A Super Mario Thing - Plot and cutscenes
Re: A Super Mario Thing - Plot and cutscenes
Looking at it from a plot point of view, world 5 would be kind of disappointing. It's in the middle of the game, Demo is losing contact with Con, and it's a great opportunity to explore Demos personality (although I really don't think we should do that). If we then have a random Touhou boss slapped on a random castle, it might be a little... yeah...
Point is, world 5 would be where the plot forget it exists...
However, shoving "all" the plot into the endgame could give it a "this is it" feeling and would make it a lot more epic. VIP 4 did it pretty well I think.
Point is, world 5 would be where the plot forget it exists...
However, shoving "all" the plot into the endgame could give it a "this is it" feeling and would make it a lot more epic. VIP 4 did it pretty well I think.
Re: A Super Mario Thing - Plot and cutscenes
Mentioning Rumia because she's a boss and not Cirno because she only has a level dedicated to her and she's not present as a boss? Tssk..
Anyway, we can add more message boxes in world 5 explaining some stuff, but I thought people didn't want a lot of explaining and plot taking over the game..
But as mentioned, Rumia is not the only touhou character in the game and although it's random and out of nowhere, do we really need to come up with an explanation?
I don't know how the world 5 castle itself is, but we can have a message box with something like:
Or:
Anyway, we can add more message boxes in world 5 explaining some stuff, but I thought people didn't want a lot of explaining and plot taking over the game..
But as mentioned, Rumia is not the only touhou character in the game and although it's random and out of nowhere, do we really need to come up with an explanation?
I don't know how the world 5 castle itself is, but we can have a message box with something like:
Yeah, totally random connecting Demo with the Touhou franchise.Strange, I'm alone but yet I feel like I know the being that is beyond this door.
What is going on here?
Or:
or something. It doesn't have to do anything with the main plot specifically.I don't want to do this anymore. I wish I was at home playing some 'The Embodiment of Scarlet Devil'
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
Haha, Nice ideas Kil. Also the cirno level is the next level after the rumia fight, so maybe that's linkable, I just thought we were trying to inject plot into the mid-game so oh well.
We could always go with something like this but it might be a little corny:
"Wait, there's been a shift...two creatures from another world have been introduced into this one. One...very close, the other seems more distant. If the footballers have reverse engineered my device this world will have bigger problems on its hands than fascism and famine."
If anyone likes that idea and Moniker can write a better version of it that fits the rest of the plot messages, that might add some plot? Since it (hopefully) increases the drama and moves along the story in a way that isn't just going to look for the device in the next castle.
We could always go with something like this but it might be a little corny:
"Wait, there's been a shift...two creatures from another world have been introduced into this one. One...very close, the other seems more distant. If the footballers have reverse engineered my device this world will have bigger problems on its hands than fascism and famine."
If anyone likes that idea and Moniker can write a better version of it that fits the rest of the plot messages, that might add some plot? Since it (hopefully) increases the drama and moves along the story in a way that isn't just going to look for the device in the next castle.
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Re: A Super Mario Thing - Plot and cutscenes
kilon - And that's what I meant, either explain it very briefly in a message-box right before the boss, or just not at all. My comment above was purely from a plot point of view, but gameplay-wise, i think the boss speaks for itself.
Re: A Super Mario Thing - Plot and cutscenes
I'm of the mind that says these bosses don't require plot explanation.
It wouldn't be awful to tie them in, however. But we don't need to be explicit or change everything up.
Before the Touhou bosses: "I feel a certain tension in the air, like in the teleportation rooms back home."
If we want to mess with the castle destruction scene, I'll have to wait until tomorrow so I can write it in LM (not at home right now). This would add quite a few new wrinkles to only a little bit of text. Of course, someone else could do it before then.
I'm inclined to just have a little message before the bosses and let everything else go unchanged. It works, doesn't require any other plot adjustments before or after, and we're just about to go a-testing.
