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Sprite changes

it came, it went! all the old ASMT stuff is here
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Fawriel
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Sprite changes

Post by Fawriel »

So raocow changed the Mario into a non-Mario, and is about to start messing with the power-ups as well.

So, how about them sprites? Personally, I'd love to mess around with some of them! I see that someone already started working on some sprite replacements, but a bunch of those might not be suitable for having them in more than one or two stages...

Of course, any major changes might conflict with the established plot...

Well, there's a lot to discuss. Personally, I'd love to mess around with some of the bosses, maybe some enemies, give the whole hack as much of a unique charm as we can stuff in there! The changes would have to be fitting in design next to our strange heroine Demo, but not too close, or else it would probably destroy her distinction, and would make the whole game look mismatched if none of the sprites fit with the background graphics... You know.

What do you think? Should we mess around with some more sprites, which are okay to mess around with, what direction should they go in?

UPDATE:

Well, here goes a super-spiffy list of the stuff that's been/being done! Big thanks to kilon for this one!


Fishin' Boo -> Fishing Fish Guy
Image

P-switch -> P
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Yoshi -> Charlie Horse (as an enemy only (from kickin' Charlie)
Image

Goomba -> ? (Work In Progress??)
Image

Buzzy Beetle -> ? (Originally Bony beetle. Changed already?)
Image

Bony Beetle -> ? (Work In Progress)
http://www.youtube.com/watch?v=Ko_q30n1o1s

Bullet bill (horizontal/vertical/diagonal) -> ? (Diagonal bullet bill as his wing the other way around)
Image

Note Block -> Tofu Man Note Block (Is this official?)
Image

Dry Bones -> ? (Work In Progress)
http://www.youtube.com/watch?v=Pxf7MbJV ... re=channel

Podobo -> ?
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Ninji -> ?
http://www.youtube.com/watch?v=kThodSbq ... re=channel

Bob-omb -> Lightbulb
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Wiggler -> Chiggler (Official?)
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Pokey -> Traffic Light (I think we need something else seeing how it doesn't quite work out)
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Fuzzy -> Neckbeard
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Parachutes -> Balloons (Work In Progress)
Image

Mega Mole -> Shopping Cart(Work in Progress)
Image

Thwomp -> ? (Work In Progress)
Image

Mario -> Demo (name subject to change)
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Mushroom -> Radish
http://www.youtube.com/watch?v=AhnA4M2g ... re=channel

Flower -> Cactus
http://www.youtube.com/watch?v=AhnA4M2g ... re=channel

Feather -> Pop-corn
http://www.youtube.com/watch?v=AhnA4M2g ... re=channel

Star -> Leek
Image

Flying Hammer Bro -> Octobro
http://www.youtube.com/watch?v=uvHVPHfna9Y

Sumobro -> Kyonshi (Work In Progress)
http://www.youtube.com/watch?v=jpEL-BpX ... re=channel

Dragon coin -> raocoin
Image


Things we scratched:
-Mario rex. Mario doesn't quite fit in with the story so far.
Last edited by Fawriel 14 years ago, edited 1 time in total.
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yoshicookiezeus
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Re: Sprite changes

Post by yoshicookiezeus »

If we go with the any of the plot ideas that involve Bowser as the villain, the sprites should probably be in normal Super Mario World style (i.e. with clear outlines). And besides, I doubt that we could get all the sprites redrawn in raocow's style.

And I'll just post the (kind of short) list of sprite changes already made:

Bouncing football (sprite 1B) -> Baby Yoshi
P-Switch (3E) -> P
Mechakoopa (A2) -> robot duck
Wooden spikes (AC and AD) -> death pencils

And one that I made not too long ago but haven't shown yet:

Image

Fishin' Boo -> Fishing Fish Guy
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AnimeRules
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Re: Sprite changes

Post by AnimeRules »

Wow, now it really is a fishing fish guy.
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Machoman
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Re: Sprite changes

Post by Machoman »

that fish guy is hilarous, but I don't understand what are the changes of the P-switch? Does it look like a P or..?
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Re: Sprite changes

Post by Argumentable »

Yes
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AnimeRules
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Re: Sprite changes

Post by AnimeRules »

It looks like the letter P.
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Fawriel
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Re: Sprite changes

Post by Fawriel »

That makes me think that there should be the word "OOL" written somewhere... ho-hum.

