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Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

it came, it went! all the old ASMT stuff is here
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yoshicookiezeus
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Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by yoshicookiezeus »

Since music insertion is one of the last things that will be done to the ROM, I have not been keeping track of the songs submitted along with the levels. Therefore, I would appreciate if every level designer posted a link to the song(s) they want to use in their level, as well as the number of the level it should be used in.

NOTE: Don't give me links to Youtube videos, MP3 files, or stuff like that. I want a .txt file compatible with Romi's Addmusic.
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flameofdoubt
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by flameofdoubt »

Level 15- "dkcicc.txt"
(sub)Level 50- "cirno.txt"

NOTE: Also why are .txt uploads not allowed o_O
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GVirusG
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by GVirusG »

level 103; 16C; 16D; 16E; 16F = varyags_of_miklagaard.txt
varyags_of_miklagaard.zip
my music file for my level XP
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yeah, this should be it :D
Too lazy to be creative here
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by RealLink »

Level 025 - Chocolate Rain
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Norpser
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Norpser »

Level 104 - The Frozen Crusade

Sublevel 13c
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Norpser »

I actually had 2 levels - here is the second

Level 11c - The Final Assault
Sublevel 151, 152
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Personalness »

Level 10D and its sublevels get Ninja Gaiden - Mine Shaft
Level 106/sublevels get Mario Kart 64/DS - Frappe Snowland
Both of those are on SMWCentral in the music section
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Alex-R
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Alex-R »

Level "F" and sublevel 39 - http://www.smwcentral.net/download.php? ... type=music

It's Yoshi's Island - "Crystal Cave", and it's the same one Kristian chose, so you don't have to download it twice.
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Garlyle
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Garlyle »

Level 001 - "I Need To Breathe!"
Whatever music feels appropriate. It was designed with the original water music in mind, but should it be determined that no vanilla music will be used, feel free to replace it as desired.

EDIT due to whoops wrong level number
Last edited by Garlyle 14 years ago, edited 1 time in total.
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Kil »

12-DecisiveHereWeGo.txt = level 12
1C-Water = Level 1C + Level 41
1C-49-HighTensionWire.txt = Level 49
KanjiFactory.txt = ???
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MUSIC-1C, 12, kanjifact.zip
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Kincyr
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Kincyr »

since level 124 is intended to be a factory, I thought why not MM2 Metalman? especially considering how well this remix is
(I'm assuming that the boss arena music is to be dermined by the project leaders if not already decided on)

I also had my ear on Demented but that sounds more ghost house appropriate
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Chdata
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Chdata »

Stuff in .txt will explain.
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Argumentable »

Eh what the hell, I think the Zombies Ate My Neighbors music fits well for a ghost house

Levels 20 & 2C should use this
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by HarmfulGravemind »

Yeah, those are the music things I have selected for my levels.

The readme.txt explains all the stuff.
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by AnimeRules »

Level E and its sublevels - Herz

Level 113 -Outdoor -Gritzy Desert
Indoor - Krook's March

Level 1E(I think, if not, its in the cave world with one exit(Color Crave Cave) - MysteryCave
musicforAR'sLevels.zip
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by prsnth1111 »

waterlevel.txt =
102 - first part on level # 102 (layer 3 water)
1FF - second part on level #1FF

1.txt =
level D and sublevel 2D
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Caracc
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Caracc »

Saw this coming inches away, that's why I never inserted music into mine.

So Here's my musical choice. MMX3 - Blizzard Buffalo. For my Ice castle in level 10B.

EDIT: And since I don't want my level to take up 2 music slots, throw whatever the heck Boss music in that you want to. Preferably something custom that's already been used.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
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kilon
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by kilon »

I figure there are quite a few people who have submitted a level with music inside the zip that don't come to the forum anymore or figure that you know since it was inserted with the level.
So just a heads up that you might need to check the zip files again if no-one posts here anymore.
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by raekuul »

I'm not really into selecting music for non-RPGs. Sorry, but someone else can do the music picking for my levels (Revenge of Switch and Pointless Run, specifically)
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Kincyr
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Kincyr »

CyclopsDragon sent me a PM regarding the Red Switch level he designed and thought that since I put together and submitted the level, that I should officialy forward his music selection (which I also feel will work well with the level)

112 and sublevel - http://www.smwcentral.net/download.php? ... type=music
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Argumentable »

Musics for 115 complete with readme
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Moniker »

Music for 019. Requires N-SPC patch.
Nothing's easy.

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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ

Post by Moniker »

Desert Castle 118:
Sublevels 118, 15C, 15D - SweetChildOMine.txt (my own port)
15E, 15F - FinalCountdown.txt
To be used with Kil's ticking p-switch patch, if available.

KCC Sublevel 177 - EWJ2.txt

This info is also in a readme in the zip.
Nothing's easy.

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