FINAL TESTING INITIATED - v1.02 ready for testing
Re: FINAL TESTING INITIATED - v1.02 ready for testing
A little more information: When you play as Iris the number for the Demo count doesn't appear but it works exactly as it should otherwise.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
- Tails_155
- May be dead.
- Posts: 23
- Joined: 14 years ago
- First name: Kit/Tails
- Pronouns: he/him/his
- Location: The Moon or Something.
Re: FINAL TESTING INITIATED - v1.02 ready for testing
Credits file: I'm Tails_155 (Wild Green Yonder) not Tails115
I'm member number 499 (⬤)∀(⬤)
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: FINAL TESTING INITIATED - v1.02 ready for testing
Is the 'chocolakitu doesn't throw cookies in snes9x' something that is fixable, or something that we simply let be?
I mean I don't mind, but maybe a warning of some kind should be added to the download page, then. "Only works properly with zsnes" or something.
I mean I don't mind, but maybe a warning of some kind should be added to the download page, then. "Only works properly with zsnes" or something.
the chillaxest of dragons
Re: FINAL TESTING INITIATED - v1.02 ready for testing
This is cool bug in emulator. Maybe check settings. Number of deaths is saved on SRAM, when one happen. From what I know to make that possible, emulator shouldn't save SRAM within savestate. Through, for me this doesn't happen. This probably means I have good emulator, because good emulator should hide informations about used savestates to game.raekuul wrote:Just gotta say I love how the Demo Counter in the SMWC upload counts up even if you load a savestate.
Re: FINAL TESTING INITIATED - v1.02 ready for testing
yeah it depends on the settings of your emulator
- joeyjoejoejrshabbadu
- Posts: 0
- Joined: 14 years ago
- Location: a place
Re: FINAL TESTING INITIATED - v1.02 ready for testing
Hey there everyone, um...I don't know if it's a technical mishap or me being incompetent (which is probably more likely), but I've never tried to play a hack before and something is going wrong with this one. I watched raocow's "How to Play the VIPs" video for reference, and did what he said (though my SMW ROM doesn't have an exclamation point in the file name, maybe that's a problem?), made a copy of my SMW sfc file, downloaded Lunar IPS v. 1.01 and patched it with ASMT according to the directions, but when I try to open it up with zsnes, the file name at the bottom is a bunch of gibberish, and I get a black and blue screen, which turns into a black screen that doesn't do anything. I'm using zsnes v. 1.42. Do I need a different version of something, did I do something wrong, or is this just some weird bug?
A top secret document has been left behind the floor!
Re: FINAL TESTING INITIATED - v1.02 ready for testing
that's the smc file you wantjoeyjoejoejrshabbadu wrote:Hey there everyone, um...I don't know if it's a technical mishap or me being incompetent (which is probably more likely), but I've never tried to play a hack before and something is going wrong with this one. I watched raocow's "How to Play the VIPs" video for reference, and did what he said (though my SMW ROM doesn't have an exclamation point in the file name, maybe that's a problem?), made a copy of my SMW sfc file, downloaded Lunar IPS v. 1.01 and patched it with ASMT according to the directions, but when I try to open it up with zsnes, the file name at the bottom is a bunch of gibberish, and I get a black and blue screen, which turns into a black screen that doesn't do anything. I'm using zsnes v. 1.42. Do I need a different version of something, did I do something wrong, or is this just some weird bug?
- joeyjoejoejrshabbadu
- Posts: 0
- Joined: 14 years ago
- Location: a place
Re: FINAL TESTING INITIATED - v1.02 ready for testing
Ahaa...wrong file type. That would do it...working great now. Thanks and sorry for the brainfart XD
A top secret document has been left behind the floor!
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: FINAL TESTING INITIATED - v1.02 ready for testing
Wait a second, in echoing call, is it supposed to be super easy to skip along like that in 'An Echoing Call' ?
http://www.youtube.com/watch?v=sYuc7jJS ... eature=sub
starting at 0:16
You can basically walk over that whole 'puzzle' section without any effort, apparently.
http://www.youtube.com/watch?v=sYuc7jJS ... eature=sub
starting at 0:16
You can basically walk over that whole 'puzzle' section without any effort, apparently.
the chillaxest of dragons
Re: FINAL TESTING INITIATED - v1.02 ready for testing
You mean skipping all that stuff underneath? I did that all the time during testing, I figured it was intentional.
