Oh. Actually now that I think about it I did have some background programs open. So ignore what I said.kil3 wrote:That's weird. It shouldn't actually do anything or run any code, as I understand it, until you die. At that point it throws an exception which the death counter catches, and then it just increments its counter and returns to the original code, all transparently.
ASMBXT Dev Kit *UPDATE*
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Re: ASMBXT Dev Kit *UPDATE*
Re: ASMBXT Dev Kit *UPDATE*
Ok cool. Since raocow will have extra CPU strain from recording, I don't think he needs more external strain from the death counter...
- SAJewers
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Re: ASMBXT Dev Kit *UPDATE*
Another Devkit update, just in case I'm not around this weekend due to a storm:
Updates to Life Lift, Revolution, It's a Wonderful Demo, Misery Down, Final Fight, and Technical Difficulties.
Demo/Toad Graphic Updates
Added in missing raocow Boomerang Graphic
Updates to Life Lift, Revolution, It's a Wonderful Demo, Misery Down, Final Fight, and Technical Difficulties.
Demo/Toad Graphic Updates
Added in missing raocow Boomerang Graphic
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Re: ASMBXT Dev Kit *UPDATE*
hhttps://docs.google.com/file/d/0BxFN3CEio8_eM1R0SjU5MWNzZXM/edit?usp=sharingSAJewers wrote:Code: Select all
[size=150][center][url=hhttps://docs.google.com/file/d/0BxFN3CEio8_eM1R0SjU5MWNzZXM/edit?usp=sharing]Download from Google Drive![/url][/center][/size]
hhttps://docs.google.com/
hhttps://
hh
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Crust Crusher Crafty Cutter PinheadThread
If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
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Re: ASMBXT Dev Kit *UPDATE*
the link for the dev kit (the 400mb~ file) is down, it seems: http://gdurl.com/YT8f/download
is this videogames?
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Re: ASMBXT Dev Kit *UPDATE*
main download HAS everything pakagedraekuul wrote:So the Dev Kit got deleted from my dropbox.
Can someone package up the current everything so that I've got a current version to work with?
Check out my TF2 community workshop stuff:BeatBoxingBoo wrote:a medley is just, like, a mixture of medics
Crust Crusher Crafty Cutter PinheadThread
If I didn't like anybody who had a different opinion than me on something I like I wouldn't have any friends.-Bwarch
Re: ASMBXT Dev Kit *UPDATE*
When organizing the dev kit, try putting the graphics in the graphics folder instead of the world folder. We're going to replace everything default anyway, so there's no harm in that. The world folder must only contain levels and individual folders for those levels. As it stands, it's kind of a mess that I wanted to avoid by making all those rules
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Re: ASMBXT Dev Kit *UPDATE*
They're in both the graphics and the world folders because that was the way it was originally packaged, all the replaced NPCs were placed in both folders.
Re: ASMBXT Dev Kit *UPDATE*
Which is obviously redundant. Keep it in the graphics folder, and it's all okSAJewers wrote:They're in both the graphics and the world folders because that was the way it was originally packaged, all the replaced NPCs were placed in both folders.
is this videogames?
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Re: ASMBXT Dev Kit *UPDATE*
I went and looked, and according to this, the reason for graphics in the level episode folder is because it's the only way for the custom graphics to show up in the level editor menus. I guess that isn't something we really need to worry about, so I'll just remove them. Maybe someone can edit the hardcoded graphics to fix that.shaman wrote:Which is obviously redundant. Keep it in the graphics folder, and it's all okSAJewers wrote:They're in both the graphics and the world folders because that was the way it was originally packaged, all the replaced NPCs were placed in both folders.
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Re: ASMBXT Dev Kit *UPDATE*
Hey SA, I don't think all the levels that were updated were added were they? For example my level tunnel hasn't been updated yet.
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Dealer of the Pokermon Discord Tourneys.
I do LPs, check them out if you'd like.
Currently playing:
The 500 char limit is evil. :P
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Re: ASMBXT Dev Kit *UPDATE*
I had downloaded this, but I didn't add it to the update archive, oh well. It'll be in next time.Pholtos wrote:Hey SA, I don't think all the levels that were updated were added were they? For example my level tunnel hasn't been updated yet.
Re: ASMBXT Dev Kit *UPDATE*
Freakin' Meta in world 1 crashes on me with the latest update. (It didn't in the previous ones). It gives me the runtime error whatever number every time. (Same message as that level that kept crashing in Tower of Biased)
Not sure if you've changed anything related to that level in the last update but if you did, something is up. It sucks because it's one of my favorites of World 1.
Not sure if you've changed anything related to that level in the last update but if you did, something is up. It sucks because it's one of my favorites of World 1.
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Re: ASMBXT Dev Kit *UPDATE*
Here's an update to the devkit, with the new updated levels, plus the hubworld sections now wrap around.
Download Update
Download Full Devkit
Download Update
Download Full Devkit
Re: ASMBXT Dev Kit *UPDATE*
this full devkit contains all previous updates?SAJewers wrote:Here's an update to the devkit, with the new updated levels, plus the hubworld sections now wrap around.
Download Update
Download Full Devkit
is this videogames?
- SAJewers
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Re: ASMBXT Dev Kit *UPDATE*
Yes. Everytime I make an update, I reupload the devkit with the changes.shaman wrote:this full devkit contains all previous updates?SAJewers wrote:Here's an update to the devkit, with the new updated levels, plus the hubworld sections now wrap around.
Download Update
Download Full Devkit
Re: ASMBXT Dev Kit *UPDATE*
8flight wrote:SAJewers on the next dev kit update can you order the gimmick levels according to the difficulty. You can find it on the wiki: http://asmbxt.wikia.com/wiki/World
is this videogames?
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Re: ASMBXT Dev Kit *UPDATE*
shaman wrote:8flight wrote:SAJewers on the next dev kit update can you order the gimmick levels according to the difficulty. You can find it on the wiki: http://asmbxt.wikia.com/wiki/World
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Re: ASMBXT Dev Kit *UPDATE*
anonymousbl00dlust wrote:All the obstacles in my level can be beaten on the players first attempt without any 'future predicting'.