Those broken teleporters and the ones that bring you to the same room don't really count, so that means we have 4 teleporters occupied. Well, 5 when I don't forget about danmaku hell.chdata wrote:You know I actually got alot of ideas for the void teleporters.
An already broken one
One that leads you back to the same room then breaks
Gutzdozer, a giant charlie chase, and possibly an underwater section with a huge Boss Bass.
One of those money gimmicks involving some stuff from SCORPION. And a boss idea I have to go with it. Will be very lava-y. Maybe some smelting stuff.
MiniGame - One is my fleet idea if it isn't going to be the title. Another is the sideways fleet idea. I also have an interesting idea for Pac-Man. And then there's one called Bouncedown. I dunno about a boss though. Asteroids? Space invaders? (Actually I think I could do space invaders with all the ASM stuff we got)
The fight between Terry's Demo and raocow's Demo. (I have no idea for the other sublevels though. I think since I want to make it just black and white lines... actually nevermind because we want it to be all very random. Otherwise I'd say to lump the three black and white line levels I know of. (Mines, Argumentables, and Monikers.)
I also drew out an idea for the teleporter room.
And some people (I know of Argumentable) made a sublevel for it already. But that one isn't really gimmicky, so I don't know how far we want to go with those things.