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Testing and Level Discussion

it came, it went! all the old ASMT stuff is here
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Daarkbuu
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Re: Testing and Level Discussion

Post by Daarkbuu »

flameofdoubt wrote:Then I stand by the "It's too slow" comment. Try to imagine doing that chase sequence, or ANY chase sequence, to that music. It wouldn't work, would it?
Then how about a song from the hack "cool or cruel". All those ports are available for download.
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flameofdoubt
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Re: Testing and Level Discussion

Post by flameofdoubt »

I don't know any of those. Is there one you like? I mean, I'm happy with the music...
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Daarkbuu
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Re: Testing and Level Discussion

Post by Daarkbuu »

ah fuck, you've gotta be kidding me, the server to that website is down.

eh, we might just have to settle for mediocre...

EDIT: NEVER MIND

http://suitepee.snucse.org/main.files/coc.htm

scroll down until you see asong called smb metal
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Daarkbuu
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Re: Testing and Level Discussion

Post by Daarkbuu »

pointless double post for great justice.

see above.
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flameofdoubt
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Re: Testing and Level Discussion

Post by flameofdoubt »

Love it. What do other people think?
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VideoGuy
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Re: Testing and Level Discussion

Post by VideoGuy »

SMB Metal for Boss = YES!

For anyone curious about how it sounds in game, listen here or here.
Accepting any and all ASM requests for A2MT. Just send me a PM.
Note: If I accepted your ASM request and you never heard back from me, please let me know. I feel like I've forgotten a few of them.
Also the creator of the new A2MT CMS. PM me if you have any questions.
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Argumentable
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Re: Testing and Level Discussion

Post by Argumentable »

What did you do!
asmtboss_00004.png
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flameofdoubt
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Re: Testing and Level Discussion

Post by flameofdoubt »

Sometimes the graphics glitch up because of the way the patch work. The area is still the same, it just looks weird, and Kil is working on fixing it.
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Re: Testing and Level Discussion

Post by Argumentable »

yeah I know its the same, I just didn't know if you knew what was up or not
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Kil
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Re: Testing and Level Discussion

Post by Kil »

That's fixed

If anyone cares to try and reproduce that, it occurs because which side of the screen demo is on determines which column of tiles to load, so if youre on the left side and charlie runs to the right, the game will think "oh its time to load up some new tiles. demo is on the left side of the screen so lets use some AWESOME TILES from the left side of the screen while scrolling to the right"
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Re: Testing and Level Discussion

Post by Kil »

for the KC chase I got stuck pretty quickly bouncing on his head with KC permastunned (while being stuck in that little hole in the ceiling at the beginning).

The one above his head in this pic

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this level is awesome by the way
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kilon
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Re: Testing and Level Discussion

Post by kilon »

How about using that song for BP.

DID anyone make that fight?


Also Argumentable: the cutscene is fully completed now so at this time it makes more sense to just adjust the level a bit.

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Can she float in the air?
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Sprite limitations
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flameofdoubt
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Re: Testing and Level Discussion

Post by flameofdoubt »

Both those issues are fixed I believe in the current version, I'll check the sprite limits thing out.
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Chdata
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Re: Testing and Level Discussion

Post by Chdata »

I drew a version of KC with the X on his chest, otherwise completely the same as your's. One second for me to find it.

Also the custom palette is the same exact palette you used, plus some stuff overwriting the black part of the green palette.
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Chdata
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Re: Testing and Level Discussion

Post by Chdata »

Here's what I worked on for the KC boss third form. The idea is since he fell in lava he got incased in a rock. I gotta add a message still.

You can't really fight or hurt him yet. I'm working on a second form.

Also I know it sometimes flickers it's unfixable for me.

quote from Darkbuu:
I appreciate the work that went into this but I say no. I'm absolutely fed up with all the pointless delays trying to add more things to this game. We've already got a final boss, save this for a sequel.

raocow has had enough of the delays as well.


I'm not delaying the game, I'm not even saying we should wait for this to be finished to go into the game by delaying it.
I was gonna say "note: Don't hold off releasing ASMT to raocow just for this. Send it to him even if this isn't finished or even inserted. I'm pretty sure though that I can finish it before he LP's all the way to KC's castle, then we can send him a new version and say "we found a fatal error in the endgame use this version"

http://www.youtube.com/watch?v=hPtaMRQZ41o
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Moniker
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Re: Testing and Level Discussion

Post by Moniker »

I have to agree with Darkbuu. Let's stop adding content and concentrate solely on polishing everything. If we want to spend time on something while raocow LPs it should be on fixing cutoff, levels that can be broken, this and that. The worst thing to do would be to have him halt his LP for us to finish it "for real."

Plus, the KC fight is awesome as it stands.
Nothing's easy.

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Chdata
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Re: Testing and Level Discussion

Post by Chdata »

Moniker wrote:I have to agree with Darkbuu. Let's stop adding content and concentrate solely on polishing everything. If we want to spend time on something while raocow LPs it should be on fixing cutoff, levels that can be broken, this and that. The worst thing to do would be to have him halt his LP for us to finish it "for real."

Plus, the KC fight is awesome as it stands.
How the heck would sending him a new version "halt" his LP.

Also I'd be the ONLY person working on this anyways, you guys can still work on fixing cutoff or breakable levels.

'm not delaying the game, I'm not even saying we should wait for this to be finished to go into the game by delaying it.
I was gonna say "note: Don't hold off releasing ASMT to raocow just for this. Send it to him even if this isn't finished or even inserted. I'm pretty sure though that I can finish it before he LP's all the way to KC's castle, then we can send him a new version and say "we found a fatal error in the endgame use this version"
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Re: Testing and Level Discussion

Post by Moniker »

Alright, man, no offense intended. Just giving my opinion that I'd rather we wrapped things up. I'm not the one who makes decisions around here anywho.
Nothing's easy.

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Chdata
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Re: Testing and Level Discussion

Post by Chdata »

Well I'm still testing stuff at the same time. Right now I'm waiting for ycz to get in the next test ips.
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Daarkbuu
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Re: Testing and Level Discussion

Post by Daarkbuu »

At this point I'm kind of wondering what's left to do, are all the bugs fixed yet or what.
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Re: Testing and Level Discussion

Post by Norpser »

waiting on YCZ to throw out the latest fix on all the bugs.
WHOA MAN! This is a signature.
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Re: Testing and Level Discussion

Post by HarmfulGravemind »

Daarkbuu wrote:At this point I'm kind of wondering what's left to do, are all the bugs fixed yet or what.
I was wondering the same thing. But it would be really awesome if all the problems are fixed.
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kilon
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Re: Testing and Level Discussion

Post by kilon »

Apart from one time where raocow has to restart the game after the save prompt from castle 5.
But we can just say that and fix it for the public release.
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Re: Testing and Level Discussion

Post by TwilightArts »

Dunno where to post this, as the answer might contain spoilers, so I didn't want to post it in the official let's play thread where raocow could read it:

Can anyone suggest already how many parts his LP of ASMT might have in the end? My guess/hope is about 40 or more - what do you guys think?
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kilon
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Re: Testing and Level Discussion

Post by kilon »

That is really hard to say.
It would be funnier to guess which levels require a second video.

World 2 castle for example is difficult, but not that long. So if he starts that in a video he can do it in that video. If he starts around 5 minutes in, he's not gonna make it.

And I think we should tell them not to try KC's castle in one go.
Not Trial of Iron since that would spoil it.
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