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FINAL TESTING INITIATED - v1.02 ready for testing

it came, it went! all the old ASMT stuff is here
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yoshicookiezeus
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FINAL TESTING INITIATED - v1.02 ready for testing

Post by yoshicookiezeus »

If you are a beta tester and find something that you want to report as needing to be fixed, please post it here. If applicable, screenshots would be most appreciated.
Kil
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Re: Beta testing results

Post by Kil »

1C is unbeatable right now without the levelasm. Also it crashes the game as soon as you die since the music hasn't been inserted, so ya'll should go into LM and mark it as passable on the overworld. Booster site also lacks level asm but if you make it to the end with a powerup you can just bum rush your way through so whatever. I'll play tomorrow
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HarmfulGravemind
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Re: Beta testing results

Post by HarmfulGravemind »

asmt w1 problems.jpg
P1+2: In the level CrossroDs to the Red swItch the down part grafics of Big-Demo are completely messed up (expect while falling) Also the name of the level seems kinda wired.

P3: The name is completely messed up

P4: Shouldn't that be "I need to breathe" ?


Edit:
In the World 2 Ghost House when you enter the Pipe on the right and then reenter the pipe from where you where comming from. You come to a room where you fall down. The bottom part of this room is glitched.
ASMT beta_00010.jpg
Thats all for now!
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flameofdoubt
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Re: Beta testing results

Post by flameofdoubt »

Level 3 (including yoshi house) cutoff:
zasmt1.png
Also the red switch palace first room is avoidable. You're supposed to go back to get a key so you can knock out some turn blocks, but if you use the disappearing p-switch it has the same effect.

I would suggest changing the switch palace message second half, as it looks a little lopsided. Maybe take out the apostrophe?

Are these the right level names?
zasmt2.png
zasmt3.png
Gonna double post because 3 attachment limit.
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flameofdoubt
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Re: Beta testing results

Post by flameofdoubt »

More level name issues:
zasmt4.png
zasmt5.png
zasmt6.png
Also new post because 3 attachment limit.

Hmm, should I not bother with the level names, and we can just look at them all later?
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Blinx
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Re: Beta testing results

Post by Blinx »

cool fucked up level names
shut up flame
you can cheat the end of councing crigade GG

hey some of these levels are very short
Last edited by Blinx 14 years ago, edited 2 times in total.
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flameofdoubt
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Re: Beta testing results

Post by flameofdoubt »

Blinx cutscenes are unfinished as you would know if you read the topic. Also if you'd read other people's comments we know about the level names.

Poison river (level 7) and high sky fly (level c) have a no-yoshi start screen.

EDIT: Level c (high sky fly again) has a bit of a dick move. It's a flying section and for the secret exit you find the key and there are 4 pipes at the end that look like obstacle pipes. One of them is them is the exit pipe but there's no indication which one or that any of them are the exit pipe. plus the one that is the exit pipe isn't the first available one. Any thoughts on this?
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randoguy101
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Re: Beta testing results

Post by randoguy101 »

Hey cool Mario is in the game.
Mario.PNG
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flameofdoubt
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Re: Beta testing results

Post by flameofdoubt »

YCZ said in the signup topic that graphics hadn't been inserted yet. In the final rom anything that says mario will say demo. Will people please stop bringing these things up, read the signup topic before you sign up, let alone before you post any problems here.
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Wareng Teng

Re: Beta testing results

Post by Wareng Teng »

Everyone beat me to the good stuff so I'll just go ahead and yell at you for grammar

In the yoshi house, shouldn't it be "persecution" and not prosecution? I take grammar and usage very seriously in my romhacks!

e: cool CrossroDs I'm assuming you hit caps instead of A or is that a joke
ee: OK from actually reading the level name it looks like it's a joke either way it looks horrible
Last edited by Wareng Teng 14 years ago, edited 2 times in total.
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Re: Beta testing results

Post by Machoman »

I have noticed that the saws sound terrible, or are they suposed to sound like that?
flameofdoubt wrote:EDIT: Level c (high sky fly again) has a bit of a dick move. It's a flying section and for the secret exit you find the key and there are 4 pipes at the end that look like obstacle pipes. One of them is them is the exit pipe but there's no indication which one or that any of them are the exit pipe. plus the one that is the exit pipe isn't the first available one. Any thoughts on this?
There's two coins beneath that pipe.
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flameofdoubt
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Re: Beta testing results

Post by flameofdoubt »

Ah fair enough then. Also I gather the noise is because saws were converted to lasers at one point, not sure if that's still the plan though.

