Testing and Level Discussion
- flameofdoubt
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- Joined: 14 years ago
- Location: Britain
Re: Testing and Level Discussion
Chdata, whatever happened to this?
Pixie casts Dekunda. Insufficient MP!
Re: Testing and Level Discussion
That level was pretty damn ridiculous, honestly. It's probably better off being in limbo.
- TwilightArts
- Posts: 0
- Joined: 15 years ago
- Location: Germany
Re: Testing and Level Discussion
Good question - does anyone know if at least the music is used somewhere in ASMT? It's pretty rad. What's this track anyway?flameofdoubt wrote:Chdata, whatever happened to this?
"What the hell. And thus hell was whated." - raocow, VIP 4
My videos on youtube: http://www.youtube.com/user/TwilightArts
My videos on youtube: http://www.youtube.com/user/TwilightArts
Re: Testing and Level Discussion
Chrono Trigger Ocean Palace.
All those random sublevels I made, I was going to include them in ASMT but then YCZ said we should only claim one castle room, and the teleporters ended up being shorter... hey wait.
Remember some of those teleporter rooms with the white outlines me and Argumentable made? They never really got in, I think it'd be a good idea to throw those in.
But as for that particular ghost house level I'm just gonna throw it in SMWCP since I still have to make a level for that and mines happens to be a ghosthouse sitting on water.
For the thing with all the different boos: Personally I think it's awesome when you have all sorts of different characters made by other people, and I'm sure the people who've played either Keytastrophe or TSRPR would find it interesting. (Big Squee is the name of ASMT's big boo replacement jsyk)
Here's videos of levels I was talking about
http://www.youtube.com/watch?v=iyNxBcTo4bQ - random stuff by me
http://www.youtube.com/watch?v=jtpuGm1jMiE - KC castle thing by Argumentable
All those random sublevels I made, I was going to include them in ASMT but then YCZ said we should only claim one castle room, and the teleporters ended up being shorter... hey wait.
Remember some of those teleporter rooms with the white outlines me and Argumentable made? They never really got in, I think it'd be a good idea to throw those in.
But as for that particular ghost house level I'm just gonna throw it in SMWCP since I still have to make a level for that and mines happens to be a ghosthouse sitting on water.
For the thing with all the different boos: Personally I think it's awesome when you have all sorts of different characters made by other people, and I'm sure the people who've played either Keytastrophe or TSRPR would find it interesting. (Big Squee is the name of ASMT's big boo replacement jsyk)
Here's videos of levels I was talking about
http://www.youtube.com/watch?v=iyNxBcTo4bQ - random stuff by me
http://www.youtube.com/watch?v=jtpuGm1jMiE - KC castle thing by Argumentable
Last edited by Chdata 14 years ago, edited 1 time in total.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: Testing and Level Discussion
I do like the idea of having different boos made by other people for their hacks, but I think it's too much for the end now.
Re: Testing and Level Discussion
Let's first focus on the most important stuff: bugs fixing and adding Tails' level.
Re: Testing and Level Discussion
I am focusing on the important stuff. I'm working on the problems with the demo counter and credit patch.
I'm just putting my idea here.
I'm just putting my idea here.
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
Re: Testing and Level Discussion
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
- yoshicookiezeus
- Help! pawprint
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- Location: Sweden
Re: Testing and Level Discussion
Because as everyone knows, you can bring items through pipe exits. Kind of a silly mistake, but nothing that can't be fixed by simply adding a secondary entrance.
Re: Testing and Level Discussion
I'm wondering though, how did the spring board appear on the side of the screen like that? Wouldn't it be in your hand?
Trouble with a capital COW.
<math>\tan{A}\sin{N}</math>
- yoshicookiezeus
- Help! pawprint
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- Location: Sweden
Re: Testing and Level Discussion
Since the entrance is a normal door one, no. The springboard simply kept its old X and Y position.
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- First name: Steffan James
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Re: Testing and Level Discussion
That could make for a VERY interesting gimmick.
Re: Testing and Level Discussion
really, what do you have in mind?ApplePiePod wrote:That could make for a VERY interesting gimmick.
asdf
Re: Testing and Level Discussion
Something like a maze where you constantly have to go and find the springboard or p switch or whatever..
No, not a good idea and could easily be done with new springboards and switches...
No, not a good idea and could easily be done with new springboards and switches...
- AnimeRules
- Posts: 0
- Joined: 14 years ago
- Location: The Place Where Everything Is
Re: Testing and Level Discussion
I actually just made a decent puzzle out of it a few hours ago.
"Sometimes my hell, is so totally what" -raocow
Re: Testing and Level Discussion
Learning from mistakes in ASMT and creating gimmicks out of them for a possible sequel? I like it.