Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
- yoshicookiezeus
- Help! pawprint
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Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Since music insertion is one of the last things that will be done to the ROM, I have not been keeping track of the songs submitted along with the levels. Therefore, I would appreciate if every level designer posted a link to the song(s) they want to use in their level, as well as the number of the level it should be used in.
NOTE: Don't give me links to Youtube videos, MP3 files, or stuff like that. I want a .txt file compatible with Romi's Addmusic.
NOTE: Don't give me links to Youtube videos, MP3 files, or stuff like that. I want a .txt file compatible with Romi's Addmusic.
- flameofdoubt
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- Location: Britain
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level 15- "dkcicc.txt"
(sub)Level 50- "cirno.txt"
NOTE: Also why are .txt uploads not allowed o_O
(sub)Level 50- "cirno.txt"
NOTE: Also why are .txt uploads not allowed o_O
- Attachments
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- Level Music.zip
- (2 KiB) Downloaded 185 times
Pixie casts Dekunda. Insufficient MP!
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
level 103; 16C; 16D; 16E; 16F = varyags_of_miklagaard.txt
yeah, this should be it :DToo lazy to be creative here
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level 025 - Chocolate Rain
- Attachments
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- Musik.zip
- (590 Bytes) Downloaded 173 times
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level 104 - The Frozen Crusade
Sublevel 13c
Sublevel 13c
- Attachments
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- Freeze!.zip
- FREEZE
- (855 Bytes) Downloaded 156 times
WHOA MAN! This is a signature.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
I actually had 2 levels - here is the second
Level 11c - The Final Assault
Sublevel 151, 152
Level 11c - The Final Assault
Sublevel 151, 152
- Attachments
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- BuoyBase.zip
- The Final Assault
- (1014 Bytes) Downloaded 1557 times
WHOA MAN! This is a signature.
- Personalness
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level 10D and its sublevels get Ninja Gaiden - Mine Shaft
Level 106/sublevels get Mario Kart 64/DS - Frappe Snowland
Both of those are on SMWCentral in the music section
Level 106/sublevels get Mario Kart 64/DS - Frappe Snowland
Both of those are on SMWCentral in the music section
I have a difficult time conveying what I want to say.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level 10C - http://www.smwcentral.net/download.php? ... type=music
Level 105 - http://www.smwcentral.net/download.php? ... type=music
Level 10A - http://www.smwcentral.net/download.php? ... type=music
Level 007 - http://www.smwcentral.net/download.php? ... type=music
Level 00B - http://www.smwcentral.net/download.php? ... type=music
Level 101 - http://www.smwcentral.net/download.php? ... type=music
Level 126 - http://www.smwcentral.net/download.php? ... type=music
The last one is one that I ported!
Level 105 - http://www.smwcentral.net/download.php? ... type=music
Level 10A - http://www.smwcentral.net/download.php? ... type=music
Level 007 - http://www.smwcentral.net/download.php? ... type=music
Level 00B - http://www.smwcentral.net/download.php? ... type=music
Level 101 - http://www.smwcentral.net/download.php? ... type=music
Level 126 - http://www.smwcentral.net/download.php? ... type=music
The last one is one that I ported!
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
<Kristian> TO TRY TO STOP THE TIME BOMB?!
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level "F" and sublevel 39 - http://www.smwcentral.net/download.php? ... type=music
It's Yoshi's Island - "Crystal Cave", and it's the same one Kristian chose, so you don't have to download it twice.
It's Yoshi's Island - "Crystal Cave", and it's the same one Kristian chose, so you don't have to download it twice.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level 001 - "I Need To Breathe!"
Whatever music feels appropriate. It was designed with the original water music in mind, but should it be determined that no vanilla music will be used, feel free to replace it as desired.
EDIT due to whoops wrong level number
Whatever music feels appropriate. It was designed with the original water music in mind, but should it be determined that no vanilla music will be used, feel free to replace it as desired.
EDIT due to whoops wrong level number
Last edited by Garlyle 14 years ago, edited 1 time in total.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
12-DecisiveHereWeGo.txt = level 12
1C-Water = Level 1C + Level 41
1C-49-HighTensionWire.txt = Level 49
KanjiFactory.txt = ???
1C-Water = Level 1C + Level 41
1C-49-HighTensionWire.txt = Level 49
KanjiFactory.txt = ???
