Post stuff here to test/discuss, either a video of the level, or an IPS to play it, or maybe both, who knows!
If you're commenting on a level, be more informative about what you like and what you think should be changed. Suggesting alternatives to things you don't like is good. Basically, be constructive with your criticism
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Anyway, from the general discussion or whatever thread, here's mine again
http://www.youtube.com/watch?v=fNPQNODk73M
I'm looking mostly for basic level progression feedback. Someone on youtube mentioned some graphics need a touchup, but I've also been told they're fine by others. I'm talking about the snails and the bees (someone keeps trying to get me to change the thwomps but I don't know to what) so if you have ideas for graphic swapping tell me that.
I'm still working on the boss, I will probably need help or have to change him. I'm 99% certain the sprite I have from SMWC doesn't call upon the level ending sequence like I've seen other boss sprites do. I don't know anything about editting the file, I'm hoping somebody can help me on that to make it end the level when he is beaten, then I can add in some eerie shooters and/or generators. The way its set up now is that if there's an eerie on the screen when the boss is beaten, the level won't end. I'm still tooling with it.dazedouji wrote:As far as the castle's boss, has it already been suggested to add some of the Beeries flying in and out of the fight, and possibly also some other mooks? I don't know if that presents a difficulty as far as sprite limit or the fight itself, but if it's possible, it seems simple enough.
Also if you music makers wanna make a song for it that'd be cool, I don't know if I care to much for the castle theme