livestream...
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Re: ASMBXT Dev Kit *UPDATE*

Post by Mata Hari »

Weeeeeeell, the event causes the PC to duck, which is the exact opposite of what you want, and the exit warp spits you out into the ground. Which is kind of funny because you can slide backwards to the door, but...
Last edited by Mata Hari 11 years ago, edited 2 times in total.
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

I'ts uploading right now. If you can't wait, just download 0.91 a few posts up, then get update 0.92.
dr_kraid wrote:Weeeeeeell, the event causes the PC to duck, which is the exact opposite of what you want, and the exit warp spits you out into the ground. Which is kind of funny because you can slide backwards to the door, but...
the Duck/Kneeldown is intended before you go through the pipe. If there's a slide issue after the warp then I'll just move the warp up slightly.
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Re: ASMBXT Dev Kit *UPDATE*

Post by Mata Hari »

I don't understand why the kneel was intended, though. You can't know you have to hit up to warp unless you chance upon it.
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Re: ASMBXT Dev Kit *UPDATE*

Post by Kashkabald »

SAJewers wrote:I'ts uploading right now. If you can't wait, just download 0.91 a few posts up, then get update 0.92.
The 0.90 full package link is gone, the updates won't do much.

I guess I'll wait a bit and hope I'll still be here
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

dr_kraid wrote:I don't understand why the kneel was intended, though. You can't know you have to hit up to warp unless you chance upon it.
It should be automatic, you don't need to hit up as an event hits up for you.
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Re: ASMBXT Dev Kit *UPDATE*

Post by Mata Hari »

No, I figured out what the problem was, which is that it's way too easy to end up beyond the entrance warps, especially if you're playing as Iris. So you'd prolly want to install a wall there so you don't end up going too far.

Apart from that, I'm not really a fan of the fact there are two hearts, and the fact they actually drop from the sky instead of starting on the platform.
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

The hearts are in the air because I goofed. I'll fix that next time. There's 2 because of 2 players.
Kashkabald wrote:
SAJewers wrote:I'ts uploading right now. If you can't wait, just download 0.91 a few posts up, then get update 0.92.
The 0.90 full package link is gone, the updates won't do much.

I guess I'll wait a bit and hope I'll still be here
Derp, broken link. Try this.
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

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Re: ASMBXT Dev Kit *UPDATE*

Post by docopoper »

I updated the save to only have 150 stars. It turns out that the game crashes if you have an obscene number of stars and collect another.

https://dl.dropbox.com/u/49070895/Docop ... /save3.sav
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

OK, here's 0.9.5, with updated levels, updated HUB (no more intro sequence), the new Overbearing Potato Farm Level, and a new dungeon-win.mp3, after discussion with docopopper. This doesn't include darkychao's intro thing, because I forgot :|.

If all goes well, then tomorrow night or wednesday morning this game will be released.

Update!
Full Package
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

Ok, here's 0.96, updated levels, new exe.

All that's left, unless someone finds new bugs, is the 2 cutscenes and an updated avatars level.

Update

Full package
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Re: ASMBXT Dev Kit *UPDATE*

Post by Mata Hari »

Sturgyman hasn't actually visited this forum for a couple of days so I would suggest that unless someone else is sorting out the avatar level it won't have been updated before the ~hard deadline~

Mind you it shouldn't be a problem because the whole point is that it's at the end so we can at least release it as an update before the R-man plays it.
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

dr_kraid wrote:Sturgyman hasn't actually visited this forum for a couple of days so I would suggest that unless someone else is sorting out the avatar level it won't have been updated before the ~hard deadline~

Mind you it shouldn't be a problem because the whole point is that it's at the end so we can at least release it as an update before the R-man plays it.
I sent him a PM, see if he responds.
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Re: ASMBXT Dev Kit *UPDATE*

Post by Mata Hari »

That's not going to do you much good when his 'last visited' time was two days ago, is the point :P
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Re: ASMBXT Dev Kit *UPDATE*

Post by Sturg »

Even though it says I haven't visited for two days now doesn't mean I log into my account every time I come on the forums.

Avatar level about finished, I'm just hoping Shaman won't have npc errors with this one.
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Re: ASMBXT Dev Kit *UPDATE*

Post by shaman »

sturgyman wrote:Avatar level about finished, I'm just hoping Shaman won't have npc errors with this one.
me too!
is this videogames?
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

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Re: ASMBXT Dev Kit *UPDATE*

Post by shaman »

I'm creating a new thread for this
is this videogames?
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Re: ASMBXT Dev Kit *UPDATE*

Post by Mata Hari »

Sorry, the file you have requested does not exist.

Make sure that you have the correct URL and that the owner of the file hasn't deleted it.
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Re: ASMBXT Dev Kit *UPDATE*

Post by SAJewers »

Here's a reupload: Link

Everyone redownload.
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Re: ASMBXT Dev Kit *UPDATE*

Post by docopoper »

Are you going to make a final update to fix my and aterraformer's levels?
And make the grass more fitting for a final release?
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