Patch Compilation - TRULY FINISHED!! ;)
Re: Patch Compilation - FINISHED!!
do you have the sound effect file too? Cause I can't find that either for some reason
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Re: Patch Compilation - FINISHED!!
You never gave it out.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: Patch Compilation - FINISHED!!
oh, it was in 1DF9
Basically, stuff the txt in the folder entitled 1DF9
addmusic romname.smc -se (I think...), to generate your soundeffect.ini
[1DF9]
2B=dingdong.txt
Put that in there
Do addmusic -se again and everything should be working fine
Basically, stuff the txt in the folder entitled 1DF9
addmusic romname.smc -se (I think...), to generate your soundeffect.ini
[1DF9]
2B=dingdong.txt
Put that in there
Do addmusic -se again and everything should be working fine
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- dingdong.zip
- (154 Bytes) Downloaded 158 times
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: Patch Compilation - TRULY FINISHED!! ;)
Yoshicookiezeus, here's the new final version of the compilation patch.
(Note: Kil's KCscroll thing not added yet)
I included that objectool code I already sent you and Roy's Mode 7 gameover. You don't need to edit the gameover stuff since Roy made it read from gfx32.
Also quick test shows it doesn't crash.
(Note: Kil's KCscroll thing not added yet)
I included that objectool code I already sent you and Roy's Mode 7 gameover. You don't need to edit the gameover stuff since Roy made it read from gfx32.
Also quick test shows it doesn't crash.
- Attachments
-
- ASseMbly Thing.zip
- (19.56 KiB) Downloaded 169 times
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
- yoshicookiezeus
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Re: Patch Compilation - TRULY FINISHED!! ;)
So how exactly do I add custom extended objects to a level? Lunar Magic complains when I try to add one with a number higher than 3F...
Also, you had forgotten about the teleporter that should appear when all the other ones are beaten, but I managed to put it together from the coding of the other ones.
Also, you had forgotten about the teleporter that should appear when all the other ones are beaten, but I managed to put it together from the coding of the other ones.
Re: Patch Compilation - TRULY FINISHED!! ;)
oh lol.
Here's what you do:
Go into LM and press the insert key on your keyboard.
Now type the number into the box on the bottom right. (size/type/etc)
edit: Also don't forget to insert the teleport blocks to all 3 of the rows.
Here's what you do:
Go into LM and press the insert key on your keyboard.
Now type the number into the box on the bottom right. (size/type/etc)
edit: Also don't forget to insert the teleport blocks to all 3 of the rows.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
- yoshicookiezeus
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Re: Patch Compilation - TRULY FINISHED!! ;)
Oh. I was using the upper left one... Well, it works now. Time to put together the actual teleport blocks, I guess.
Re: Patch Compilation - TRULY FINISHED!! ;)
If you're using the gfx you drew for that first custscene, go ahead and use the same exact exgfx file you used for that along with the map16 page I sent you. It overwrites page 4 and it should be fine.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
- yoshicookiezeus
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Re: Patch Compilation - TRULY FINISHED!! ;)
Actually, I had to remap the teleporters due to me inserting Yukari's train in the location you placed their tiles, but whatever. I have the room completely setup now; all that's left is actually inserting the objects and teleport blocks.
Re: Patch Compilation - TRULY FINISHED!! ;)
ah whoops
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>