- Attachments
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- MUSIC-1C, 12, kanjifact.zip
- (27.94 KiB) Downloaded 165 times
DON'T PM me. Ask your question in the help thread so everyone can be answered.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
since level 124 is intended to be a factory, I thought why not MM2 Metalman? especially considering how well this remix is
(I'm assuming that the boss arena music is to be dermined by the project leaders if not already decided on)
I also had my ear on Demented but that sounds more ghost house appropriate
(I'm assuming that the boss arena music is to be dermined by the project leaders if not already decided on)
I also had my ear on Demented but that sounds more ghost house appropriate
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Stuff in .txt will explain.
- Attachments
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- Chdata Music.zip
- (1.54 KiB) Downloaded 156 times
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
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Argumentable
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Eh what the hell, I think the Zombies Ate My Neighbors music fits well for a ghost house
Levels 20 & 2C should use this
Levels 20 & 2C should use this
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
- HarmfulGravemind
- Posts: 8
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- Location: Luxembourg
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Yeah, those are the music things I have selected for my levels.
The readme.txt explains all the stuff.
The readme.txt explains all the stuff.
- Attachments
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- ASMT Music.zip
- (80.95 KiB) Downloaded 156 times
- AnimeRules
- Posts: 0
- Joined: 14 years ago
- Location: The Place Where Everything Is
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Level E and its sublevels - Herz
Level 113 -Outdoor -Gritzy Desert
Indoor - Krook's March
Level 1E(I think, if not, its in the cave world with one exit(Color Crave Cave) - MysteryCave
Level 113 -Outdoor -Gritzy Desert
Indoor - Krook's March
Level 1E(I think, if not, its in the cave world with one exit(Color Crave Cave) - MysteryCave
"Sometimes my hell, is so totally what" -raocow
- Dealth0072
- Posts: 0
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
waterlevel.txt =
102 - first part on level # 102 (layer 3 water)
1FF - second part on level #1FF
1.txt =
level D and sublevel 2D
102 - first part on level # 102 (layer 3 water)
1FF - second part on level #1FF
1.txt =
level D and sublevel 2D
- Attachments
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- nov2.rar
- (1.46 KiB) Downloaded 143 times
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Saw this coming inches away, that's why I never inserted music into mine.
So Here's my musical choice. MMX3 - Blizzard Buffalo. For my Ice castle in level 10B.
EDIT: And since I don't want my level to take up 2 music slots, throw whatever the heck Boss music in that you want to. Preferably something custom that's already been used.
So Here's my musical choice. MMX3 - Blizzard Buffalo. For my Ice castle in level 10B.
EDIT: And since I don't want my level to take up 2 music slots, throw whatever the heck Boss music in that you want to. Preferably something custom that's already been used.
Pandemonium Fortress 2 is my personal best hack so far. Go on and play it.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
I figure there are quite a few people who have submitted a level with music inside the zip that don't come to the forum anymore or figure that you know since it was inserted with the level.
So just a heads up that you might need to check the zip files again if no-one posts here anymore.
So just a heads up that you might need to check the zip files again if no-one posts here anymore.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
CyclopsDragon sent me a PM regarding the Red Switch level he designed and thought that since I put together and submitted the level, that I should officialy forward his music selection (which I also feel will work well with the level)
112 and sublevel - http://www.smwcentral.net/download.php? ... type=music
112 and sublevel - http://www.smwcentral.net/download.php? ... type=music
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Argumentable
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Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Musics for 115 complete with readme
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Music for 019. Requires N-SPC patch.
Nothing's easy.
Re: Music Selection Thread - ALL LEVEL DESIGNERS SHOULD READ
Desert Castle 118:
Sublevels 118, 15C, 15D - SweetChildOMine.txt (my own port)
15E, 15F - FinalCountdown.txt
To be used with Kil's ticking p-switch patch, if available.
KCC Sublevel 177 - EWJ2.txt
This info is also in a readme in the zip.
Sublevels 118, 15C, 15D - SweetChildOMine.txt (my own port)
15E, 15F - FinalCountdown.txt
To be used with Kil's ticking p-switch patch, if available.
KCC Sublevel 177 - EWJ2.txt
This info is also in a readme in the zip.
Nothing's easy.