Sprites and Blocks: Requests, help, and discussion.
Re: Sprite Request Thread - first post updated.
can anyone modify the boomerang so that if it comes into contact with a boomerang bro on the rebound it's 'caught' and removed from play like in SMB3? I'm surprised mikeyk missed that
- Schnurmanator
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Re: Sprites & Blocks - Check First Post Before Posting
For some reason, this generator is giving me ire. It's the sprite on smwcentral called:
[Generator] Teleport on coins
I inserted it as D7, just to test it, and I tried every extra bit, but it doesn't seem to be working :(
Can someone please help cuz i'm kinda a noob when it comes to any custom sprite.
[Generator] Teleport on coins
I inserted it as D7, just to test it, and I tried every extra bit, but it doesn't seem to be working :(
Can someone please help cuz i'm kinda a noob when it comes to any custom sprite.
Re: Sprites & Blocks - Check First Post Before Posting
What exactly happens? Does nothing at all happen or does the generator work incorrectly?
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Re: Sprites & Blocks - Check First Post Before Posting
nothing happens at all
Re: Sprites & Blocks - Check First Post Before Posting
Okay you may be inserting the sprite wrong. You need to make a cfg file for the sprite. Also there might be a value you have to put in the .asm file.
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Re: Sprites & Blocks - Check First Post Before Posting
Well here's the code, if that helps:
I didn't touch it at all, and I didn't change the .cfg file with the editor, so I really don't know what's up with it :(
Re: Sprites & Blocks - Check First Post Before Posting
The problem is most likely '!Ram = $0DBF'.
Kil said earlier that $C680 is good ram so I guess you can just replace 0DBF with C680.
Kil said earlier that $C680 is good ram so I guess you can just replace 0DBF with C680.
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Re: Sprites & Blocks - Check First Post Before Posting
i tried that and still no dice D:
I wondering if I'm inserting it correctly? Here r my steps:
I put the cointele.asm and cointele.cfg in the same folder (generators folder).
I updated the SpriteA2MT.txt file, by typing D7 cointele.cfg at the very bottom.
Then I put my rom into the st folder and clicked spritetool.exe
I then put the rom name and sprite list name and it said it inserted all of them correctly, except for a sideways thwomp
Then I put my rom back in the folder that I had it in and reopened it in lunar magic.
Finally, I inserted the sprite (D7 for command) and I tested each bit (at different times not all at once)
I then loaded my level and collected 99 coins, but still it didnt work. WHAT am I doing wrong?
Q_Q , T_T , (; u;) , U_U
I wondering if I'm inserting it correctly? Here r my steps:
I put the cointele.asm and cointele.cfg in the same folder (generators folder).
I updated the SpriteA2MT.txt file, by typing D7 cointele.cfg at the very bottom.
Then I put my rom into the st folder and clicked spritetool.exe
I then put the rom name and sprite list name and it said it inserted all of them correctly, except for a sideways thwomp
Then I put my rom back in the folder that I had it in and reopened it in lunar magic.
Finally, I inserted the sprite (D7 for command) and I tested each bit (at different times not all at once)
I then loaded my level and collected 99 coins, but still it didnt work. WHAT am I doing wrong?
Q_Q , T_T , (; u;) , U_U
Re: Sprites & Blocks - Check First Post Before Posting
To check if the sprite inserted correctly, see if the other custom sprites still work. Otherwise, I'm not sure
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Re: Sprites & Blocks - Check First Post Before Posting
Whoa! I can't bring in any of the other custom sprites! What does it mean?
Re: Sprites & Blocks - Check First Post Before Posting
You inserted wrong. I'm not sure what you did. Is your rom named a2mt? (I don't know if that'll actually affect anything).
Edit: actually you may have inserted fine but your rom not being named a2mt doesn't let you use the custom sprite thing in the sprite thing.
Edit: actually you may have inserted fine but your rom not being named a2mt doesn't let you use the custom sprite thing in the sprite thing.
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Re: Sprites & Blocks - Check First Post Before Posting
No, cuz I changed it so I wouldn't have to type in A2MT212.smc every time. But I'll try that right now!
*Edit: It's gotta be my baserom cuz none of the custom sprites work on any of the other levels.
**Edit: After downloading and patching version 1.8 and after inserting the sprite, I found that it still does not work D:
DISREGARD THIS REQUEST BECAUSE THE SOURCE OF THE PROBLEM WAS FIXED
*Edit: It's gotta be my baserom cuz none of the custom sprites work on any of the other levels.
**Edit: After downloading and patching version 1.8 and after inserting the sprite, I found that it still does not work D:
DISREGARD THIS REQUEST BECAUSE THE SOURCE OF THE PROBLEM WAS FIXED
Last edited by Schnurmanator 13 years ago, edited 1 time in total.
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Re: Sprite Request Thread - first post updated.
Sorry to ask, but I'm wondering if someone could take a look at this sprite: http://www.smwcentral.net/download.php? ... pe=sprites
It's a sprite that should teleport Demo after a certain amount of coins are collected. But for some reason, after inserting it doesn't seem to work :/
Limepie and I tried fixing it, but the results did prevail, so yeah.
