A Super Mario Thing - Plot and cutscenes
- TwilightArts
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Re: A Super Mario Thing - Plot and cutscenes
Middle demo looks best for the love scene.
Also the colored yoshis are better. But maybe the civilians and the soldiers could have a different color as well? Like red for the soldiers or something?
Also the colored yoshis are better. But maybe the civilians and the soldiers could have a different color as well? Like red for the soldiers or something?
"What the hell. And thus hell was whated." - raocow, VIP 4
My videos on youtube: http://www.youtube.com/user/TwilightArts
My videos on youtube: http://www.youtube.com/user/TwilightArts
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
Red yoshis for guards makes sense, but I always assumed the guards and civilians would just be in any and all colours.
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- TwilightArts
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Re: A Super Mario Thing - Plot and cutscenes
Oh, that changes things. That's fine as well :)
"What the hell. And thus hell was whated." - raocow, VIP 4
My videos on youtube: http://www.youtube.com/user/TwilightArts
My videos on youtube: http://www.youtube.com/user/TwilightArts
Re: A Super Mario Thing - Plot and cutscenes
we can have some red yoshis as random npc's. It wouldn't hurt
Re: A Super Mario Thing - Plot and cutscenes
Wait, isn't that the same as the one I'm using now? Just the normal standing?kilon wrote:I like the third one.
I'll use fod's Yoshi sprites, but I still need the Yoshi HQ background, and possibly also the foreground. Chdata? Do you have them?
Also needing the King Charles and Black Blague sprites.
And for cutscene 7 the GFX YCZ used in Cutscene 1.
E: Question regarding cutscene 6:
Should I use ??? when BP speaks or write Black Blague? Because he is only visible after his talking part.
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
Here is a sprite for KC, not all are finished yet:
Here's the sprite for black plague:
In cutscene 6, put him as "???". You're only meant to know who he is when the battle against him begins and he appears, so only show his name in cutscene 7, which I believe is the one right after you beat him.Pixie casts Dekunda. Insufficient MP!
Re: A Super Mario Thing - Plot and cutscenes
I pick the third Demo
but I still need the Yoshi HQ background, and possibly also the foreground
Uhhh I have the level file and gfx for the Destroyed Yoshi's house that's it.
but I still need the Yoshi HQ background, and possibly also the foreground
Uhhh I have the level file and gfx for the Destroyed Yoshi's house that's it.
Trouble with a capital COW.
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Re: A Super Mario Thing - Plot and cutscenes
Have to cut in and say I love the developments. I still think my Yoshi Leader and Con are pure gold, but there's no accounting for taste, I guess. ; )
I was planning on working on a Yoshi HQ level, but was just going to use a standard cave BG (palette 6). I'd say go w/ that for now. For continuity purposes, I don't think the FG matters too much. Post what you have and I'll adapt it - if we're indeed to have a Yoshi HQ level at all (which seems questionable considering folks' expectations & whatnot). Chdata, if you could send me what you've got w/ the destroyed base, that'd be swell.
As for KC, I could make more frames. I don't know what kind of format the cutscene tool expects from you. (E.g., if you need them to fit into standard charlie frames, that might be difficult.) If it can be anything within that size, I can whip some more up post haste.
I was planning on working on a Yoshi HQ level, but was just going to use a standard cave BG (palette 6). I'd say go w/ that for now. For continuity purposes, I don't think the FG matters too much. Post what you have and I'll adapt it - if we're indeed to have a Yoshi HQ level at all (which seems questionable considering folks' expectations & whatnot). Chdata, if you could send me what you've got w/ the destroyed base, that'd be swell.
As for KC, I could make more frames. I don't know what kind of format the cutscene tool expects from you. (E.g., if you need them to fit into standard charlie frames, that might be difficult.) If it can be anything within that size, I can whip some more up post haste.
Nothing's easy.
- LilSpleeny
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- Location: Above you, and in the closet
Re: A Super Mario Thing - Plot and cutscenes
Love scene!?!?!TwilightArts wrote: love scene.
What happened to the not-so-serious, some people making some levels, collab hack?
damn, this thing has gone far
This is the motto I live by:
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm
*sigh*
That idea had potential, what the hell?
"If you can't beat 'em, and you can't join 'em, then copy 'em"
http://bdscloset.heavenforum.com/forum.htm
*sigh*
That idea had potential, what the hell?