So, before anything's decided, we'll have to settle on a plot, eh?
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Re: Sprite changes

Post by Personalness »

If its alright, could you post a picture of the P? Because I have a tile that looks like a P-switch to tell you where to press it and it would look awkward if there are no P-switches.
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yoshicookiezeus
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Re: Sprite changes

Post by yoshicookiezeus »

yoshicookiezeus wrote:Image
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AnimeRules
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Re: Sprite changes

Post by AnimeRules »

Could I perhaps help with some of the sprites? I'm not great at shading and stuff, just general outlines and colors. I made this little spike thing cause I got bored, not really amazing, but yeah.
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Re: Sprite changes

Post by Oracle of Wuffing »

yoshicookiezeus wrote:And I'll just post the (kind of short) list of sprite changes already made:

Bouncing football (sprite 1B) -> Baby Yoshi
P-Switch (3E) -> P
Mechakoopa (A2) -> robot duck
Wooden spikes (AC and AD) -> death pencils
Have you decided against the coin thingy then? It's okay if you haven't, I just want to keep track for myself, as well.
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yoshicookiezeus
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Re: Sprite changes

Post by yoshicookiezeus »

You mean the raocoin? No, that is still in, but as it is not a sprite I didn't post it.
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AnimeRules
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Re: Sprite changes

Post by AnimeRules »

I think he means the coin for his custom sprite, it uses the graphics of the coin the bonus cloud drops.
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HarmfulGravemind
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Re: Sprite changes

Post by HarmfulGravemind »

Hehe, I made a Goomba graphic
http://www.youtube.com/watch?v=7uz9arG_cGw
Last edited by HarmfulGravemind 14 years ago, edited 1 time in total.
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AnimeRules
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Re: Sprite changes

Post by AnimeRules »

Isn't Ogmo supposed to be red?
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HarmfulGravemind
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Re: Sprite changes

Post by HarmfulGravemind »

When I cange the Colors the Koopas get totaly messed up :?
Don't know what to do there, so I decided on doing it in Goomba Colors.
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AnimeRules
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Re: Sprite changes

Post by AnimeRules »

Try making a savestate in the level and loading it with yy-chr.
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Re: Sprite changes

Post by HarmfulGravemind »

Yes I did that, the problem is that the Goomba has the same palette as the Yellow Koopa. And I don't know how to change the palette that the sprite has to use. I would be really happy for any help you could give me there.
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Re: Sprite changes

Post by Fireyblaze »

HarmfulGravemind wrote:Yes I did that, the problem is that the Goomba has the same palette as the Yellow Koopa. And I don't know how to change the palette that the sprite has to use. I would be really happy for any help you could give me there.
http://www.smwcentral.net/download.php?id=26&type=tools

That tool allows you to change basic behaviors of Sprites including what pallete it uses.

You'll have to convince the rest to the guys to let that be a global change though. I don't think it will be a problem. If that IS gonna replace all of the goombas, it won't matter.
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Re: Sprite changes

Post by Kincyr »

just to be sure, we're still using Black Plague, right? (Kristian got us permission back on page 7 of the main thread) And the Big Boo sprite that I posted here got some good reactions too
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HarmfulGravemind
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Re: Sprite changes

Post by HarmfulGravemind »

Thank you so much! for that program :mrgreen:

ok so I could now update the Goombas to look red. Only one red howerver would not look really good in a Mario Game so I reinterpreted him. Also his walk animation is now a little bit different. I wanted to make an ennemy that looks fun when it walks around.
Well, I hope you guys like it!

http://www.youtube.com/watch?v=co9JlZI2cfA

It needs to use Palette C to look right.
Last edited by HarmfulGravemind 14 years ago, edited 1 time in total.
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Re: Sprite changes

Post by Argumentable »

I don't think either of the big boo resprites should be a hack-wide swap, but should be used in a level each
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Re: Sprite changes

Post by FPzero »

I think that we need to make a swap for Yoshi into a Yoshi wearing a Chuck's football helmet. His new name: Charlie Horse
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flameofdoubt
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Re: Sprite changes

Post by flameofdoubt »

Would something like this be appropriate?
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Re: Sprite changes

Post by Oracle of Wuffing »

AnimeRules wrote:I think he means the coin for his custom sprite, it uses the graphics of the coin the bonus cloud drops.
Uh... I think YCZ got what I was saying, seeing as how the graphics I made have absolutely nothing to do with the coins the bonus cloud drops. I think there's just a disconnect between greenhorns like me and experienced people like him over the difference between sprites (which I'm getting the vibe has behavioral or other code-type stuff attached to it) and sprites (meaning Ex/gfx files).
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