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Testing and Level Discussion

it came, it went! all the old ASMT stuff is here
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Kristian
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Re: Testing and Level Discussion

Post by Kristian »

Well, I took up Daarkbuu's challenge sent to me via SMWC PM.
Well... I tryed it with only savestating at the start.

420 deaths later, I WON!

No, seriously, it was actually around 420 deaths, I counted.
In closure, Daarkbuu... Go eat a ham.
<SNN> WHO DARES
<Kristian> TO TRY TO STOP THE TIME BOMB?!
Ruirize
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Re: Testing and Level Discussion

Post by Ruirize »

Ok, I've set the initial BG properly, but I'm still getting random crap in the BG...

Image below.
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yoshicookiezeus
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Re: Testing and Level Discussion

Post by yoshicookiezeus »

Hmm... Can you give me some more information? Where on the screen is the entrance, what are the initial FG and BG positions, and what is the Layer 2 scrolling rate?
Ruirize
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Re: Testing and Level Discussion

Post by Ruirize »

Vertical Level

Main entrance: Screen 0, x=B, y=6, s1 (Right)
Initial position: FG=00, BG=60
Scrolling: Both are variable.
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yoshicookiezeus
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Re: Testing and Level Discussion

Post by yoshicookiezeus »

The main problem is probably the vertical scrolling rate. Variable simply doesn't work with a vertical level. Try Slow, or if that doesn't work, None.

And since you start at the very top of the level, the BG initial position should probably be set to 00.
Ruirize
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Re: Testing and Level Discussion

Post by Ruirize »

BG doesn't go any higher.

Setting to slow worked wonders.
Thanks.
Machoman
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Re: Testing and Level Discussion

Post by Machoman »

I'm having a trouble with my water level. It looks like only mario took swimming lessons. If you get what I mean.

Oh and are secret exit's like this allowed?
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Alex-R
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Re: Testing and Level Discussion

Post by Alex-R »

You'll need bouyancy to make enemies and stuff interact with water, if that's what you mean.
Just click on lakitus head and choose one of those boxes.
Machoman
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Re: Testing and Level Discussion

Post by Machoman »

oh..... ok..

I tought that was only for the podobo.
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Thingy.
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Re: Testing and Level Discussion

Post by Thingy. »

Me wrote:oh..... ok..

I tought that was only for the podobo.
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yoshicookiezeus
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Re: Testing and Level Discussion

Post by yoshicookiezeus »

Machoman wrote:Oh and are secret exit's like this allowed?
Not without some kind of semi-obvious hint to it. Secret exits should be possible to find for people other than the creator of the level.

Also, I don't know why this wasn't stickied earlier.
Machoman
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Re: Testing and Level Discussion

Post by Machoman »

Ok I will try to make it easy to notice but at the same time hard.
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kilon
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Re: Testing and Level Discussion

Post by kilon »

That's the hard part: trying to keep it hard but still possible to find it without hitting every wall to see if you can pass through it.
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Chdata
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Re: Testing and Level Discussion

Post by Chdata »

Just make a small graphic replacement for that one spot, on the log there are zig zag lines, you could turn some of those into small arrows with yychr but it'd take up another map16 space. And make the arrows darker than they would be if you can.
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Trouble with a capital COW.

<math>\tan{A}\sin{N}</math>
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Chdata
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Re: Testing and Level Discussion

Post by Chdata »

Oh hey I think I figured out what the oldblocktool one way blocks are.

1WAYL = one way left block

1WAYR = Right

1WAYUD - I think it says up down which makes think you can not enter from below. Or does it mean you can go either up or down but not sides.
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Trouble with a capital COW.

<math>\tan{A}\sin{N}</math>
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Lupinius
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Re: Testing and Level Discussion

Post by Lupinius »

So I finished my room for Charles Castle (if there is going to be a room of everyone)

http://willhostforfood.com/?Action=down ... leid=82805

Would this be a good room?
Meh why not: Image
Machoman
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Re: Testing and Level Discussion

Post by Machoman »

I like how they surrond the door :)
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kilon
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Re: Testing and Level Discussion

Post by kilon »

Lupinius wrote:So I finished my room for Charles Castle (if there is going to be a room of everyone)

http://willhostforfood.com/?Action=down ... leid=82805

Would this be a good room?
I think it's good.

But everyone should make clear whether his room starts after a door, dropping down from a pipe, coming up from a pipe or some other way of accessing the room.
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flameofdoubt
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Re: Testing and Level Discussion

Post by flameofdoubt »

That's a good point, and it would probably make sense to say that everyone has to start and end in the exactly same way, rather than trying to jigsaw everyone's levels together based on how they chose to start and end it.
Pixie casts Dekunda. Insufficient MP!
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Lupinius
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Re: Testing and Level Discussion

Post by Lupinius »

I'd say everything should end with a door. It's a castle after all. Not the bathroom.
Meh why not: Image
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yoshicookiezeus
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Re: Testing and Level Discussion

Post by yoshicookiezeus »

I was thinking about simply having everyone use door entrances and exits for their rooms, as that prevents the player from carrying items between rooms.
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Argumentable
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Re: Testing and Level Discussion

Post by Argumentable »

Machoman wrote:I like how they surrond the door :)
That part made me laugh
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
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Daarkbuu
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Re: Testing and Level Discussion

Post by Daarkbuu »

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why is this fagmo following me?

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He's still following me!!!

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Just leave mr. thwomp

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AHHHHHH! he came to life! and he's still following me!!! :p :p :p
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kilon
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Re: Testing and Level Discussion

Post by kilon »

You can't really judge it from screenshots, but that is freaking amazing!! Again.
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Fireyblaze
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Re: Testing and Level Discussion

Post by Fireyblaze »

Daarkbuu wrote:*pictures*
Stop lurking on Japanese hacking websites! That's my thing!

It looks awesome, but its hard to say if can't see the thwomp in motion.
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