Yes, it's super-hard, but so what? I say if they have 130 out of 133 stars, players have absolutely proven they either are good enough or persistent enough to tackle the postgame. I wouldn't want the requirement to be lower than 130, but just because there may be one or two levels that a player has trouble beating doesn't mean they should be locked out of an entire world for it.AUS wrote:I say keep the post game how it is. Locked away for those who beat the game 100%.
I mean, it's ridiculously hard right? They should be able to 100% the game if they're going to be able to even beat the post game.
Again, take me as an example. Because of the graphics used for walls in Frozen Phony Key Factory, I can't stand to play that level for more than 30 minutes at a time, and even then it's distracting and headache-inducing enough that I find it hard to focus on the stage by the time I'm halfway through the second room (out of at least six rooms, and they get LONG.) I have not managed to reach either exit yet, simply because I don't enjoy dealing with throbbing headaches. Should I have my access to the special world denied for a reason like that? I don't think so.
It's just a tiny bit of leeway for if players have a level that won't load, or didn't manage to find a zebraspace door, or find a level's graphics physically painful, or have unusual amounts of trouble on any level for some reason that they may or may not be able to control. If they have 130 stars, they're just as prepared for the postgame as they would be with 133.