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Sprite changes

it came, it went! all the old ASMT stuff is here
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ChaoticFox
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Re: Sprite changes

Post by ChaoticFox »

While trying to think of an interesting Hot Head replacement, this random enemy popped into my head.

http://www.youtube.com/watch?v=YUDWVnJDoaA

I vote for this to be the hopping flame replacement, rather than the Megaman rip.
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

That's really good! I don't like the current fire-thing swap because it's a ripoff from another game (i think we should change black mage out too). Do other people want to use this swap instead? I do.
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Chdata
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Re: Sprite changes

Post by Chdata »

I say we use the spike kirby thing.
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ChaoticFox
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Re: Sprite changes

Post by ChaoticFox »

flameofdoubt wrote:That's really good! I don't like the current fire-thing swap because it's a ripoff from another game (i think we should change black mage out too). Do other people want to use this swap instead? I do.
The idea was "thumb tack", but I couldn't really fit much. It's unfortunate that another game got to this before me, though...

Also, what's the black mage a swap of? I can make graphics for that, too.
Last edited by ChaoticFox 14 years ago, edited 1 time in total.
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Re: Sprite changes

Post by Kil »

we should use that

black mage is awesome btw
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

black mage is a swap of magikoopa, but I'd rather we had something original.
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Chdata
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Re: Sprite changes

Post by Chdata »

Black Mage ftw until proven otherwise.
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

chdata: My crack at a full Demo GFX file.
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Chdata
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Re: Sprite changes

Post by Chdata »

Seems pretty good, the only thing I notice though looking at the gfx file is Demo's exploded tiles. (The cutscene ones) where she's burnt to a crisp. I think they could be more HQ ish like the rest of the tiles.

Everything else looks pretty good and accurate!
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Re: Sprite changes

Post by flameofdoubt »

That's how the original did it chdata, normal tiles had shading, exploded was block colours, to give it the burnt effect. Plus I'll be honest I wouldn't know where to begin with making a high quality burnt effect.

EDIT: There are some problems with the ludwig (rocket) castle, and possibly others. I'm going through and testing and fixing them as best i can.

EDIT2: Demo won't be able to turn to look at ludwig's rocket castle when big, unfortunately the way the sprite is laid out it just isn't going to work. I've made her mimic it while still looking at the screen though and hopefully it won't matter too much because of false perspective in these games anyway.
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ChaoticFox
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Re: Sprite changes

Post by ChaoticFox »

After almost an hour of hard work, I was able to concoct a Hot Head replacement known as the Sun Dial. It didn't come out as good as I had hoped (you would not believe how many restrictions I had to work around) but it works nonetheless. I'll let you guys decide if it's acceptable or not.

If you need any other graphic changes, let me know! I'm still waiting on Chdata for that code, so this'll keep me busy.
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Re: Sprite changes

Post by flameofdoubt »

Chaoticfox: Nice work again! Simple but effective.
Chdata: Here's the revised "final" version which is the best I can do and doesn't mess up horribly:

EDIT: augh ok final final mark 2 version now:
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Re: Sprite changes

Post by Chdata »

All I see changed is that you turned two of her head tiles to look like shes facing the other direction. Is that what you changed or am I missing something.

Also the sun dials really good.
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Re: Sprite changes

Post by flameofdoubt »

I actually changed 3 if you get the "latest" version I just edited in the earlier post.

The first two I changed were so that during the ludwig castle destruction scene instead of looking away from the screen she continues to look towards it. The way the sprites are stuck together means that when she normally looks away you would get her body turned toward the screen, the bottom half of her face turned towards the screen, and the top half turned away, which looks really weird.

The most recent tile I changed was a small demo hair issue where because of the reflection of a few top pixels of hair, either the facing-away spinjump sprite or the looking-towards-ludwig's-castle sprite is reflected the wrong way. Because the spinjump goes so fast that you can't tell, I made that the one that is a couple of pixels out.
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ChaoticFox
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Re: Sprite changes

Post by ChaoticFox »

I know you guys said you liked the Black Mage, but if you'd be willing to take a look at Jerry here...
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

xD I think that's very funny, especially since he has a hat.
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Chdata
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Re: Sprite changes

Post by Chdata »

GFX00 of Terry's demo?
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Re: Sprite changes

Post by Moniker »

chdata wrote:GFX00 of Terry's demo?
Come again?

If you just mean you want it, I've attached it (although I don't see what GFX00 has to do w/ Demo).

If this is a continuation of your convo w/ FoD and I just don't get it, disregard.

(You're a solid guy, chdata, but sometimes your prose could use some work.) ;)
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Chdata
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Re: Sprite changes

Post by Chdata »

GFX00 contains some tiles used by mario.

Also Flame, I noticed berries still glow a weird color, can you fix it? (Also I lost the latest version of gfx10 for terry)

edit: Eh both raocow's Demo and Terry's have the same exact gfx00?
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Re: Sprite changes

Post by flameofdoubt »

I still need to finish GFX00 because I know that Terry's Demo does actually use like...one pixel of some of them, I'll post 'em when I'm done.
I'll look into the berries problem and GFX10 is here:
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kilon
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Re: Sprite changes

Post by kilon »

Hopping flame replacement: I don't know. The current one might be a rip off, but it fits really well in the whole thing.
Or at least in this level:
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We can use those for that level only of course..


EDIT: sun dial: yes

Jerry: it is more random and now we don't have to worry about potentially changing the magic to make it more fitting with the Black Mage
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

Good point about the flame level Kilon I'd forgotten that. We'll have to take that into account then. I just don't like using the evil looking flame and black mage graphics. They make sense but they're ripoffs from other games.
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Chdata
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Re: Sprite changes

Post by Chdata »

Whoever's level that is, his exgfx file needs the 8x8 flame I made for it.
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Re: Sprite changes

Post by flameofdoubt »

Gah! Whoops. Chdata I forgot to mention, for GFX10 to work properly there's a colour that needs to be inserted into the OW palette. Palette A, Colour A needs to be R:24 G:40 B:112.
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Chdata
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Re: Sprite changes

Post by Chdata »

Don't worry already got it.
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