A Super Mario Thing - A List Of Stuff Inserted
- HarmfulGravemind
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Re: A Super Mario Thing - A List Of Stuff Inserted
ok then I take 309, 30A, 30B, 319, 31A, 31B
if thats ok?
if thats ok?
Re: A Super Mario Thing - A List Of Stuff Inserted
No one's using the bottom right part of page D right? Because I'd like to use DFF and DFE
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Re: A Super Mario Thing - A List Of Stuff Inserted
02 bigbulletbill.cfg
Is there a sprite that generates these like the normal bullet bill shooter?
Otherwise I'll try using the cannonball shooter thing.
Is there a sprite that generates these like the normal bullet bill shooter?
Otherwise I'll try using the cannonball shooter thing.
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Re: A Super Mario Thing - A List Of Stuff Inserted
/me is stupid. Do what YCZ said.chdata wrote:Is there a sprite that generates these like the normal bullet bill shooter?
Otherwise I'll try using the cannonball shooter thing.
You can make that generate your bullet by setting the custom sprite number of it in the .asm of the shooter.
Last edited by RealLink 14 years ago, edited 1 time in total.
- yoshicookiezeus
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Re: A Super Mario Thing - A List Of Stuff Inserted
generic.asm generates the sprite from the sides of the screen, like the Eerie generator. Use the custom shooter sprite instead.
Re: A Super Mario Thing - A List Of Stuff Inserted
edit 2: Ok I figured out how to remap stuff how I need.
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- Tails_155
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Re: A Super Mario Thing - A List Of Stuff Inserted
Reminder to Mr. ZeusTails_155 wrote:I used 381-384 for ON/OFF triangles and assist blocks
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Re: A Super Mario Thing - A List Of Stuff Inserted
I want to reserve spot AD for the homing thwomp.
Re: A Super Mario Thing - A List Of Stuff Inserted
I already used AD and AE for my cookie sprites.Daarkbuu wrote:I want to reserve spot AD for the homing thwomp.
Re: A Super Mario Thing - A List Of Stuff Inserted
Then what slots are still available?
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Re: A Super Mario Thing - A List Of Stuff Inserted
97
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- Tails_155
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Re: A Super Mario Thing - A List Of Stuff Inserted
I wish the first post were updated :(Daarkbuu wrote:Then what slots are still available?
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- yoshicookiezeus
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Re: A Super Mario Thing - A List Of Stuff Inserted
I updated the sprite list yesterday. However, it only contains the sprites that are actually inserted into the ROM.
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Re: A Super Mario Thing - A List Of Stuff Inserted
Mine are blocks, and they're in the thread, I've used them in a CC room
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Re: A Super Mario Thing - A List Of Stuff Inserted
Out of curiosity, is PacMario that thing from :P :P :P? The sliding minigame thing.
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- AnimeRules
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Re: A Super Mario Thing - A List Of Stuff Inserted
Nope, I tested the level it was in, well,
"Sometimes my hell, is so totally what" -raocow
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Re: A Super Mario Thing - A List Of Stuff Inserted
claiming tiles 5FE/5FF. I dont really understand the inserting/extracting map16 stuff so I cant check for myself, somebody tell me if those are taken and i can easily move them.
I have a difficult time conveying what I want to say.
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Re: A Super Mario Thing - A List Of Stuff Inserted
Nope, I tried with the original idea of making a pacman based thing that looks like Mario when he is on the overworld, but then I realised that I wasn't that great with graphics routines. Heck, I might even try that now quickly, i'm getting better at it, but i'm working on something else right now, which brings me on to:chdata wrote:Out of curiosity, is PacMario that thing from ? The sliding minigame thing.
Can I have sprite slots C,D,E YCZ? For my world 2 castle.
C = runninggoal.asm/cfg
D = upspike.asm/cfg
E = forestboss.asm/cfg
Thanks.
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- flameofdoubt
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Re: A Super Mario Thing - A List Of Stuff Inserted
Could i please take 6FE and 6FF for slippery on/off ground, or are they taken?
EDIT: Actually, could i please have 6FB, 6FC, 6FD, 6FE, and 6FF in total, please?
OH GOSH THIS IS LIKE THE EIGHT EDIT: Actually genuinely now that i think about it, could i please have 6F7 to 6FF in total please? I keep finding 'minor' graphical fixes that require one-off map16 blocks.
EDIT: Actually, could i please have 6FB, 6FC, 6FD, 6FE, and 6FF in total, please?
OH GOSH THIS IS LIKE THE EIGHT EDIT: Actually genuinely now that i think about it, could i please have 6F7 to 6FF in total please? I keep finding 'minor' graphical fixes that require one-off map16 blocks.
Last edited by flameofdoubt 14 years ago, edited 7 times in total.
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Re: A Super Mario Thing - A List Of Stuff Inserted
In the 16x16 Tile Map Editor, press [F6] to insert all of the foreground map16 and [F5] saves it to a file. [F8] inserts all of the background map16 and [F7] saves it to a file. This is the format of the files from the first post. [F2] saves the current page to a file and [F3] loads it. [F9] inserts the map16 from the editor to the ROM (i.e. saves your work).Personalness wrote:claiming tiles 5FE/5FF. I dont really understand the inserting/extracting map16 stuff so I cant check for myself, somebody tell me if those are taken and i can easily move them.
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Re: A Super Mario Thing - A List Of Stuff Inserted
I am using a7 for my up.thwomp if thats ok!
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Re: A Super Mario Thing - A List Of Stuff Inserted
Is it ok if I change map16 tiles 11FD, 11FE, and 11FF for a vanilla ghost house background thing? i like making custom backgrounds out of vanilla alot. 9yes that is a background page that you'd find in a clean rom and isn't used for custom backgrounds)
It doesn't seem to conflict with anything at all on the first post, and none of the other vanilla backgrounds.
And those tiles are origionally garbage anyways.
edit:
Also a small suggestion...
(If you haven't done this already)
02639|$00:A439|1 byte|Misc.|Change [F0] (BEQ) to [80] (BRA) to prevent various tiles in SP1 to be overwritten (which meant using ExGFX for them would have no effect). This does not affect tiles 00-09, 10-19 and 7F of SP1.
edit 2: I'm also gonna use some tiles on page E, I'm using those ghost house graphics for something, along with some other stuff.
It doesn't seem to conflict with anything at all on the first post, and none of the other vanilla backgrounds.
And those tiles are origionally garbage anyways.
edit:
Also a small suggestion...
(If you haven't done this already)
02639|$00:A439|1 byte|Misc.|Change [F0] (BEQ) to [80] (BRA) to prevent various tiles in SP1 to be overwritten (which meant using ExGFX for them would have no effect). This does not affect tiles 00-09, 10-19 and 7F of SP1.
edit 2: I'm also gonna use some tiles on page E, I'm using those ghost house graphics for something, along with some other stuff.
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- AnimeRules
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Re: A Super Mario Thing - A List Of Stuff Inserted
Hey YCZ, I have this castle FG exgfx I wanna use because it has slopes and stuff, it takes up around 50 blocks. Is there room where I can put it, and if so, where? Cause I don't think the first post has the updated map16.
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- yoshicookiezeus
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Re: A Super Mario Thing - A List Of Stuff Inserted
I don't think anyone is using page 9. (If someone is, please say so to avoid a lot of tedious remapping later.)
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Re: A Super Mario Thing - A List Of Stuff Inserted
I put my castle room(s) background on page 13. Its kind of messy so I'll probably have to clean it up anyway. I think I'll slap it on the bottom left corner. Its around 59 tiles if that conflicts with anything? I'm guessing it may
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