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Sprite changes

it came, it went! all the old ASMT stuff is here
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Chdata
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Re: Sprite changes

Post by Chdata »

I sent YCZ the GFX pack and Patch pack, although the gfx32 of Demo I used is Vanilla palette TDemo messing up apples otherwise nothing else is wrong with it.
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

Sorry guys I clean forgot to fix that, here's the working berries version, a little late I realise:
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FullGFX32.zip
Now with working berries.
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Chdata
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Re: Sprite changes

Post by Chdata »

Thanks.

Now that I think of it though, I'm not sure if I like how Demo flashes when shooting a fire ball on the ground but then doesn't in the air, why not remove that flash?
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

Changed it so she blinks when she fires a fireball:

EDIT: then again, now she blinks when on the ground but not in the air, so I also included a no-changes-whatsoever version if you prefer:
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GFX32.zip
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Chdata
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Re: Sprite changes

Post by Chdata »

I missed the blink on ground and not air one so you could reupload it incase I think it's still ok. OR someone else does.
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

I should've explained better, in that zip the GFX32 has the blink, whereas the nochange one has the nochange...or did I accidentally overwrite it?
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Re: Sprite changes

Post by flameofdoubt »

Double post for importance:

Chdata I uploaded an incorrect GFX00 earlier, I forgot to take out the mario hand in the bottom right. Here's the fixed version:
GFX00nohand.zip
(1.72 KiB) Downloaded 129 times
EDIT: Here's an urchin swap idea:
clam.gif
clam.gif (3.16 KiB) Viewed 7666 times
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Chdata
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Re: Sprite changes

Post by Chdata »

I think that clam's really good, but did you test it ingame?
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

It works fine ingame and goes at a good speed, not too fast or slow.
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Chdata
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Re: Sprite changes

Post by Chdata »

In that case I think we should go for it
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

Assuming nobody disagrees:
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GFX06clamoysters.zip
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AnimeRules
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Re: Sprite changes

Post by AnimeRules »

Wow, those clams look pretty rad!
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Chdata
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Re: Sprite changes

Post by Chdata »

Hey YCZ, why are the falling spikes grey?
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Re: Sprite changes

Post by randoguy101 »

They were originally going to be replaced by anvils.
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Chdata
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Re: Sprite changes

Post by Chdata »

No that got downvoted. YCZ even told me he changed them to use the yellow palette but??
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kilon
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Re: Sprite changes

Post by kilon »

It should look exactly the same as the non-falling spikes.
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