The Overworld
- Personalness
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The Overworld
This thread is for overworld ideas/creations/discussion. That is all.
(I'm in the process of making an overworld as i post this, but feel free to make your own)
(I'm in the process of making an overworld as i post this, but feel free to make your own)
- raocow
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Re: The Overworld
Hmm, how about the theory that the overworld should be created around the submitted levels?
Unless you plan on doing a very maleable overworld (or that it rocks so hard we just CAN'T take it, hahaha!)
Unless you plan on doing a very maleable overworld (or that it rocks so hard we just CAN'T take it, hahaha!)
the chillaxest of dragons
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Re: The Overworld
In that case this thread may be deleted. I should have read that 19 page thread first, shouldn't I?\
EDIT: After briefly scanning that thread, i want to try something, not that it will necessarily be used, but as an option to vote on. Yay democracy.
EDIT: After briefly scanning that thread, i want to try something, not that it will necessarily be used, but as an option to vote on. Yay democracy.
I have a difficult time conveying what I want to say.
- raocow
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Re: The Overworld
It's not a useless thread though, as we're bound to discuss things we'd prefer and stuff eventually.
the chillaxest of dragons
Re: The Overworld
we could still discuss the whole
"do we make the OW linear, Vip3-like or whatever. How will the Worlds be ordered and what about closed levels at the end of the game?"-stuff here.
"do we make the OW linear, Vip3-like or whatever. How will the Worlds be ordered and what about closed levels at the end of the game?"-stuff here.
- Terry von Feleday
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Re: The Overworld
I think we decided to make it nonlinear. I'm going to draw up my current idea of what the overworld could be like but I have two things to clarify first: Is World 9 going to be a seperate submap or an event thing like in ASMT? And what is the maximum number of submaps you can have?
- raocow
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Re: The Overworld
One big map, six sub maps.
Considering the nonlinear nature of the game, I think we should try to just maximize the expance of the main game, and perhaps not have a 'special' world. I mean, if the asmt world 9 content was used elsewhere in the game, and the game proper ended with the King Charles thing, I think the end would have felt 'better'.
It'd be nice to avoid that this time.
Considering the nonlinear nature of the game, I think we should try to just maximize the expance of the main game, and perhaps not have a 'special' world. I mean, if the asmt world 9 content was used elsewhere in the game, and the game proper ended with the King Charles thing, I think the end would have felt 'better'.
It'd be nice to avoid that this time.
the chillaxest of dragons
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- Personalness
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Re: The Overworld
If we do decide to go for themed worlds again, i made this little thing. I know we're going for non-linearity, but the first world should have some, at least.
(raocow I'm not sure if you want to see it, but all that's in the spoiler tags is an image of it)
I have a difficult time conveying what I want to say.
Re: The Overworld
Let's play: Snakes and ladders
It looks not bad, but I thought it is going to be so that the OW maps are desinged after the levels are made.
It looks not bad, but I thought it is going to be so that the OW maps are desinged after the levels are made.
- Personalness
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Re: The Overworld
It is, I'm just throwing these out there in case we decide to use them.
I have a difficult time conveying what I want to say.
- raocow
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Re: The Overworld
If anything, they can be used as a sort of squeleton for later (a squeleton that may or may not have to be heavily edited!)
the chillaxest of dragons
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Re: The Overworld
Yea I would think having a general feel for the look of the overworlds, even without constructing them outright, would be nice.
- Terry von Feleday
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Re: The Overworld
Were the themes we decided on in the plot thread final? I believe the idea was desert, ice, spaceship exterior (sky), storage area, forest, water/jell-o and underground/evil carnival for 7 of the 8 first worlds and Art for world 9. What would would 8 be? ...Actually who would the boss of world 8 be?
Also, we did decide in the end to place it inside a giant space station, yes?
Here's how I imagine the basic overworld layout:
[attachment=0]overworldconcept2.PNG[/attachment]
Just a basic idea of how we could make it not entirely linear. There'd obviously be more paths inbetween the various submaps, like a secret exit that allows you to go from World 1 to World 6 and stuff.
Since the submaps can have extra tilesets but everything on the main overworld has to share one, I suppose that World 1 and 2 should be simpler ones graphically, I think the desert and the water one maybe.
I'm thinking of whether I should try making an Overworld tileset, but I think I'll hold off until I know a bit more about the actual levels people intend to make.
Also, we did decide in the end to place it inside a giant space station, yes?
Here's how I imagine the basic overworld layout:
[attachment=0]overworldconcept2.PNG[/attachment]
Just a basic idea of how we could make it not entirely linear. There'd obviously be more paths inbetween the various submaps, like a secret exit that allows you to go from World 1 to World 6 and stuff.
