The Overworld
Re: The Overworld
Yes, but not too much.
I don't know if it's me, but complete overhauls of all the OW GFX just seems bad.
But small things like 16x16 palm trees or stuff like that would be better, I guess?
I don't know if it's me, but complete overhauls of all the OW GFX just seems bad.
But small things like 16x16 palm trees or stuff like that would be better, I guess?
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Re: The Overworld
However, with he HQ pallette and seeing some of those completely changed OW's, it can be pretty nice.
I think time should tell. It's a thing to decide on in the future.
I think time should tell. It's a thing to decide on in the future.
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Re: The Overworld
I do think they should have a pretty drastic change, this is space themed, and medieval castles just don't seem fitting... maybe Terry can cook something up.kilon wrote:However, with he HQ pallette and seeing some of those completely changed OW's, it can be pretty nice.
I think time should tell. It's a thing to decide on in the future.
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- Terry von Feleday
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Re: The Overworld
haha sorry but I'm staying the fuck away from anything OW-related.
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Re: The Overworld
What's wrong with a big ol' castle?
The original space station maker really loves ancient era constructions and so had some built in his ship.
There, issue solved.
I don't read most of this thread, but really now most things don't have to be complicated at all.
The original space station maker really loves ancient era constructions and so had some built in his ship.
There, issue solved.
I don't read most of this thread, but really now most things don't have to be complicated at all.
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Re: The Overworld
You really don't need to explain everything. It's not like a whole lot of this hack will make much sense anyway.
Re: The Overworld
Oh, I guess I can scrap that demand for several cutscenes detailing how Demo can have depth perception then.Alex-R wrote:You really don't need to explain everything.
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Re: The Overworld
Alien demons can have depth perception however they please.Crimson wrote:Oh, I guess I can scrap that demand for several cutscenes detailing how Demo can have depth perception then.Alex-R wrote:You really don't need to explain everything.
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- Pikerchu13
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Re: The Overworld
The main problem with ExGFX is that if you use a normal exit tile, when you go to a new submap, all the GFX will be messed up. So if we use ExGFX, all exit tiles must be replaced with pipes/teleporters/whatever the hell we're using.kilon wrote:I think we should use Exgfx for the OW anyway.
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Re: The Overworld
It's a single eye, but it's a multifocal eye.Tails_155 wrote:Alien demons can have depth perception however they please.Crimson wrote:Oh, I guess I can scrap that demand for several cutscenes detailing how Demo can have depth perception then.
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Re: The Overworld
Your mistake is believing demons use their eyes to see. They use their ears.
"oh no my best friend was replaced by a evil demon shadow monster"
"argh i am the evil shadow monster demon shadow"
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Re: The Overworld
And this whole time I thought it was actually their eyeLIDS, not their eyes. Digression over, though. This is overworld discussion.AUS wrote:Your mistake is believing demons use their eyes to see. They use their ears.
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- Pikerchu13
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Re: The Overworld
Same Hub world, but this time, IN SPACE!!! Now it uses 2 Pages for ExGFX.
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Re: The Overworld
your a poop D:Terry von Feleday wrote:haha sorry but I'm staying the fuck away from anything OW-related.
Re: The Overworld
It is still way to early for this. The idea is nice and the park has this dome vibe to it, but the rest doesn't really look like a certain planet. Let alone a part of the spaceship.Pikerchu13 wrote:
Same Hub world, but this time, IN SPACE!!! Now it uses 2 Pages for ExGFX.
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Re: The Overworld
Hey, how exactly is this going to work difficulty-wise? It's probably too early to decide, but considering the fact that there are four paths, and you can do any path first, would it make more sense to have each path increase on its own difficulty curve (as in each path starts off easy and gets harder), or would we just mark off each path depending on its difficulty?
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WHOOP WHOOP WHOOP WHOOP DR. ZOIDBERG
WHOOP WHOOP WHOOP WHOOP DR. ZOIDBERG
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Re: The Overworld
EDIT: I tried to explain this and was terrible so here's an example picture of a possible overworld:
The yellow is the starting world, the orange is the first world of each path, and the red is the second world of each path. The concentric blue circles get darker with higher difficulties, the levels in each separate band are the levels that would be in the world of that difficulty in a linear mario hack. So the lightest blue around the yellow world is "world 1", and the purple band is "world 7".Pixie casts Dekunda. Insufficient MP!
- Kevinskie555
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Re: The Overworld
If there are 2 Maps that don't use ExGFX/The same ExGFX, can you connect those with an exit tile even when other maps use ExGFX? I think so.Pikerchu13 wrote:The main problem with ExGFX is that if you use a normal exit tile, when you go to a new submap, all the GFX will be messed up. So if we use ExGFX, all exit tiles must be replaced with pipes/teleporters/whatever the hell we're using.kilon wrote:I think we should use Exgfx for the OW anyway.
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Re: The Overworld
Which is why the Reload Overworld patch exists, to force the overworld to reload ExGFX and such when changing submaps/players.
- Kevinskie555
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Re: The Overworld
Does that work with samples, too???yoshicookiezeus wrote:Which is why the Reload Overworld patch exists, to force the overworld to reload ExGFX and such when changing submaps/players.
(I tried it but the music doesn't reload for some reason)
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Re: The Overworld
http://www.youtube.com/watch?v=PwuKAQu7kBg
That makes it possible to make one big overworld!
I think it would be a good idea to use this, right?
That makes it possible to make one big overworld!
I think it would be a good idea to use this, right?
Re: The Overworld
Well then you can only have one ow song and one palette unless that's one submap. But why would we need a repeating one?
- Kevinskie555
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Re: The Overworld
We don't need a repeating one, i guess it's possible to remove that, and also, for the songs, there are custom sprites that change them.limepie20 wrote:Well then you can only have one ow song and one palette unless that's one submap. But why would we need a repeating one?