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: FINAL TESTING INITIATED - v1.02 ready for testing
It just seems silly to have all these obstacles on the bottom that are, in effect, purposeless.
the chillaxest of dragons
Re: FINAL TESTING INITIATED - v1.02 ready for testing
Well, you can get a flower down there if I recall.
Re: FINAL TESTING INITIATED - v1.02 ready for testing
I.. didn't know that.
Maybe because it wasn't possible in earlier versions?
Either way, I think it would be better of fixed, but it's not a big deal.
Maybe because it wasn't possible in earlier versions?
Either way, I think it would be better of fixed, but it's not a big deal.
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: FINAL TESTING INITIATED - v1.02 ready for testing
There is a message box right at the end of the passage that is supposed to block you, but apparently not pressing the P-Switches makes it not spawn or something...
-
- Posts: 0
- Joined: 14 years ago
Re: FINAL TESTING INITIATED - v1.02 ready for testing
Hiya. I got this ROM yesterday, and the secret exit of Chillout seems to be eluding me. Not because I don't know what to do, but it seems the silver P-Switch won't stay silver going through the pipe. So I end up with two regular P-Switches, just one of them (I think) SHOULD stay silver.
(btw, it doesn't change colour, just properties)
(btw, it doesn't change colour, just properties)
Re: FINAL TESTING INITIATED - v1.02 ready for testing
By the way, I thought the music blocks would be in the resource packs? I think they got left out.
- flameofdoubt
- Posts: 0
- Joined: 14 years ago
- Location: Britain
Re: FINAL TESTING INITIATED - v1.02 ready for testing
No an echoing call isn't supposed to be skipped in that way, as yoshicookiezeus mentions; I apparently just didn't playtest/design it carefully enough. I don't see why p-switches would have an effect on the spawning of a message box, or do I just not know enough about super mario world code? My diagnosis would be rushing through the level and sprite density cause it to not spawn, anyone got a better idea?
Pixie casts Dekunda. Insufficient MP!
- yoshicookiezeus
- Help! pawprint
- Posts: 148
- Joined: 15 years ago
- Pronouns: he/him/his
- Location: Sweden
Re: FINAL TESTING INITIATED - v1.02 ready for testing
P-Switches keep processing even when offscreen, reducing the number of other sprites that can process at once.flameofdoubt wrote:I don't see why p-switches would have an effect on the spawning of a message box
-
- Posts: 0
- Joined: 14 years ago
Re: FINAL TESTING INITIATED - v1.02 ready for testing
So, essentially, too much crap on-screen stopped it from loading.
My favourite level so far is The Idiot's Ice. It's fun, it has the invincibility music in it (which is always good), Cirno's theme, and a free cape! What more could you want?
I'd've thought that in the Echoing Call level, the cape item graphic would be something like a Cherry Point icon or something, to go along with the Touhou theme. T'would've been cool.
My favourite level so far is The Idiot's Ice. It's fun, it has the invincibility music in it (which is always good), Cirno's theme, and a free cape! What more could you want?
I'd've thought that in the Echoing Call level, the cape item graphic would be something like a Cherry Point icon or something, to go along with the Touhou theme. T'would've been cool.
- flameofdoubt
- Posts: 0
- Joined: 14 years ago
- Location: Britain
Re: FINAL TESTING INITIATED - v1.02 ready for testing
There weren't any capes in An Echoing Call, just fireball.
Pixie casts Dekunda. Insufficient MP!
-
- Posts: 0
- Joined: 14 years ago
Re: FINAL TESTING INITIATED - v1.02 ready for testing
No, but you can still bring a cape into the level via the held item box. It made the level quite a bit easier.
- flameofdoubt
- Posts: 0
- Joined: 14 years ago
- Location: Britain
Re: FINAL TESTING INITIATED - v1.02 ready for testing
I thought I'd requested the "small mario only" and "no item in item box" sprites in my level, but I must have only asked for the "small mario only", so that's my fault.
Pixie casts Dekunda. Insufficient MP!
- raocow
- the death of the incredible huge
- Posts: 4078
- Joined: 15 years ago
- Location: maybe the Wizards are the most complex, and the sales guys are up their daily
- https://raocow.talkhaus.com/
Re: FINAL TESTING INITIATED - v1.02 ready for testing
I honestly think a2mt should have the 'complete' powerup counter in it, so that you start every stage bare. To avoid these kinds of things.
the chillaxest of dragons