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A Super Mario Thing - A List Of Stuff Inserted

it came, it went! all the old ASMT stuff is here
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Chdata
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by Chdata »

Bloop. Nevermind I figured out how to make my other idea practical.
Last edited by Chdata 14 years ago, edited 1 time in total.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by GVirusG »

Custom Block: 400 - Anti Power Up Block

The block looks like a silver goal post thing XP
Too lazy to be creative here
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by Personalness »

Ignore my older post in this thread, I'm using tiles 500-509 and 510-519 now.

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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by Chdata »

whoops didn't see that.
14 ground_pound_boss.cfg

Are some sprites I'm using.

I'll include the files for these when I submit my level.

Are those hex numbers ok for that?
Last edited by Chdata 14 years ago, edited 2 times in total.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

If you check the first post, you will find that the door generator is already inserted as sprite number 0A.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by Chdata »

I downloaded the map16 data in your attachment, and since it seems page (blehhh I need to check posts to figure out where an empty map16 page will be. Unless you can recommend one) is empty, I guess I'll be putting all my map16 into that page for the ghost house. Also if I end up doing something for the final castle I have something in mind for that which probably'll use that page too.

Edit: Is anyone using anything on page 7? In the attached map16 data it seems empty but I want to verify before I start using stuff there.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by Argumentable »

I'm using c1, c2, and d0 for eerie shooters/generator
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by prsnth1111 »

Is the list of the overworlds in order of appearance listed somewhere?
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

I think that you could probably figure it out by looking at the numbered signs next to each castle.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by BlackDS »

Can I see a screen shot of Map 16 page E because then I will know which tiles to use.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

I put a download link for the entire Map16 in the first post. Just use that.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by DaxterSpeed »

I need 19 map16 places!

This is how it looks now:
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(Sorry for "bigness").
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

If you download the Map16 attachment, you will find that those two corner tiles already exist. And what exactly do those stone tiles act like? Page 0 already have walkthrough ones, both with and without layer priority.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by DaxterSpeed »

Most of the stone thingys are custom for my special graphics combo thingy. I use both the normal tileset and these extra pieces.

(Those tiles act like 130.)
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

Hmm... Would it be possible for you to place the stone tiles on tiles 64-6F? (one row above their placement in the original GFX18) If so, there are stone block tiles on page F that you can use. Or, if you don't need the small pipes, you can put the stone tiles on their original spot (tiles 74-7F), change the tileset to Castle, and use Direct Map16 Access to build the tileset specific objects of the Normal tileset.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by DaxterSpeed »

Sorry, none of those solutions work. :(

Is there any map16 I can use?

Also: I can't get your map16 thingy to work. It just contains the original page one and the original level 105 background.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

DaxterSpeed wrote:Also: I can't get your map16 thingy to work. It just contains the original page one and the original level 105 background.
Have you tried scrolling between the pages after inserting the files with F6 and F8? Because the files should contain every single page, both background and foreground.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by DaxterSpeed »

Mah bad. I inserted the wrong way.

Okay, I got it now. What tiles do I dare to use? Can I use the bottom right corner of page 3? (I only need 14 places no.)
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by AnimeRules »

Can I use those spaces for the yoshi coin? I need it so it doesn't animate.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

Why not just make an ExGFX copy of GFX14 where you replace the flashing colour? Especially since Yoshi coins placed through Direct Map16 Access, apart from the original ones at tiles 2D and 2E, doesn't really work properly and leave behind solid tiles when collected.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by AnimeRules »

Oh, okay then, I'll use ExGFX.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by DaxterSpeed »

If you might have forgotten me. I still need 14 places.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

Page E has a lot of space. Put your tiles in some of the empty space there.
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by Argumentable »

This is stuff I'm using in my castle. I just have it slapped here randomly, it can be moved easily, but I need you to tell me where to slap things (and if there's enough room) I know upside down bullet bill things are already in, I'm not sure where. Maybe you could put the current map16s in the first post?
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Re: A Super Mario Thing - A List Of Stuff Inserted

Post by yoshicookiezeus »

Argumentable wrote:Maybe you could put the current map16s in the first post?
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