Re: A Super Mario Thing - Plot and cutscenes
I think the love scene is a one time joke.
Trouble with a capital COW.
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- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
The love scene is comic relief, yeah. Yes there is a plot and it's meant to be more than just filler between levels, but we aren't seriously going to write demo-yoshi fanfiction and put that in the hack.
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Re: A Super Mario Thing - Plot and cutscenes
The "love scene" is great. People seem to forget that ASMT is supposed to be modelled after VIP: randomness and nonsense.
- TwilightArts
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Re: A Super Mario Thing - Plot and cutscenes
I like the redesign of BP, but is it necessary to have the signs/runes/whatever cover his eyes? I'd say they should be spared.flameofdoubt wrote:Here's the sprite for black plague:
"What the hell. And thus hell was whated." - raocow, VIP 4
My videos on youtube: http://www.youtube.com/user/TwilightArts
My videos on youtube: http://www.youtube.com/user/TwilightArts
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
They don't cover his eyes, just that the colour for his pupils is the same colour as the runes. I took an in-game screenshot from the beta version of the hack.
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Re: A Super Mario Thing - Plot and cutscenes
Ok, going to use standart cave BG (Palette 6) and standart cave FG (Palette 4).Moniker wrote:I was planning on working on a Yoshi HQ level, but was just going to use a standard cave BG (palette 6). I'd say go w/ that for now. For continuity purposes, I don't think the FG matters too much.
I need one more frame with KC lying or showing he's beaten. It should have the size of a regular charlie.Moniker wrote:As for KC, I could make more frames. I don't know what kind of format the cutscene tool expects from you. (E.g., if you need them to fit into standard charlie frames, that might be difficult.) If it can be anything within that size, I can whip some more up post haste.
Here is what's left to do:
Cutscene 2
GFX of beaten KC for cutscene 5
GFX of spaceship from cutscene 1 (for 7)
After I finished that I'll make a patch and let you "test" it.
Re: A Super Mario Thing - Plot and cutscenes
KC with a broken helmet and torn cape would be funnyHere is what's left to do:
Cutscene 2
GFX of beaten KC for cutscene 5
Do you have those already? Otherwise pm ycz for themGFX of spaceship from cutscene 1 (for 7)
- yoshicookiezeus
- Help! pawprint
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Re: A Super Mario Thing - Plot and cutscenes
As for the spaceship/base graphics from the first cutscene, you will find those in ExGFX1F0 if you extract the ExGraphics from the beta.
Re: A Super Mario Thing - Plot and cutscenes
Ok, got them.
And I just noticed that I'm freakin stupid. Didn't realize that you can let the GFX overlap, and thus made me unnecessary work.
And I just noticed that I'm freakin stupid. Didn't realize that you can let the GFX overlap, and thus made me unnecessary work.
Re: A Super Mario Thing - Plot and cutscenes
FYI: My computer is dead, so I won't likely be able to come up with any new stuff before the deadline. This includes GFX for cutscenes or what have you, and that Yoshi HQ level (I had only just started work on it).
If somebody needs something I have, though, data salvage isn't out of the question. I believe that everything I've completed has been posted, so this probably won't be necessary. I'll also still be checking in on public pc's from time to time in case something needs to happen re:script.
Peace, M.
If somebody needs something I have, though, data salvage isn't out of the question. I believe that everything I've completed has been posted, so this probably won't be necessary. I'll also still be checking in on public pc's from time to time in case something needs to happen re:script.
Peace, M.
Nothing's easy.
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
In light of Moniker's trouble I've whipped up some King Charles sprites, any thoughts on these/do they help with the plot cutscenes/do you need any specific ones for the cutscenes?
- Attachments
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- GFX13KC.zip
- (2.37 KiB) Downloaded 94 times
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Re: A Super Mario Thing - Plot and cutscenes
That reminds me, I made one too. Except it uses a custom palette.
Trouble with a capital COW.
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- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
Also whichever KC we decide on needs to be put into the heavy thwomp exgfx file.
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Re: A Super Mario Thing - Plot and cutscenes
I was thinking of having them combined since I don't like how I drew the capes all too much.
Trouble with a capital COW.
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- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
That could work since your crown is better.
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Re: A Super Mario Thing - Plot and cutscenes
Actually it's largely based off of Machoman's single frame. Although I made a diagonal and some other stuff.
Trouble with a capital COW.
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