Take your time cuz I'm in no hurry, but if you can, please help me. It's probably a simple error on my part and hopefully not a part in the actual generator.
It's a sprite that should teleport Demo after a certain amount of coins are collected. But for some reason, after inserting it doesn't seem to work :/
Limepie and I tried fixing it, but the results did prevail, so yeah.
Take your time cuz I'm in no hurry, but if you can, please help me. It's probably a simple error on my part and hopefully not a part in the actual generator.
Re: Sprite Request Thread - first post updated.
In a couple days I can try to make Levelasm for it which would be simpler. I don't get why you need ram for that. Unless I am missing something.
Re: Sprites & Blocks - Check First Post Before Posting
If none of the sprites are working you are inserting wrong. I'm not exactly sure what you are doing wrong.
Re: Sprite Request Thread - first post updated.
Here you go put this in levelasm.
Code: Select all
LDA $0DBF
CMP #$xx ;number of coins goes here
BEQ cointele
RTS
cointele:
LDA #$05
STA $71
RTS
Re: Sprites & Blocks - Check First Post Before Posting
Okay, so I've been trying to insert this custom block chdata made for me. But whenever it is touched by Demo or a sprite it freezes the game.. I'm wondering if there is something I need to know about inserting blocks in the baseROM, or if I'm doing something wrong, or if I was supposed to edit the code or something..
I tried to insert it at MAP16-tile 3DE0 using block# 372 in BTSD.
Code:
It SEEMS to be inserted properly, as it has the right description in LM.
I tried to insert it at MAP16-tile 3DE0 using block# 372 in BTSD.
Code:
Code: Select all
db $42
JMP Demo
JMP Demo
JMP Demo
JMP Sprite
JMP Sprite
JMP Demo
JMP Demo
JMP Demo
JMP Demo
JMP Demo
Sprite:
LDY #$00 ;High byte of map16 block
LDA #$02 ;Low byte of map16 block
STA $1693 ;Get's stored here
Demo:
RTS
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Twitter: xjakku
Skype: jacklampe.
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Twitter: xjakku
Skype: jacklampe.
Follow and/or add if you wish. ^^
Re: Sprites & Blocks - Check First Post Before Posting
Is it supposed to be an RTL at the end?
Accepting any and all ASM requests for A2MT. Just send me a PM.
Note: If I accepted your ASM request and you never heard back from me, please let me know. I feel like I've forgotten a few of them.
Also the creator of the new A2MT CMS. PM me if you have any questions.
Youtube Channel
Note: If I accepted your ASM request and you never heard back from me, please let me know. I feel like I've forgotten a few of them.
Also the creator of the new A2MT CMS. PM me if you have any questions.
Youtube Channel
Re: Sprites & Blocks - Check First Post Before Posting
Ah, thanks! It works now.VideoGuy wrote:Is it supposed to be an RTL at the end?
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Twitter: xjakku
Skype: jacklampe.
Follow and/or add if you wish. ^^
Twitter: xjakku
Skype: jacklampe.
Follow and/or add if you wish. ^^
Re: Sprite Request Thread - first post updated.
by the way this doesn't work because some sprites don't use x and y speeds. some of them were hardcoded to move 1 pixel to the left or right every frame and such and they ignore their x/y speed tablesxjC0n wrote:Now I basically don't know anything about ASM, but can't you just use levelASM to set all sprites X and Y speed to 01 so they won't move based on the ON/OFF switch setting? That is what I thought you did already in your level.. The sprites should interact with Demo properly while frozen, however you will not be able to bounce on goopas twice..
Re: Sprite Request Thread - first post updated.
What are the SP settings for the chomps?
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Re: Sprites & Blocks - Check First Post Before Posting
Running into a sprite-related problem while building my level:
Sumo bros.
No matter which sprite memory setting I use, they always glitch in at least one way. Even with the setting they used in the original game, they completely break carryable sprites on certain circumstances.
Would I have to simply completely re-do my level, or is there any chance the sumo bros. will get fixed (Or recoded as a custom sprite that works correctly?)
Sumo bros.
No matter which sprite memory setting I use, they always glitch in at least one way. Even with the setting they used in the original game, they completely break carryable sprites on certain circumstances.
Would I have to simply completely re-do my level, or is there any chance the sumo bros. will get fixed (Or recoded as a custom sprite that works correctly?)
Re: Sprites & Blocks - Check First Post Before Posting
Does it even happen if it's the only sprite on the screen.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
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Re: Sprites & Blocks - Check First Post Before Posting
No, but the way I built my level, they're on lots of spots. It would be way too easy if it was the only sprite on-screen. (And at points there is a key or a P-switch being carried too, and those are what glitch because of the sumo bro flames.)chdata wrote:Does it even happen if it's the only sprite on the screen.
So pretty much I'd have to either rebuild it or have that fixed. =\
Re: Sprites & Blocks - Check First Post Before Posting
Oh that's what you meant? I thought it was a custom sprite. What could work is a shooter that makes those lightning bolts but I don't know if that would help but it would get rid of the actual sumo brothers which is one less sprite.