Level 12, Kil's booster level might have an issue, all sounds stop working once I get the secret, but I don't know if that's a result of things not being inserted yet, also I can't get enemy boosting to work. Also if I die in this state the game freezes on a black screen. Is this because of no levelASM?
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yoshicookiezeus
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Re: Beta testing results

Post by yoshicookiezeus »

Hey, writing level names through hex without making mistakes isn't as easy as it sounds... Still, I appreciate you pointing them out, so that I know exactly where the mistakes are. And the water tiles in the name of the second level were intentional, but I forgot about the transparency...

Kil: LevelASM has been inserted, so your levels should work. And I went through and changed the music so that all levels use vanilla ones, since everyone was using the same music slots anyway.
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Re: Beta testing results

Post by Machoman »

Impossible jump in RAW HORSE POWER?
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yoshicookiezeus
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Re: Beta testing results

Post by yoshicookiezeus »

If I remember correctly, you are just supposed to take the hit and continue onwards.
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kilon
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Re: Beta testing results

Post by kilon »

Having just started, I think the save prompt after the second level (before CrossroDs to the Red swItch is unnecessary.

EDIT: in I need Do Breathe, since it's a vertical level, a goal sphere would be better because now it looks a bit weird.
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Machoman
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Re: Beta testing results

Post by Machoman »

yoshicookiezeus wrote:If I remember correctly, you are just supposed to take the hit and continue onwards.
No you can't do that.. Look at this picture:

EDIT: Wait you were supposed to do that, I guess I just didn't try hard enough.

EDIT EDIT: Hmm.. This level doesn't have any name at all!
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yoshicookiezeus
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Re: Beta testing results

Post by yoshicookiezeus »

Found the cause of the player graphics glitch in 105 and fixed it.

And apparently the creator of that level never came up with a name for it? Or if he did, I can't seem to find it... I'll PM him about it.

Also, the silence and crashing upon death in Kil's booster level was due to me forgetting to set its bonus room to use vanilla music.
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Re: Beta testing results

Post by Machoman »

I just can't get the secret exit in RAW HORSE POWER...

I've found the secret pipe.
First I juggle Yoshi over to the other side, and when I go back to get the shell it's always gone, so I can't make Yoshi big.

EDIT: Found some garbage in the unnamed level

EDIT EDIT: The ground is to low in "it r tie HARDEST"
Last edited by Machoman 14 years ago, edited 3 times in total.
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randoguy101
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Re: Beta testing results

Post by randoguy101 »

Small oversight here...
welp.PNG
When you exit the above pipe, it's not set to make the level slippery.
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RealLink
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Re: Beta testing results

Post by RealLink »

I need to breathe:
Either insert the slope fix custom block, or those need to be redesigned:
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And this also needs redesigning, IIRC there is no fix for those constructions:
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Candle flame sprites missing in Charlie's Glue Factory:
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yoshicookiezeus
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Re: Beta testing results

Post by yoshicookiezeus »

Raw Horse Power secret: Get Yoshi over first, as he won't disappear when offscreen.
Low ground: intentional. That level is all about seeming very hard and unfair while not being so. (Also, it seems like I forgot to change the level name...)
Garbage: most likely a Map16 messup. It has been fixed.
Not slippery: what level is that in? I don't recognize it...

Just noticed that A Vanilla Level is full of garbage due to more Map16 shenanigans, so no need to mention it.
Wareng Teng

Re: Beta testing results

Post by Wareng Teng »

The Swit5 Where Yoshi Jumps A Lot

e:f,b

EE: Emerald CTRONGHOLD
Last edited by Wareng Teng 14 years ago, edited 2 times in total.
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Re: Beta testing results

Post by Machoman »

yoshicookiezeus wrote:Raw Horse Power secret: Get Yoshi over first, as he won't disappear when offscreen.
And that's exactly what I'm doing.. But when I go back to get the shell it's gone from it's original place, and even if i make another loop around with the ropes it's still not there.
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randoguy101
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Re: Beta testing results

Post by randoguy101 »

yoshicookiezeus wrote: Not slippery: what level is that in? I don't recognize it...
It was in "Some Tort Of Place Type Object," at the Secondary Entrance.
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