It wouldn't be awful to tie them in, however. But we don't need to be explicit or change everything up.
Before the Touhou bosses: "I feel a certain tension in the air, like in the teleportation rooms back home."
If we want to mess with the castle destruction scene, I'll have to wait until tomorrow so I can write it in LM (not at home right now). This would add quite a few new wrinkles to only a little bit of text. Of course, someone else could do it before then.
I'm inclined to just have a little message before the bosses and let everything else go unchanged. It works, doesn't require any other plot adjustments before or after, and we're just about to go a-testing.
Nothing's easy.
Re: A Super Mario Thing - Plot and cutscenes
I am too lazy to read everything but, I don't think there needs to be too much if any explanation of rumia. Maybe a line or two. i thought everyone was time travelling and dimension changing all over the place anyway.
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Re: A Super Mario Thing - Plot and cutscenes
So just a message box then. That'll do perfectly.Moniker wrote:I'm inclined to just have a little message before the bosses and let everything else go unchanged. It works, doesn't require any other plot adjustments before or after, and we're just about to go a-testing.
- rubberfishy
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Re: A Super Mario Thing - Plot and cutscenes
How about this:
Message box: "warning, through the next door is strictly non canon"
Demo: "hmm, I better leave my artillery out here then"
Message box: "warning, through the next door is strictly non canon"
Demo: "hmm, I better leave my artillery out here then"
Re: A Super Mario Thing - Plot and cutscenes
no, not really.rubberfishy wrote:How about this:
Message box: "warning, through the next door is strictly non canon"
Demo: "hmm, I better leave my artillery out here then"
It is funny, but not fitting.
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- spicey tomato
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Re: A Super Mario Thing - Plot and cutscenes
Hi, figured I'd post this here.
I could have sworn Demo was enemies with the Charlies...- randoguy101
Re: A Super Mario Thing - Plot and cutscenes
That Charlie is going crazy since he died.
Never kill a Charlie is the lesson.
(I have no explanation)
Never kill a Charlie is the lesson.
(I have no explanation)
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Re: A Super Mario Thing - Plot and cutscenes
You obviously didn't read the text before that!
I'm on Youtube andTwitter and Discord so say hi to me on there cause I don't really post here also I have sigs off so I can make my sig as ugly as I want and it won't bother me this is my sig btw
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Re: A Super Mario Thing - Plot and cutscenes
So is anyone working on creating the cutscenes in the VWF cutscene tool yet?
Re: A Super Mario Thing - Plot and cutscenes
Cutscene 2 needs the Yoshi sprites and the BG/Environment of the Yoshi HQ.
Cutscene 3 image? (Demo standing in desert. Volcano in the image as well)
Cutscene 3.5
The image probably won't even work with resizing.
The other cutscenes need the KC and BP sprites.
When someone gives me the Graphics of those I could try assembling the scenes and VWF Cutscene them up.
Cutscene 3 image? (Demo standing in desert. Volcano in the image as well)
Cutscene 3.5
The image probably won't even work with resizing.
The other cutscenes need the KC and BP sprites.
When someone gives me the Graphics of those I could try assembling the scenes and VWF Cutscene them up.
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
Yoshi sprites: We never decided on which set to use, so we have mine or Moniker's:
Moniker's: respectively the sprites for Monikers are Guard, Yoshi Leader, Con, Yoshi Leader ALT, Yoshi Guard ALT
Mine: mine are Guard, Yoshi Leader, Con, Civilian Yoshi.
Moniker's: respectively the sprites for Monikers are Guard, Yoshi Leader, Con, Yoshi Leader ALT, Yoshi Guard ALT
Mine: mine are Guard, Yoshi Leader, Con, Civilian Yoshi.
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Re: A Super Mario Thing - Plot and cutscenes
I like the image for cutscene 3.RealLink wrote:Cutscene 2 needs the Yoshi sprites and the BG/Environment of the Yoshi HQ.