Since the submaps can have extra tilesets but everything on the main overworld has to share one, I suppose that World 1 and 2 should be simpler ones graphically, I think the desert and the water one maybe.
I'm thinking of whether I should try making an Overworld tileset, but I think I'll hold off until I know a bit more about the actual levels people intend to make.
- Attachments
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- overworldconcept2.PNG (13.36 KiB) Viewed 9842 times
Re: The Overworld
That's very nice, actually. Not forced linearity, but not so free that a difficulty curve can't be established.
Re: The Overworld
that looks interesting and nice, I think we should do it that way
- raocow
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Re: The Overworld
and so in essence 'world 9' IS the real final world that you spend all game unlocking.
Very, very nice.
Very, very nice.
the chillaxest of dragons
- Personalness
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Re: The Overworld
Following Terry's map, I made a nice perspective view of the overworld, complete with world placements to debate on:
I have a difficult time conveying what I want to say.
Re: The Overworld
I don't it's a good idea to determine world themes yet. I want to give level designers as much freedom as possible and to hopefully avoid "World X is puzzle world" and things like that.
Re: The Overworld
Well that looks pretty good actually, but I think forest + ice should be swapped, because
1. I think ice is harder than forest
2. The hub, the water world and the ice/forest will be on one big OW map, and somwhow I think forest+water fits a bit better than ice+water (I know, my mind is strange)
1. I think ice is harder than forest
2. The hub, the water world and the ice/forest will be on one big OW map, and somwhow I think forest+water fits a bit better than ice+water (I know, my mind is strange)
Re: The Overworld
Yeah, I'm going to agree with Alex-R here. I do like Terry/Personalness's look on the map (as in, four split routes each with two worlds and a switch at the end), but picking themes this early on is sort of limiting. However, assuming we WERE picking themes like that, then I would definitely make the ice world the second one on the path rather than the first. Ice worlds are generally difficult no matter what you do to them, so it would make more sense to have it as the "last" one on a path.
Just my two cents.
e: ninja'ed on the ice thing, but i suppose that just solidifies the point.
Just my two cents.
e: ninja'ed on the ice thing, but i suppose that just solidifies the point.
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Re: The Overworld
Terry von Feleday wrote:Were the themes we decided on in the plot thread final? I believe the idea was desert, ice, spaceship exterior (sky), storage area, forest, water/jell-o and underground/evil carnival for 7 of the 8 first worlds and Art for world 9. What would would 8 be? ...Actually who would the boss of world 8 be?
Also, we did decide in the end to place it inside a giant space station, yes?
Here's how I imagine the basic overworld layout:
[attachment=0]overworldconcept2.PNG[/attachment]
Just a basic idea of how we could make it not entirely linear. There'd obviously be more paths inbetween the various submaps, like a secret exit that allows you to go from World 1 to World 6 and stuff.
Since the submaps can have extra tilesets but everything on the main overworld has to share one, I suppose that World 1 and 2 should be simpler ones graphically, I think the desert and the water one maybe.
I'm thinking of whether I should try making an Overworld tileset, but I think I'll hold off until I know a bit more about the actual levels people intend to make.
Personalness wrote:Following Terry's map, I made a nice perspective view of the overworld, complete with world placements to debate on:
I like this overworld. It's cool! But I agree with Alex-R & S.N.N. It's like pushing the level designer to do a ice level.S.N.N. wrote:Yeah, I'm going to agree with Alex-R here. I do like Terry/Personalness's look on the map (as in, four split routes each with two worlds and a switch at the end), but picking themes this early on is sort of limiting. However, assuming we WERE picking themes like that, then I would definitely make the ice world the second one on the path rather than the first. Ice worlds are generally difficult no matter what you do to them, so it would make more sense to have it as the "last" one on a path.
Just my two cents.
e: ninja'ed on the ice thing, but i suppose that just solidifies the point.
Last edited by QuietProtag 14 years ago, edited 1 time in total.
- Personalness
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Re: The Overworld
Fair enough, I just placed it like that to match switch colors.
(Clowns match with red, guys.)
(Clowns match with red, guys.)
I have a difficult time conveying what I want to say.
- Terry von Feleday
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Re: The Overworld
Just reminding everyone that the individual maps will probably still look something like this (although of course not as crappy). These are just the "main" themes for each World, everyone is nonetheless invited to do something fancy to place in different capsules as long as their number won't end up too great (and it shouldn't, really, because freedom or not I'm sure most people here are as fine with basic themes as they were in ASMT).
- yoshicookiezeus
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Re: The Overworld
Just remember that unless someone figures out how those hardcoded paths work and create some new ones, crossing paths like in that overworld won't work.