Sprite changes
Re: Sprite changes
I sent YCZ the GFX pack and Patch pack, although the gfx32 of Demo I used is Vanilla palette TDemo messing up apples otherwise nothing else is wrong with it.
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Re: Sprite changes
Sorry guys I clean forgot to fix that, here's the working berries version, a little late I realise:
- Attachments
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- FullGFX32.zip
- Now with working berries.
- (9.44 KiB) Downloaded 125 times
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Re: Sprite changes
Thanks.
Now that I think of it though, I'm not sure if I like how Demo flashes when shooting a fire ball on the ground but then doesn't in the air, why not remove that flash?
Now that I think of it though, I'm not sure if I like how Demo flashes when shooting a fire ball on the ground but then doesn't in the air, why not remove that flash?
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Re: Sprite changes
Changed it so she blinks when she fires a fireball:
EDIT: then again, now she blinks when on the ground but not in the air, so I also included a no-changes-whatsoever version if you prefer:
EDIT: then again, now she blinks when on the ground but not in the air, so I also included a no-changes-whatsoever version if you prefer:
- Attachments
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- GFX32.zip
- (18.66 KiB) Downloaded 131 times
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Re: Sprite changes
I missed the blink on ground and not air one so you could reupload it incase I think it's still ok. OR someone else does.
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Re: Sprite changes
I should've explained better, in that zip the GFX32 has the blink, whereas the nochange one has the nochange...or did I accidentally overwrite it?
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Re: Sprite changes
Double post for importance:
Chdata I uploaded an incorrect GFX00 earlier, I forgot to take out the mario hand in the bottom right. Here's the fixed version: EDIT: Here's an urchin swap idea:
Chdata I uploaded an incorrect GFX00 earlier, I forgot to take out the mario hand in the bottom right. Here's the fixed version: EDIT: Here's an urchin swap idea:
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Re: Sprite changes
I think that clam's really good, but did you test it ingame?
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Re: Sprite changes
It works fine ingame and goes at a good speed, not too fast or slow.
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Re: Sprite changes
In that case I think we should go for it
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Re: Sprite changes
Assuming nobody disagrees:
- Attachments
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- GFX06clamoysters.zip
- (2.14 KiB) Downloaded 137 times
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Re: Sprite changes
Wow, those clams look pretty rad!
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Re: Sprite changes
Hey YCZ, why are the falling spikes grey?
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- spicey tomato
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Re: Sprite changes
No that got downvoted. YCZ even told me he changed them to use the yellow palette but??
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