Cutscene 3 image? (Demo standing in desert. Volcano in the image as well)
Cutscene 3.5
The image probably won't even work with resizing.
The other cutscenes need the KC and BP sprites.
When someone gives me the Graphics of those I could try assembling the scenes and VWF Cutscene them up.
About 3.5: well something else with a castle as background could work.
But maybe you should just leave this for last. It is not the most vital part of the game.
Re: A Super Mario Thing - Plot and cutscenes
http://www.youtube.com/watch?v=tOVGzM43sOE
Should I keep the small breaks after the period (is that the correct word?) and after each ellipsis dot? Make them longer? Keep Con's *? What color for the names and for the text?
Should I keep the small breaks after the period (is that the correct word?) and after each ellipsis dot? Make them longer? Keep Con's *? What color for the names and for the text?
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
Seems good to me. I like the transition to the black screen for internal monologue, and I agree with all your colour and timing options. The only problem I have is that I worry the same image is on the screen for too long, but I don't know what else we could use...
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- TwilightArts
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Re: A Super Mario Thing - Plot and cutscenes
I really like the cutscene already! :)
Just an idea that came to mind when thinking about it: Does anyone remember the classic Metal Gear Solid-screens when 2 chars are talking via walkie-talkie?
Maybe that's an alternative, just for shits and giggles.
Just an idea that came to mind when thinking about it: Does anyone remember the classic Metal Gear Solid-screens when 2 chars are talking via walkie-talkie?
Maybe that's an alternative, just for shits and giggles.
"What the hell. And thus hell was whated." - raocow, VIP 4
My videos on youtube: http://www.youtube.com/user/TwilightArts
My videos on youtube: http://www.youtube.com/user/TwilightArts
Re: A Super Mario Thing - Plot and cutscenes
Wait, love?
...
What?
...
What?
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
it's comic relief. The plot isn't meant to be taken completely seriously.
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Re: A Super Mario Thing - Plot and cutscenes
Popping my head in for a mo' to comment on the sprites. I'm not feeling Moniker's sprites that much. I like Flame's better (that generic guard is choice), but may I suggest different colors for the key Yoshis? I always thought of Con as a yellow Yoshi, and the leader as blue. After that, I'm not sure Con needs the glasses. The lab coat's pretty cool, though. Would those alterations be easy enough to make?
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It's been 6 years since I was here last! The more things change, the more they stay the same.
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Lastest check-in: July 29, 2019.
Re: A Super Mario Thing - Plot and cutscenes
Demo: "... Thanks. Stay out of trouble, you stupid horse. Demo out."
The Demo out would be better when it's on a new line.And maybe a small pause of 1 second max before displaying that. It would add a bit to the love part.
I think the rest is good. The colors make sense: Demo's color looks kinda like her dress. Con is green because he's a good guy.
By the way, Demo actually looks really weird when you have such a melodramatic part with that wide open eye.
That's not exactly a problem, but if someone has the time(Which I doubt) a Demo with half closed eye would be nice for the love part.
The Demo out would be better when it's on a new line.And maybe a small pause of 1 second max before displaying that. It would add a bit to the love part.
I think the rest is good. The colors make sense: Demo's color looks kinda like her dress. Con is green because he's a good guy.
By the way, Demo actually looks really weird when you have such a melodramatic part with that wide open eye.
That's not exactly a problem, but if someone has the time(Which I doubt) a Demo with half closed eye would be nice for the love part.
- flameofdoubt
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Re: A Super Mario Thing - Plot and cutscenes
How's this look?
- Attachments
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- demohalfclosed.png (1.27 KiB) Viewed 7180 times
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- colouryoshis.png (2.27 KiB) Viewed 7180 times
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Re: A Super Mario Thing - Plot and cutscenes
I like the third one.
The second one looks more like she's bored so that one might come in handy for the waiting part in scene 2.
The second one looks more like she's bored so that one might come in handy for the waiting part in scene 2.