What about an invisible paratroopa set to friendly and on chase mode, with an insanely fast speed? It might stay on top of the player, but I haven't tried it and don't know much about the paratroopa chase AI, so who knows!cheez8 wrote:I have to wonder, it it at all possible to make a layer attached to the player character, the same way other levels have layers attached to rotodiscs and firebar segments? If so, it would probably help to create a wall of invisible blocks at the left edge of the screen in Charlie's Revenge.
If it actually works, then the paratroopa will always be on top of the player thanks to the speed, and the layer would be attached to it, simulating the layer being attached to the player.
There are probably things that could go wrong with that, but you could try it and see if it works out!
Edit: Actually, I don't believe that would work :[ the layer would probably zoom around the screen. I was imagining the paratroopa would be quick enough to stay in the player's hitbox. I can think of problems happening when going through pipes too.
A bad idea is better than no idea, so you might as well try it out!